[Checked into cvs.]
When potions of full healing got added, they included the
ability to restore lost experience levels when blessed ones are
quaffed. This patch throttles them so that when multiple levels
have been lost, drinking multiple potions can only restore half
of those levels. Also, it prevents them from fixing any level
loss which occurs if you polymorph into a "new man" (or woman
or dwarf, &c, where you can gain or lose up to 2 levels).
This also makes the "golden glow" prayer result be at least
as good as blessed full healing by restoring a lost level instead
of giving 5 extra hit points when you have any recoverable lost
levels pending.
And tangentially related: gaining a level while polymorphed
now gives your current monster form an extra hit die in addition
to the latent boost your normal human/whatever form gets.
Files patched:
src/exper.c, polyself.c, potion.c, pray.c
This commit is contained in:
@@ -388,6 +388,11 @@ going down to floor using > should set Heart of Ahriman invocation timeout
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riding a steed into water kills the steed if it cannot swim, with penalties
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gaze attacks now stop occupation
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proper death message when killed by "plain" high priest
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blessed full healing can't recover levels lost when polymorphing into new man
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blessed full healing can reciver at most half of other lost levels
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golden glow when praying will recover lost level if blessed full healing could
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gaining a level while polymorphed increases current monst hit points as well
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as latent human (or whatever) hit points
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Platform- and/or Interface-Specific Fixes
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11
src/exper.c
11
src/exper.c
@@ -1,4 +1,4 @@
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/* SCCS Id: @(#)exper.c 3.3 2000/07/23 */
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/* SCCS Id: @(#)exper.c 3.3 2002/01/15 */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -179,12 +179,17 @@ boolean incr; /* true iff via incremental experience growth */
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num = newhp();
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u.uhpmax += num;
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u.uhp += num;
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if (Upolyd) {
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num = rnd(8);
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u.mhmax += num;
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u.mh += num;
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}
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if (u.ulevel < urole.xlev)
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num = rn1((int)ACURR(A_WIS)/2 + urole.enadv.lornd + urace.enadv.lornd,
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urole.enadv.lofix + urace.enadv.lofix);
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urole.enadv.lofix + urace.enadv.lofix);
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else
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num = rn1((int)ACURR(A_WIS)/2 + urole.enadv.hirnd + urace.enadv.hirnd,
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urole.enadv.hifix + urace.enadv.hifix);
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urole.enadv.hifix + urace.enadv.hifix);
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num = enermod(num); /* M. Stephenson */
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u.uenmax += num;
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u.uen += num;
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@@ -1,4 +1,4 @@
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/* SCCS Id: @(#)polyself.c 3.3 2001/03/22 */
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/* SCCS Id: @(#)polyself.c 3.3 2002/01/15 */
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/* Copyright (C) 1987, 1988, 1989 by Ken Arromdee */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -130,27 +130,34 @@ change_sex()
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STATIC_OVL void
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newman()
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{
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int tmp, tmp2;
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int tmp, oldlvl;
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tmp = u.uhpmax;
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tmp2 = u.ulevel;
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oldlvl = u.ulevel;
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u.ulevel = u.ulevel + rn1(5, -2);
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if (u.ulevel > 127 || u.ulevel < 1) { /* level went below 0? */
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u.ulevel = tmp2; /* restore old level in case they lifesave */
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u.ulevel = oldlvl; /* restore old level in case they lifesave */
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goto dead;
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}
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if (u.ulevel > MAXULEV) u.ulevel = MAXULEV;
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/* If your level goes down, your peak level goes down by
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the same amount so that you can't simply use blessed
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full healing to undo the decrease. But if your level
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goes up, your peak level does *not* undergo the same
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adjustment; you might end up losing out on the chance
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to regain some levels previously lost to other causes. */
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if (u.ulevel < oldlvl) u.ulevelmax -= (oldlvl - u.ulevel);
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if (u.ulevelmax < u.ulevel) u.ulevelmax = u.ulevel;
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if (!rn2(10)) change_sex();
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adjabil(tmp2, (int)u.ulevel);
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adjabil(oldlvl, (int)u.ulevel);
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reset_rndmonst(NON_PM); /* new monster generation criteria */
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/* random experience points for the new experience level */
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u.uexp = rndexp();
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/* u.uhpmax * u.ulevel / tmp2: proportionate hit points to new level
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/* u.uhpmax * u.ulevel / oldlvl: proportionate hit points to new level
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* -10 and +10: don't apply proportionate HP to 10 of a starting
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* character's hit points (since a starting character's hit points
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* are not on the same scale with hit points obtained through level
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@@ -158,7 +165,7 @@ newman()
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* 9 - rn2(19): random change of -9 to +9 hit points
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*/
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#ifndef LINT
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u.uhpmax = ((u.uhpmax - 10) * (long)u.ulevel / tmp2 + 10) +
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u.uhpmax = ((u.uhpmax - 10) * (long)u.ulevel / oldlvl + 10) +
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(9 - rn2(19));
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#endif
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@@ -170,7 +177,7 @@ newman()
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tmp = u.uenmax;
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#ifndef LINT
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u.uenmax = u.uenmax * (long)u.ulevel / tmp2 + 9 - rn2(19);
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u.uenmax = u.uenmax * (long)u.ulevel / oldlvl + 9 - rn2(19);
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#endif
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if (u.uenmax < 0) u.uenmax = 0;
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#ifndef LINT
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10
src/potion.c
10
src/potion.c
@@ -1,4 +1,4 @@
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/* SCCS Id: @(#)potion.c 3.3 2001/12/07 */
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/* SCCS Id: @(#)potion.c 3.3 2002/01/15 */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -784,8 +784,12 @@ peffects(otmp)
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You_feel("completely healed.");
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healup(400, 4+4*bcsign(otmp), !otmp->cursed, TRUE);
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/* Restore one lost level if blessed */
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if (otmp->blessed && (u.ulevel < u.ulevelmax))
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pluslvl(FALSE);
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if (otmp->blessed && u.ulevel < u.ulevelmax) {
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/* when multiple levels have been lost, drinking
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multiple potions will only get half of them back */
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u.ulevelmax -= 1;
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pluslvl(FALSE);
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}
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make_hallucinated(0L,TRUE,0L);
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exercise(A_STR, TRUE);
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exercise(A_CON, TRUE);
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18
src/pray.c
18
src/pray.c
@@ -1,4 +1,4 @@
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/* SCCS Id: @(#)pray.c 3.3 2001/11/29 */
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/* SCCS Id: @(#)pray.c 3.3 2002/01/15 */
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/* Copyright (c) Benson I. Margulies, Mike Stephenson, Steve Linhart, 1989. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -833,10 +833,18 @@ pleased(g_align)
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/* Otherwise, falls into next case */
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case 2:
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if (!Blind)
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You("are surrounded by %s glow.",
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an(hcolor(golden)));
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if (Upolyd) u.mh = u.mhmax += 5;
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u.uhp = u.uhpmax += 5;
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You("are surrounded by %s glow.", an(hcolor(golden)));
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/* if any levels have been lost (and not yet regained),
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treat this effect like blessed full healing */
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if (u.ulevel < u.ulevelmax) {
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u.ulevelmax -= 1; /* see potion.c */
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pluslvl(FALSE);
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} else {
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u.uhpmax += 5;
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if (Upolyd) u.mhmax += 5;
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}
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u.uhp = u.uhpmax;
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if (Upolyd) u.mh = u.mhmax;
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ABASE(A_STR) = AMAX(A_STR);
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if (u.uhunger < 900) init_uhunger();
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if (u.uluck < 0) u.uluck = 0;
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