Fix wizmakemap to consider monster birth counts and uniques

Also add a new wizmode command #wizborn to show those.
This commit is contained in:
Pasi Kallinen
2020-03-07 21:33:31 +02:00
parent 2a37fe5a3b
commit f5d9324f28
7 changed files with 52 additions and 5 deletions

View File

@@ -64,6 +64,8 @@ if eel bite attack caused hero to move (killed + rehumanized + crawled out
of water), its grab attack could succeed even if no longer adjacent
specifying a count when picking [part of] a stack of scrolls of scare monster
ignored that count and the whole stack was affected
wizmakemap didn't account for unique monsters and didn't correct monster
birth counts
Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
@@ -175,6 +177,7 @@ demon lords and princes suppress teleporting in Gehennom
for !fixinv option where inventory letters normally don't stick, try to put
a throw-and-return weapon back into the same inventory slot it gets
thrown from; only works if it does return and is successfully caught
wizard mode #wizborn command
Platform- and/or Interface-Specific New Features