Fix wizmakemap to consider monster birth counts and uniques
Also add a new wizmode command #wizborn to show those.
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@@ -64,6 +64,8 @@ if eel bite attack caused hero to move (killed + rehumanized + crawled out
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of water), its grab attack could succeed even if no longer adjacent
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specifying a count when picking [part of] a stack of scrolls of scare monster
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ignored that count and the whole stack was affected
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wizmakemap didn't account for unique monsters and didn't correct monster
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birth counts
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Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
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@@ -175,6 +177,7 @@ demon lords and princes suppress teleporting in Gehennom
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for !fixinv option where inventory letters normally don't stick, try to put
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a throw-and-return weapon back into the same inventory slot it gets
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thrown from; only works if it does return and is successfully caught
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wizard mode #wizborn command
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Platform- and/or Interface-Specific New Features
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