Underwater fire scroll causes vaporization regardless of confusion
This is originally from the variant SliceHack. Rationale: there's still fire being summoned, so it should vaporize some water.
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Patric Mueller
parent
2d8b72be9d
commit
f87e42e682
@@ -1605,7 +1605,10 @@ struct obj *sobj; /* scroll, or fake spellbook object for scroll-like spell */
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if (!already_known)
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(void) learnscrolltyp(SCR_FIRE);
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if (confused) {
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if (Fire_resistance) {
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if (Underwater) {
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pline("A little %s around you vaporizes.", hliquid("water"));
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}
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else if (Fire_resistance) {
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shieldeff(u.ux, u.uy);
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if (!Blind)
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pline("Oh, look, what a pretty fire in your %s.",
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