fix misplaced brace; also relocate Soundeffect()
The brace added to dokick was misplaced - it should have included the You_hear() as well. The puts the code back the way it was, and relocates the Soundeffect(). The Soundeffect should play whether the hero is Blind or not, and the Soundeffect() macro already includes a Deaf guard.
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@@ -1320,11 +1320,10 @@ dokick(void)
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return ECMD_TIME;
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} else if (!(gm.maploc->looted & S_LPUDDING) && !rn2(3)
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&& !(gm.mvitals[PM_BLACK_PUDDING].mvflags & G_GONE)) {
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Soundeffect(se_gushing_sound, 100);
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if (Blind) {
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if (!Deaf) {
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Soundeffect(se_gushing_sound, 100);
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}
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You_hear("a gushing sound.");
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if (!Deaf)
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You_hear("a gushing sound.");
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} else {
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pline("A %s ooze gushes up from the drain!",
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hcolor(NH_BLACK));
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