zap_over_floor comment typo
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@@ -4842,7 +4842,7 @@ zap_over_floor(
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else if (abs(type) < ZT_BREATH(0))
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zapverb = "spell";
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} else if (exploding_wand_typ == POT_OIL) {
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/* breakobj() -> explode_oil() -> splatter_buring_oil()
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/* breakobj() -> explode_oil() -> splatter_burning_oil()
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-> explode(ZT_SPELL(ZT_FIRE), BURNING_OIL)
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-> zap_over_floor(ZT_SPELL(ZT_FIRE), POT_OIL) */
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yourzap = FALSE; /* and leave zapverb as "blast" */
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