buglist: cutting Shopkeeper the long worm
Cutting a shopkeeper poly'd as a long worm would generate strange messages and could result in a crash. cutworm didn't deal with all the intricacies of duplicating a monster. Fixed by changing cutworm() to use clone_mon() to do most of its dirty work. It seems to me that without this change, cutting a tame long worm could also have similar bad effects. Other side effects of this change: - clone_mon now takes x,y coordinates, 0,0 results in previous behavior - clone_mon no longer always makes cloned monsters tame/peaceful if player caused the clone, using the same formula previously in cutworm. Someone else may wish to tweak this for gremlins. - clone_mon will christen the new mon with the old shopkeeper's name, even though clones are never shopkeepers (game can't handle 2 for a shop) - cutworm can now be called during conflict or pet combat, although I added no such calls (yet)
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@@ -2008,7 +2008,7 @@ struct monst *mon, /* monster being split */
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You("multiply%s!", reason);
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}
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} else {
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mtmp2 = clone_mon(mon);
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mtmp2 = clone_mon(mon, 0, 0);
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if (mtmp2) {
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mtmp2->mhpmax = mon->mhpmax / 2;
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mon->mhpmax -= mtmp2->mhpmax;
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