Unhide monster when object is dropped through hole
Monster hiding under an object on a hole, the object got knocked down the hole, the monster kept hiding.
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@@ -1603,8 +1603,10 @@ ship_object(struct obj *otmp, coordxy x, coordxy y, boolean shop_floor_obj)
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otransit_msg(otmp, nodrop, chainthere, n);
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if (nodrop) {
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if (impact)
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if (impact) {
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impact_drop(otmp, x, y, 0);
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maybe_unhide_at(x, y);
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}
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return FALSE;
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}
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