MinGW (from <Someone>)

This patch fixes the MinGW Makefile:
- Adds support for the keystroke DLL.
  DLLs are interchangeable between gcc and msc builds.
- Gets the Makefile to work for Win95 and friends
- Adds the -mms-bitfields flag to ensure savefile compatibility between
  MinGW and MSC files
- Fixes various minor issues: layout, make spotless, and some duplicate
  commands that are now governed by a new tag ($(O)gamedir.tag).
This commit is contained in:
nethack.allison
2003-03-13 17:05:13 +00:00
parent db6fe9ec56
commit f5a1d78fee

View File

@@ -47,7 +47,7 @@ cc = gcc
rc = windres
link = gcc
cflags =
cflags = -mms-bitfields
lflags =
ifeq "$(DEBUG)" "Y"
cdebug = -g
@@ -506,7 +506,7 @@ else
endif
$(subst /,\,if exist $(DOC)/guidebook.txt copy $(DOC)/guidebook.txt $(GAMEDIR)/Guidebook.txt)
$(subst /,\,if exist $(DOC)/nethack.txt copy $(DOC)/nethack.txt $(GAMEDIR)/NetHack.txt)
$(subst /,\,-copy $(NTSYS)/defaults.nh $(GAMEDIR)/defaults.nh)
$(subst /,\,copy $(NTSYS)/defaults.nh $(GAMEDIR)/defaults.nh)
$(subst /,\,echo install done > $@)
# copy $(NTSYS)/winnt.hlp $(GAMEDIR)
@@ -516,45 +516,44 @@ recover: $(U)recover.exe
$(subst /,\,if exist $(DOC)/recover.txt copy $(DOC)/recover.txt $(GAMEDIR)/recover.txt)
$(O)sp_lev.tag: $(O)utility.tag $(DAT)/bigroom.des $(DAT)/castle.des \
$(DAT)/endgame.des $(DAT)/gehennom.des $(DAT)/knox.des \
$(DAT)/medusa.des $(DAT)/oracle.des $(DAT)/tower.des \
$(DAT)/yendor.des $(DAT)/arch.des $(DAT)/barb.des \
$(DAT)/caveman.des $(DAT)/healer.des $(DAT)/knight.des \
$(DAT)/monk.des $(DAT)/priest.des $(DAT)/ranger.des \
$(DAT)/rogue.des $(DAT)/samurai.des $(DAT)/sokoban.des \
$(DAT)/tourist.des $(DAT)/valkyrie.des $(DAT)/wizard.des
$(subst /,\,cd $(DAT)) & \
$(subst /,\,$(U)lev_comp bigroom.des) & \
$(subst /,\,$(U)lev_comp castle.des) & \
$(subst /,\,$(U)lev_comp endgame.des) & \
$(subst /,\,$(U)lev_comp gehennom.des) & \
$(subst /,\,$(U)lev_comp knox.des) & \
$(subst /,\,$(U)lev_comp mines.des) & \
$(subst /,\,$(U)lev_comp medusa.des) & \
$(subst /,\,$(U)lev_comp oracle.des) & \
$(subst /,\,$(U)lev_comp sokoban.des) & \
$(subst /,\,$(U)lev_comp tower.des) & \
$(subst /,\,$(U)lev_comp yendor.des) & \
$(subst /,\,$(U)lev_comp arch.des) & \
$(subst /,\,$(U)lev_comp barb.des) & \
$(subst /,\,$(U)lev_comp caveman.des) & \
$(subst /,\,$(U)lev_comp healer.des) & \
$(subst /,\,$(U)lev_comp knight.des) & \
$(subst /,\,$(U)lev_comp monk.des) & \
$(subst /,\,$(U)lev_comp priest.des) & \
$(subst /,\,$(U)lev_comp ranger.des) & \
$(subst /,\,$(U)lev_comp rogue.des) & \
$(subst /,\,$(U)lev_comp samurai.des) & \
$(subst /,\,$(U)lev_comp tourist.des) & \
$(subst /,\,$(U)lev_comp valkyrie.des) & \
$(subst /,\,$(U)lev_comp wizard.des) & \
$(subst /,\,cd $(SRC))
$(DAT)/endgame.des $(DAT)/gehennom.des $(DAT)/knox.des \
$(DAT)/medusa.des $(DAT)/oracle.des $(DAT)/tower.des \
$(DAT)/yendor.des $(DAT)/arch.des $(DAT)/barb.des \
$(DAT)/caveman.des $(DAT)/healer.des $(DAT)/knight.des \
$(DAT)/monk.des $(DAT)/priest.des $(DAT)/ranger.des \
$(DAT)/rogue.des $(DAT)/samurai.des $(DAT)/sokoban.des \
$(DAT)/tourist.des $(DAT)/valkyrie.des $(DAT)/wizard.des
$(subst /,\,$(U)lev_comp $(DAT)/bigroom.des)
$(subst /,\,$(U)lev_comp $(DAT)/castle.des)
$(subst /,\,$(U)lev_comp $(DAT)/endgame.des)
$(subst /,\,$(U)lev_comp $(DAT)/gehennom.des)
$(subst /,\,$(U)lev_comp $(DAT)/knox.des)
$(subst /,\,$(U)lev_comp $(DAT)/mines.des)
$(subst /,\,$(U)lev_comp $(DAT)/medusa.des)
$(subst /,\,$(U)lev_comp $(DAT)/oracle.des)
$(subst /,\,$(U)lev_comp $(DAT)/sokoban.des)
$(subst /,\,$(U)lev_comp $(DAT)/tower.des)
$(subst /,\,$(U)lev_comp $(DAT)/yendor.des)
$(subst /,\,$(U)lev_comp $(DAT)/arch.des)
$(subst /,\,$(U)lev_comp $(DAT)/barb.des)
$(subst /,\,$(U)lev_comp $(DAT)/caveman.des)
$(subst /,\,$(U)lev_comp $(DAT)/healer.des)
$(subst /,\,$(U)lev_comp $(DAT)/knight.des)
$(subst /,\,$(U)lev_comp $(DAT)/monk.des)
$(subst /,\,$(U)lev_comp $(DAT)/priest.des)
$(subst /,\,$(U)lev_comp $(DAT)/ranger.des)
$(subst /,\,$(U)lev_comp $(DAT)/rogue.des)
$(subst /,\,$(U)lev_comp $(DAT)/samurai.des)
$(subst /,\,$(U)lev_comp $(DAT)/tourist.des)
$(subst /,\,$(U)lev_comp $(DAT)/valkyrie.des)
$(subst /,\,$(U)lev_comp $(DAT)/wizard.des)
$(subst /,\,copy *.lev $(DAT))
$(subst /,\,del *.lev)
$(subst /,\,echo sp_levs done > $(O)sp_lev.tag)
$(O)utility.tag: $(INCL)/date.h $(INCL)/onames.h $(INCL)/pm.h \
$(SRC)/monstr.c $(SRC)/vis_tab.c \
$(U)lev_comp.exe $(INCL)/vis_tab.h \
$(U)dgn_comp.exe $(TILEUTIL16)
$(SRC)/monstr.c $(SRC)/vis_tab.c $(U)lev_comp.exe $(INCL)/vis_tab.h \
$(U)dgn_comp.exe $(TILEUTIL16)
$(subst /,\,@echo utilities made >$@)
@echo utilities made.
@@ -563,9 +562,9 @@ tileutil: $(U)gif2txt.exe $(U)gif2tx32.exe $(U)txt2ppm.exe
ifeq "$(GRAPHICAL)" "Y"
$(NHRES): $(TILEBMP16) $(WIN32)/winhack.rc $(WIN32)/mnsel.bmp \
$(WIN32)/mnselcnt.bmp $(WIN32)/mnunsel.bmp \
$(WIN32)/petmark.bmp $(WIN32)/NetHack.ico $(WIN32)/rip.bmp \
$(WIN32)/splash.bmp
$(WIN32)/mnselcnt.bmp $(WIN32)/mnunsel.bmp \
$(WIN32)/petmark.bmp $(WIN32)/NetHack.ico $(WIN32)/rip.bmp \
$(WIN32)/splash.bmp
@$(rc) -o$@ --include-dir $(WIN32) -i $(WIN32)/winhack.rc
else
$(NHRES): $(NTSYS)/console.rc $(NTSYS)/NetHack.ico
@@ -575,12 +574,42 @@ endif
#==========================================
# The main target.
#==========================================
$(O)gamedir.tag:
$(subst /,\,@if not exist $(GAMEDIR)/*.* echo creating directory $(GAMEDIR))
$(subst /,\,@if not exist $(GAMEDIR)/*.* mkdir $(GAMEDIR))
$(subst /,\,@echo directory created > $@)
$(GAMEFILE) : $(ALLOBJ) $(NHRES)
ifeq "$(GRAPHICAL)" "Y"
$(GAMEFILE) : $(ALLOBJ) $(NHRES) $(O)gamedir.tag
else
$(GAMEFILE) : $(ALLOBJ) $(NHRES) $(O)gamedir.tag \
$(GAMEDIR)/nhdefkey.dll $(GAMEDIR)/nh340key.dll
endif
@echo Linking....
@$(link) $(lflags) -o$@ $(ALLOBJ) $(NHRES) $(WINPLIBS)
$(subst /,\,@if exist $(O)install.tag del $(O)install.tag)
$(O)nhdefkey.o:
$(cc) $(CFLAGS) -DBUILD_DLL -o$@ $(NTSYS)/nhdefkey.c
$(GAMEDIR)/nhdefkey.dll : $(O)nhdefkey.o $(O)gamedir.tag
@echo Linking $@
$(cc) -shared -Wl,--export-all-symbols \
-Wl,--add-stdcall-alias \
-o $@ $<
$(O)nh340key.o:
$(cc) $(CFLAGS) -DBUILD_DLL -o$@ $(NTSYS)/nh340key.c
$(GAMEDIR)/nh340key.dll : $(O)nh340key.o $(O)gamedir.tag
@echo Linking $@
$(cc) -shared -Wl,--export-all-symbols \
-Wl,--add-stdcall-alias \
-o $@ $<
$(GAME)_.ico : $(NTSYS)/$(GAME).ico
$(subst /,\,@copy $(NTSYS)/$(GAME).ico $@)
@@ -607,10 +636,9 @@ endif
$(U)makedefs.exe: $(MAKEOBJS)
@$(link) $(LFLAGSU) -o$@ $(MAKEOBJS)
$(O)makedefs.o: $(CONFIG_H) $(INCL)/monattk.h $(INCL)/monflag.h $(INCL)/objclass.h \
$(INCL)/monsym.h $(INCL)/qtext.h $(INCL)/patchlevel.h \
$(U)makedefs.c
$(subst /,\,@if not exist $(O)*.* mkdir $(OBJ))
$(O)makedefs.o: $(CONFIG_H) $(INCL)/monattk.h $(INCL)/monflag.h \
$(INCL)/objclass.h $(INCL)/monsym.h $(INCL)/qtext.h \
$(INCL)/patchlevel.h $(U)makedefs.c $(O)obj.tag
@$(cc) $(CFLAGSU) -o$@ $(U)makedefs.c
#
@@ -652,44 +680,42 @@ $(U)uudecode.exe: $(O)uudecode.o
$(O)uudecode.o: $(SSYS)/uudecode.c
$(NTSYS)/NetHack.ico : $(U)uudecode.exe $(NTSYS)/nhico.uu
$(subst /,\,chdir $(NTSYS)) & \
$(subst /,\,..\..\util\uudecode.exe nhico.uu) & \
$(subst /,\,chdir ..\..\src)
$(subst /,\,$(U)uudecode.exe $(NTSYS)/nhico.uu)
$(subst /,\,copy NetHack.ico $@)
del NetHack.ico
$(WIN32)/NetHack.ico : $(U)uudecode.exe $(NTSYS)/nhico.uu
$(subst /,\,chdir $(WIN32)) & \
$(subst /,\,..\..\util\uudecode.exe ../../sys/winnt/nhico.uu) & \
$(subst /,\,chdir ..\..\src)
$(WIN32)/NetHack.ico : $(NTSYS)/NetHack.ico
$(subst /,\,copy $< $@)
$(WIN32)/mnsel.bmp: $(U)uudecode.exe $(WIN32)/mnsel.uu
$(subst /,\,chdir $(WIN32)) & \
$(subst /,\,..\..\util\uudecode.exe mnsel.uu) & \
$(subst /,\,chdir ..\..\src)
$(subst /,\,$(U)uudecode.exe $(WIN32)/mnsel.uu)
$(subst /,\,copy mnsel.bmp $@)
del mnsel.bmp
$(WIN32)/mnselcnt.bmp: $(U)uudecode.exe $(WIN32)/mnselcnt.uu
$(subst /,\,chdir $(WIN32)) & \
$(subst /,\,..\..\util\uudecode.exe mnselcnt.uu) & \
$(subst /,\,chdir ..\..\src)
$(subst /,\,$(U)uudecode.exe $(WIN32)/mnselcnt.uu)
$(subst /,\,copy mnselcnt.bmp $@)
del mnselcnt.bmp
$(WIN32)/mnunsel.bmp: $(U)uudecode.exe $(WIN32)/mnunsel.uu
$(subst /,\,chdir $(WIN32)) & \
$(subst /,\,..\..\util\uudecode.exe mnunsel.uu) & \
$(subst /,\,chdir ..\..\src)
$(subst /,\,$(U)uudecode.exe $(WIN32)/mnunsel.uu)
$(subst /,\,copy mnunsel.bmp $@)
del mnunsel.bmp
$(WIN32)/petmark.bmp: $(U)uudecode.exe $(WIN32)/petmark.uu
$(subst /,\,chdir $(WIN32)) & \
$(subst /,\,..\..\util\uudecode.exe petmark.uu) & \
$(subst /,\,chdir ..\..\src)
$(subst /,\,$(U)uudecode.exe $(WIN32)/petmark.uu)
$(subst /,\,copy petmark.bmp $@)
del petmark.bmp
$(WIN32)/rip.bmp: $(U)uudecode.exe $(WIN32)/rip.uu
$(subst /,\,chdir $(WIN32)) & \
$(subst /,\,..\..\util\uudecode.exe rip.uu) & \
$(subst /,\,chdir ..\..\src)
$(subst /,\,$(U)uudecode.exe $(WIN32)/rip.uu)
$(subst /,\,copy rip.bmp $@)
del rip.bmp
$(WIN32)/splash.bmp: $(U)uudecode.exe $(WIN32)/splash.uu
$(subst /,\,chdir $(WIN32)) & \
$(subst /,\,..\..\util\uudecode.exe splash.uu) & \
$(subst /,\,chdir ..\..\src)
$(subst /,\,$(U)uudecode.exe $(WIN32)/splash.uu)
$(subst /,\,copy splash.bmp $@)
del splash.bmp
#==========================================
@@ -706,7 +732,7 @@ $(O)lev_yacc.o: $(HACK_H) $(SP_LEV_H) $(INCL)/lev_comp.h $(U)lev_yacc.c
@$(cc) $(LEVCFLAGS) -o$@ $(U)lev_yacc.c
$(O)lev_$(LEX).o: $(HACK_H) $(INCL)/lev_comp.h $(SP_LEV_H) \
$(U)lev_$(LEX).c
$(U)lev_$(LEX).c
@$(cc) $(LEVCFLAGS) -o$@ $(U)lev_$(LEX).c
$(O)lev_main.o: $(U)lev_main.c $(HACK_H) $(SP_LEV_H)
@@ -715,13 +741,12 @@ $(O)lev_main.o: $(U)lev_main.c $(HACK_H) $(SP_LEV_H)
$(U)lev_yacc.c $(INCL)/lev_comp.h : $(U)lev_comp.y
ifeq "$(DO_YACC)" "YACC_ACT"
$(subst /,\,chdir $(UTIL)) & \
$(subst /,\,$(YACC) -d lev_comp.y) & \
$(subst /,\,copy $(YTABC) lev_yacc.c) & \
$(subst /,\,copy $(YTABH) $(INCL)/lev_comp.h) & \
$(subst /,\,@del $(YTABC)) & \
$(subst /,\,@del $(YTABH)) & \
$(subst /,\,chdir $(SRC))
$(subst /,\,$(YACC) -d $(U)lev_comp.y)
$(subst /,\,copy $(YTABC) $(U)lev_yacc.c)
$(subst /,\,copy $(YTABH) $(INCL)/lev_comp.h)
$(subst /,\,@del $(YTABC))
$(subst /,\,@del $(YTABH))
else
@echo $(U)lev_comp.y has changed.
@echo To update $(U)lev_yacc.c and $(INCL)/lev_comp.h run $(YACC).
@@ -736,11 +761,9 @@ endif
$(U)lev_$(LEX).c: $(U)lev_comp.l
ifeq "$(DO_LEX)" "LEX_ACT"
$(subst /,\,chdir $(UTIL)) & \
$(subst /,\,$(LEX) $(FLEXSKEL) lev_comp.l) & \
$(subst /,\,copy $(LEXYYC) $@) & \
$(subst /,\,@del $(LEXYYC)) & \
$(subst /,\,chdir $(SRC))
$(subst /,\,$(LEX) $(FLEXSKEL) $(U)lev_comp.l)
$(subst /,\,copy $(LEXYYC) $@)
$(subst /,\,@del $(LEXYYC))
else
@echo $(U)lev_comp.l has changed. To update $@ run $(LEX).
@echo ---
@@ -763,7 +786,7 @@ $(O)dgn_yacc.o: $(HACK_H) $(DGN_FILE_H) $(INCL)/dgn_comp.h $(U)dgn_yacc.c
@$(cc) $(LEVCFLAGS) -o$@ $(U)dgn_yacc.c
$(O)dgn_$(LEX).o: $(HACK_H) $(DGN_FILE_H) $(INCL)/dgn_comp.h \
$(U)dgn_$(LEX).c
$(U)dgn_$(LEX).c
@$(cc) $(LEVCFLAGS) -o$@ $(U)dgn_$(LEX).c
$(O)dgn_main.o: $(HACK_H) $(U)dgn_main.c
@@ -771,13 +794,11 @@ $(O)dgn_main.o: $(HACK_H) $(U)dgn_main.c
$(U)dgn_yacc.c $(INCL)/dgn_comp.h : $(U)dgn_comp.y
ifeq "$(DO_YACC)" "YACC_ACT"
$(subst /,\,chdir $(UTIL)) & \
$(subst /,\,$(YACC) -d dgn_comp.y) & \
$(subst /,\,copy $(YTABC) dgn_yacc.c) & \
$(subst /,\,copy $(YTABH) $(INCL)/dgn_comp.h) & \
$(subst /,\,@del $(YTABC)) & \
$(subst /,\,@del $(YTABH)) & \
$(subst /,\,chdir $(SRC))
$(subst /,\,$(YACC) -d $(U)dgn_comp.y)
$(subst /,\,copy $(YTABC) $(U)dgn_yacc.c)
$(subst /,\,copy $(YTABH) $(INCL)/dgn_comp.h)
$(subst /,\,@del $(YTABC))
$(subst /,\,@del $(YTABH))
else
@echo $(U)dgn_comp.y has changed. To update dgn_yacc.c and
@echo $(INCL)/dgn_comp.h run $(YACC).
@@ -786,24 +807,22 @@ else
@echo dgn_comp.h from $(SSYS) into $(UTIL) and use them.
$(subst /,\,@copy $(SSYS)/dgn_yacc.c $(U)dgn_yacc.c >nul)
$(subst /,\,@copy $(SSYS)/dgn_comp.h $(INCL)/dgn_comp.h >nul)
@$(subst /,\,echo.>>$(U)dgn_yacc.c)
@$(subst /,\,echo.>>$(INCL)/dgn_comp.h)
$(subst /,\,echo.>>$(U)dgn_yacc.c)
$(subst /,\,echo.>>$(INCL)/dgn_comp.h)
endif
$(U)dgn_$(LEX).c: $(U)dgn_comp.l
ifeq "$(DO_LEX)" "LEX_ACT"
$(subst /,\,chdir $(UTIL)) & \
$(subst /,\,$(LEX) $(FLEXSKEL) dgn_comp.l) & \
$(subst /,\,copy $(LEXYYC) $@) & \
$(subst /,\,@del $(LEXYYC)) & \
chdir $(SRC)
$(subst /,\,$(LEX) $(FLEXSKEL) $(U)dgn_comp.l)
$(subst /,\,copy $(LEXYYC) $@)
$(subst /,\,@del $(LEXYYC))
else
@echo $(U)dgn_comp.l has changed. To update $@ run $(LEX).
@echo ---
@echo For now, we will copy the prebuilt dgn_lex.c
@echo from $(SSYS) into $(UTIL) and use it.
$(subst /,\,@copy $(SSYS)/dgn_lex.c $@ >nul)
@$(subst /,\,echo.>>$@)
$(subst /,\,echo.>>$@)
endif
#==========================================
@@ -846,29 +865,27 @@ $(DAT)/porthelp: $(NTSYS)/porthelp
$(subst /,\,@copy $(NTSYS)/porthelp $@ >nul)
nhdat: $(U)dlb_main.exe $(DAT)/data $(DAT)/oracles $(OPTIONS_FILE) \
$(DAT)/quest.dat $(DAT)/rumors $(DAT)/help $(DAT)/hh $(DAT)/cmdhelp \
$(DAT)/history $(DAT)/opthelp $(DAT)/wizhelp $(DAT)/dungeon $(DAT)/porthelp \
$(DAT)/license $(O)sp_lev.tag
$(subst /,\,cd $(DAT)) & \
echo data >dlb.lst & \
echo oracles >>dlb.lst & \
(if exist options echo options >>dlb.lst) & \
(if exist ttyoptions echo ttyoptions >>dlb.lst) & \
(if exist guioptions echo guioptions >>dlb.lst) & \
(if exist porthelp echo porthelp >>dlb.lst) & \
echo quest.dat >>dlb.lst & \
echo rumors >>dlb.lst & \
echo help >>dlb.lst & \
echo hh >>dlb.lst & \
echo cmdhelp >>dlb.lst & \
echo history >>dlb.lst & \
echo opthelp >>dlb.lst & \
echo wizhelp >>dlb.lst & \
echo dungeon >>dlb.lst & \
echo license >>dlb.lst & \
(for %%N in (*.lev) do echo %%N >>dlb.lst) & \
$(subst /,\,$(U)dlb_main cIf dlb.lst $(SRC)/nhdat) & \
$(subst /,\,cd $(SRC))
$(DAT)/quest.dat $(DAT)/rumors $(DAT)/help $(DAT)/hh $(DAT)/cmdhelp \
$(DAT)/history $(DAT)/opthelp $(DAT)/wizhelp $(DAT)/dungeon \
$(DAT)/porthelp $(DAT)/license $(O)sp_lev.tag
$(subst /,\,echo data >$(DAT)/dlb.lst)
$(subst /,\,echo oracles >>$(DAT)/dlb.lst)
$(subst /,\,if exist $(DAT)/options echo options >>$(DAT)/dlb.lst)
$(subst /,\,if exist $(DAT)/ttyoptions echo ttyoptions >>$(DAT)/dlb.lst)
$(subst /,\,if exist $(DAT)/guioptions echo guioptions >>$(DAT)/dlb.lst)
$(subst /,\,if exist $(DAT)/porthelp echo porthelp >>$(DAT)/dlb.lst)
$(subst /,\,echo quest.dat >>$(DAT)/dlb.lst)
$(subst /,\,echo rumors >>$(DAT)/dlb.lst)
$(subst /,\,echo help >>$(DAT)/dlb.lst)
$(subst /,\,echo hh >>$(DAT)/dlb.lst)
$(subst /,\,echo cmdhelp >>$(DAT)/dlb.lst)
$(subst /,\,echo history >>$(DAT)/dlb.lst)
$(subst /,\,echo opthelp >>$(DAT)/dlb.lst)
$(subst /,\,echo wizhelp >>$(DAT)/dlb.lst)
$(subst /,\,echo dungeon >>$(DAT)/dlb.lst)
$(subst /,\,echo license >>$(DAT)/dlb.lst)
dir /l /b /-p $(subst /,\,$(DAT)/*.lev >>$(DAT)/dlb.lst)
$(subst /,\,$(U)dlb_main CcIf $(DAT) dlb.lst $(SRC)/nhdat)
#==========================================
# Recover Utility
@@ -895,7 +912,7 @@ $(O)tilemap.o: $(WSHR)/tilemap.c $(HACK_H)
@$(cc) $(CFLAGSU) -o$@ $(WSHR)/tilemap.c
$(O)tiletx32.o: $(WSHR)/tilemap.c $(HACK_H)
@$(CC) $(CFLAGS) -DTILETEXT -DTILE_X=32 -DTILE_Y=32 -o$@ $(WSHR)\tilemap.c
@$(CC) $(CFLAGS) -DTILETEXT -DTILE_X=32 -DTILE_Y=32 -o$@ $(WSHR)/tilemap.c
$(O)tiletxt.o: $(WSHR)/tilemap.c $(HACK_H)
@$(cc) $(CFLAGS) -DTILETEXT -o$@ $(WSHR)/tilemap.c
@@ -964,9 +981,6 @@ $(O)til2bm32.o: $(WSHR)/til2bm32.c $(HACK_H) $(TILE_H) $(INCL)/win32api.h
#==========================================
spotless: clean
ifneq "$(OBJ)" ""
-rmdir $(OBJ) /s /Q
endif
$(subst /,\,if exist graphicschk del graphicschk)
$(subst /,\,if exist $(INCL)/date.h del $(INCL)/date.h)
$(subst /,\,if exist $(INCL)/onames.h del $(INCL)/onames.h)
@@ -1018,6 +1032,12 @@ endif
$(subst /,\,if exist $(U)recover.exe del $(U)recover.exe)
$(subst /,\,if exist $(DAT)/dlb.lst del $(DAT)/dlb.lst)
$(subst /,\,if exist nhdat. del nhdat.)
$(subst /,\,if exist $(O)install.tag del $(O)install.tag)
$(subst /,\,if exist $(O)obj.tag del $(O)obj.tag)
$(subst /,\,if exist $(O)gamedir.tag del $(O)gamedir.tag)
ifneq "$(OBJ)" ""
$(subst /,\,rmdir $(OBJ)) /s /Q
endif
clean:
$(subst /,\,if exist $(O)*.o del $(O)*.o)
@@ -1052,9 +1072,7 @@ $(DAT)/oracles: $(O)utility.tag $(DAT)/oracles.txt
$(DAT)/dungeon: $(O)utility.tag $(DAT)/dungeon.def
$(subst /,\,$(U)makedefs -e)
$(subst /,\,cd $(DAT)) & \
$(subst /,\,$(U)dgn_comp dungeon.pdf) & \
$(subst /,\,cd $(SRC))
$(subst /,\,$(U)dgn_comp $(DAT)/dungeon.pdf)
#
# NT dependencies