Simplify some special level lua

These were generated by a script that converted the des-file
format to lua.
This commit is contained in:
Pasi Kallinen
2026-03-30 18:23:51 +03:00
parent f4173adc88
commit f68f15e3b5
3 changed files with 8 additions and 8 deletions

View File

@@ -157,10 +157,10 @@ des.monster({ id = "leprechaun", x=74, y=04, peaceful=0 })
des.monster({ id = "leprechaun", x=25, y=19, peaceful=0 })
des.monster({ id = "water nymph", x=25, y=18, peaceful=0 })
-- Wandering the streets.
for i=1,4 + math.random(1 - 1,1*3) do
for i = 1, math.random(4,7) do
des.monster({ id = "water nymph", coord = streets:rndcoord(1), peaceful=0 })
des.monster({ id = "leprechaun", coord = streets:rndcoord(1), peaceful=0 })
end
for i=1,7 + math.random(1 - 1,1*3) do
for i = 1, math.random(7,10) do
des.monster({ id = "chameleon", coord = streets:rndcoord(1), peaceful=0 })
end

View File

@@ -35,7 +35,7 @@ des.map([[
-- chance to alter above map and turn the wings of the bottom-center into
-- a pair of big (5x15) rooms
for i=1,2 do
for i = 1, 2 do
-- 3.6.[01]: 75% chance that both sides opened up, 25% that neither did;
-- 3.6.2: 60% twice == 36% chance that both sides open up, 24% left side
-- only, 24% right side only, 16% that neither side opens up
@@ -58,7 +58,7 @@ for i=1,2 do
des.terrain(41,18, ".")
end
-- extra monsters; was [6 + 3d4] when both wings were opened up at once
for i=1,3 + math.random(2 - 1,2*3) do
for j = 1, math.random(4,9) do
des.monster({ id="Angel", coord = hall:rndcoord(1), align="noalign", peaceful=0 })
if percent(50) then
des.monster({ coord = hall:rndcoord(1), peaceful=0 })

View File

@@ -88,7 +88,7 @@ des.object({ id = "corpse", montype="watchman" })
des.object({ id = "corpse", montype="watch captain" })
-- Rubble!
for i=1,9 + math.random(2 - 1,2*5) do
for i = 1, math.random(10,19) do
if percent(90) then
des.object("boulder")
end
@@ -118,7 +118,7 @@ des.object({ id = "wand of magic missile", coord = place[5], buc="uncursed", spe
local inside = selection.floodfill(18,8)
local near_temple = selection.area(17,8, 23,14) & inside
for i=1,5 + math.random(1 - 1,1*10) do
for i = 1, math.random(5,15) do
if percent(50) then
des.monster({ id = "orc-captain", coord = inside:rndcoord(1), peaceful=0 });
else
@@ -131,13 +131,13 @@ for i=1,5 + math.random(1 - 1,1*10) do
end
-- shamans can be hanging out in/near the temple
-- one of the shamans is higher level
for i=1,math.random(1,6) do
for i = 1, math.random(1,6) do
des.monster({ id = "orc shaman", coord = near_temple:rndcoord(0), peaceful=0,
m_lev_adj = (i == 1) and 3 or 0 });
end
-- these are not such a big deal
-- to run into outside the bars
for i=1,9 + math.random(2 - 1,2*5) do
for i = 1, math.random(10,19) do
if percent(90) then
des.monster({ id = "hill orc", peaceful = 0 })
else