Spitting monsters try to stay away from melee range
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@@ -134,7 +134,8 @@ male hero poly'd into nymph chooses charm vs seduce message based on being
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male rather than on all nymphs being female but charm message was
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using hardcoded pronouns She,her for target monster--wrong for male
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target and noticable if "<mon> finishes taking off his suit" is given
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hostile monsters with launcher and ammo try to stay away from melee range
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hostile monsters with a spit attack or launcher and ammo try to stay away
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from melee range
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allow displacing peaceful creatures
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unicorn horns don't restore attribute loss anymore
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when a shop is changed from food to health food, change room type to match
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@@ -1015,10 +1015,11 @@ register int after;
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> ((ygold = findgold(g.invent)) ? ygold->quan : 0L))))
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appr = -1;
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/* hostile monsters with ranged thrown weapons try to stay away */
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/* hostiles with ranged weapons or spit attack try to stay away */
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if (!mtmp->mpeaceful
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&& (dist2(mtmp->mx, mtmp->my, mtmp->mux, mtmp->muy) < 5*5)
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&& m_canseeu(mtmp) && m_has_launcher_and_ammo(mtmp))
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&& m_canseeu(mtmp) &&
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(m_has_launcher_and_ammo(mtmp) || attacktype(mtmp->data, AT_SPIT)))
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appr = -1;
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if (!should_see && can_track(ptr)) {
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