couple of comment typos
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@@ -1,4 +1,4 @@
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$NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.254 $ $NHDT-Date: 1595627151 2020/07/24 21:45:51 $
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$NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.255 $ $NHDT-Date: 1595637572 2020/07/25 00:39:32 $
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General Fixes and Modified Features
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-----------------------------------
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@@ -225,7 +225,7 @@ if a mind flayer's psychic blast targetted a hidden monster, feedback named
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the monster but it wasn't brought out of hiding
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hero poly'd into a mind flayer who used #monster to emit a psychic blast was
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able to harm mindless monsters with it
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some hero attacks that should have gotten a skill bonus or penalty weren't
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some hero attacks that should have gotten a skill bonus or penalty didn't
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change internal name of "<foo> venom" to "splash of <foo> venom"
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singularize "splashes" to "splash" instead of "splashe"
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@@ -1,4 +1,4 @@
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/* NetHack 3.7 insight.c $NHDT-Date: 1595282650 2020/07/20 22:04:10 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.20 $ */
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/* NetHack 3.7 insight.c $NHDT-Date: 1595637572 2020/07/25 00:39:32 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.21 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -1023,7 +1023,7 @@ int final;
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if (iflags.tux_penalty && !Upolyd) {
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(void) enlght_combatinc("to hit", -g.urole.spelarmr, final, buf);
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/* if from_what() ever gets extended from wizard mode to normal
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play, it could be adapted to handled this */
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play, it could be adapted to handle this */
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Sprintf(eos(buf), " due to your %s", suit_simple_name(uarm));
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you_have(buf, "");
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}
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