Fix wizmakemap to consider monster birth counts and uniques
Also add a new wizmode command #wizborn to show those.
This commit is contained in:
12
src/cmd.c
12
src/cmd.c
@@ -780,10 +780,15 @@ boolean pre, wiztower;
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if (pre) {
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rm_mapseen(ledger_no(&u.uz));
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for (mtmp = fmon; mtmp; mtmp = mtmp->nmon) {
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int ndx = monsndx(mtmp->data);
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if (mtmp->isgd) { /* vault is going away; get rid of guard */
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mtmp->isgd = 0;
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mongone(mtmp);
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}
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if (mtmp->data->geno & G_UNIQ)
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g.mvitals[ndx].mvflags &= ~(G_EXTINCT);
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if (g.mvitals[ndx].born)
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g.mvitals[ndx].born--;
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if (DEADMONSTER(mtmp))
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continue;
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if (mtmp->isshk)
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@@ -802,11 +807,6 @@ boolean pre, wiztower;
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g.context.achieveo.soko_prize_oid = 0;
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}
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}
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/* TODO?
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* Reduce 'born' tally for each monster about to be discarded
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* by savelev(), otherwise replacing heavily populated levels
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* tends to make their inhabitants become extinct.
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*/
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}
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if (Punished) {
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ballrelease(FALSE);
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@@ -1890,6 +1890,8 @@ struct ext_func_tab extcmdlist[] = {
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dowhatis, IFBURIED | GENERALCMD },
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{ 'w', "wield", "wield (put in use) a weapon", dowield },
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{ M('w'), "wipe", "wipe off your face", dowipe, AUTOCOMPLETE },
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{ '\0', "wizborn", "show stats of monsters created",
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doborn, IFBURIED | WIZMODECMD },
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#ifdef DEBUG
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{ '\0', "wizbury", "bury objs under and around you",
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wiz_debug_cmd_bury, IFBURIED | AUTOCOMPLETE | WIZMODECMD },
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