magic portal traversal feedback
Replace the old message "you feel dizzy for a moment, but the sensation passes" when going through a magic portal. The sensation doesn't just pass anymore; you arrived stunned these days. Suggested by entrez.
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@@ -1,4 +1,4 @@
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HDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.939 $ $NHDT-Date: 1654557302 2022/06/06 23:15:02 $
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HDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.940 $ $NHDT-Date: 1654710405 2022/06/08 17:46:45 $
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General Fixes and Modified Features
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-----------------------------------
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@@ -1236,6 +1236,9 @@ lua's garbage collection didn't like the way nethack was trying to use it and
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issued a pair of warnings each time the relevant code got run
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items flagged as just-picked-up were unflagged if you stepped on other items
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without picking anything up
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activating a magic portal still gave "you feel dizzy for a moment, but the
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sensation passes" after portal traversal was changed to make the hero
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be stunned for a few turns
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curses: 'msg_window' option wasn't functional for curses unless the binary
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also included tty support
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@@ -1,4 +1,4 @@
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/* NetHack 3.7 teleport.c $NHDT-Date: 1646838392 2022/03/09 15:06:32 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.163 $ */
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/* NetHack 3.7 teleport.c $NHDT-Date: 1654710406 2022/06/08 17:46:46 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.169 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/*-Copyright (c) Robert Patrick Rankin, 2011. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -1114,9 +1114,10 @@ level_tele(void)
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}
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void
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domagicportal(register struct trap* ttmp)
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domagicportal(struct trap *ttmp)
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{
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struct d_level target_level;
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boolean already_stunned;
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if (u.utrap && u.utraptype == TT_BURIEDBALL)
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buried_ball_to_punishment();
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@@ -1142,15 +1143,17 @@ domagicportal(register struct trap* ttmp)
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return;
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}
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already_stunned = !!Stunned;
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make_stunned((HStun & TIMEOUT) + 3L, FALSE);
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target_level = ttmp->dst;
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schedule_goto(&target_level, UTOTYPE_PORTAL,
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"You feel dizzy for a moment, but the sensation passes.",
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!already_stunned ? "You feel slightly dizzy."
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: "You feel dizzier.",
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(char *) 0);
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}
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void
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tele_trap(struct trap* trap)
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tele_trap(struct trap *trap)
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{
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if (In_endgame(&u.uz) || Antimagic) {
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if (Antimagic)
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