Merge branch 'NetHack-3.7'
This commit is contained in:
@@ -69,6 +69,7 @@ NetHackQtYnDialog::NetHackQtYnDialog(QWidget *parent, const QString &q,
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}
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}
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}
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alt_answer[0] = alt_result[0] = '\0';
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}
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char NetHackQtYnDialog::Exec()
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@@ -152,7 +153,10 @@ char NetHackQtYnDialog::Exec()
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QButtonGroup *bgroup = new QButtonGroup(group);
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int nchoices=ch.length();
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bool is_ynq = (ch == QString("ynq")), // [ Yes ][ No ][Cancel]
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bool is_ynaq = (ch == QString("ynaq") // [Yes ][ No ][All ][Stop]
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|| ch == QString("yn#aq")
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|| ch == altchoices), // alternate "yn#aq"
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is_ynq = (ch == QString("ynq")), // [ Yes ][ No ][Cancel]
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is_yn = (ch == QString("yn")), // [Yes ][ No ]
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is_lr = (ch == QString(lrq)); // [ Left ][Right ]
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@@ -161,8 +165,8 @@ char NetHackQtYnDialog::Exec()
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const int extra=fontMetrics().height(); // Extra for group
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int x=margin, y=extra+margin;
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int butheight = fontMetrics().height() * 2 + 5,
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butwidth = (butheight - 5)
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* ((is_ynq || is_lr) ? 3 : is_yn ? 2 : 1) + 5;
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butwidth = (butheight - 5) * ((is_ynq || is_lr) ? 3
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: (is_ynaq || is_yn) ? 2 : 1) + 5;
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if (butwidth == butheight) { // square, enough room for C or ^C
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// some characters will be labelled by name rather than by
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// keystroke so will need wider buttons
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@@ -183,7 +187,9 @@ char NetHackQtYnDialog::Exec()
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if (ch[i] == '#' && allow_count)
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continue; // don't show a button for '#'; has Count box instead
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QString button_name = QString(visctrl((char) ch[i].cell()));
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if (is_yn || is_ynq || is_lr) {
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if (is_yn || is_ynq || is_ynaq || is_lr) {
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// FIXME: a better way to recognize which labels should
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// use alterate text is needed
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switch (ch[i].cell()) {
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case 'y':
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button_name = "Yes";
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@@ -191,13 +197,28 @@ char NetHackQtYnDialog::Exec()
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case 'n':
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button_name = "No";
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break;
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case 'q':
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// FIXME: sometimes the 'q' choice is ''cancel current
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// action'' but other times it is actually 'quit'.
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if (question.left(10) == QString("Dump core?"))
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button_name = "Quit";
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case 'a':
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// the display of vanquished monsters uses "ynaq" for
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// convenience, where 'a' requests a sort-by menu;
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// show "sort" instead of "all" and allow player to
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// type either 'a' or 's' when not clicking on button
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if (question.contains(QString("vanquished?")))
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button_name = "Sort", AltChoice('s', 'a');
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else
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button_name = "Cancel";
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button_name = "All";
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break;
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case 'q':
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// most 'q' replies are actually for "cancel" but
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// for "ynaq" (where "all" is a choice) it's "stop"
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// and for end of game disclosure it really is "quit"
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if (question.left(10) == QString("Dump core?")
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|| (::g.program_state.gameover
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&& question.left(11) == QString("Do you want")))
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button_name = "Quit";
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else if (is_ynaq)
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button_name = "Stop", AltChoice('s', 'q');
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else
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button_name = "Cancel", AltChoice('c', 'q');
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break;
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case 'l':
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button_name = "Left";
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@@ -286,7 +307,10 @@ char NetHackQtYnDialog::Exec()
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if (res == 0) {
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choice = is_lr ? '\033' : ch_esc ? ch_esc : def ? def : ' ';
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} else if (res == 1) {
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choice = def ? def : ch_esc ? ch_esc : ' ';
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if (keypress)
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choice = keypress;
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else
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choice = def ? def : ch_esc ? ch_esc : ' ';
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} else if (res >= 1000) {
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choice = (char) ch[res - 1000].cell();
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}
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@@ -319,23 +343,33 @@ char NetHackQtYnDialog::Exec()
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return keypress;
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}
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void NetHackQtYnDialog::AltChoice(char ans, char res)
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{
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if (ans && !strchr(alt_answer, ans)) {
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(void) strkitten(alt_answer, ans);
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(void) strkitten(alt_result, res);
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}
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}
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void NetHackQtYnDialog::keyPressEvent(QKeyEvent* event)
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{
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keypress = '\0';
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QString text(event->text());
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if (text.isEmpty() && event->modifiers())
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if (text.isEmpty()) /* && event->modifiers()) */
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return;
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if (!choices || !*choices) {
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if (!text.isEmpty()) {
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keypress = text.toUcs4()[0];
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this->done(1);
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}
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keypress = text.at(0).cell();
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char *p = NULL;
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if (*alt_answer && (p = strchr(alt_answer, keypress)) != 0)
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keypress = alt_result[p - alt_answer];
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if (!choices || !*choices || !keypress) {
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this->done(1);
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} else {
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int where = QString::fromLatin1(choices).indexOf(text);
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int where = QString::fromLatin1(choices).indexOf(QChar(keypress));
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if (where != -1 && allow_count
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&& strchr("#0123456789", text[0].cell())) {
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if (allow_count && strchr("#0123456789", keypress)) {
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if (text == "#") {
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// 0 will be preselected; typing anything replaces it
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le->setText(QString("0"));
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@@ -347,7 +381,18 @@ void NetHackQtYnDialog::keyPressEvent(QKeyEvent* event)
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}
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// (don't know whether this actually does anything useful)
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le->setAttribute(Qt::WA_KeyboardFocusChange, true);
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// this is definitely useful...
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le->setFocus(Qt::ActiveWindowFocusReason);
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//
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// TODO: 'No' is highlighted as default for result if player
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// types <return>, but once count entry starts that should
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// be changed because this LineEdit dialog has now become
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// the defacto default. We can't just turn off the default
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// setting for the 'No' button because <return> only works
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// if there is a default explicitly set. Unfortunately the
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// LineEdit widget isn't a viable candidate for that because
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// it isn't a button. [Maybe just highlight 'Yes' instead?]
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//
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} else if (where != -1) {
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this->done(where + 1000);
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@@ -19,8 +19,12 @@ private:
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bool allow_count;
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QLineEdit *le;
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// abritrary size; might need to be more sophisicated someday
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char alt_answer[26 + 1], alt_result[26 + 1];
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protected:
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virtual void keyPressEvent(QKeyEvent*);
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void AltChoice(char answer, char result);
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private slots:
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void doneItem(int);
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