Underwater fire scroll causes vaporization regardless of confusion
This is originally from the variant SliceHack. Rationale: there's still fire being summoned, so it should vaporize some water.
This commit is contained in:
committed by
Patric Mueller
parent
2d8b72be9d
commit
f87e42e682
@@ -1605,7 +1605,10 @@ struct obj *sobj; /* scroll, or fake spellbook object for scroll-like spell */
|
|||||||
if (!already_known)
|
if (!already_known)
|
||||||
(void) learnscrolltyp(SCR_FIRE);
|
(void) learnscrolltyp(SCR_FIRE);
|
||||||
if (confused) {
|
if (confused) {
|
||||||
if (Fire_resistance) {
|
if (Underwater) {
|
||||||
|
pline("A little %s around you vaporizes.", hliquid("water"));
|
||||||
|
}
|
||||||
|
else if (Fire_resistance) {
|
||||||
shieldeff(u.ux, u.uy);
|
shieldeff(u.ux, u.uy);
|
||||||
if (!Blind)
|
if (!Blind)
|
||||||
pline("Oh, look, what a pretty fire in your %s.",
|
pline("Oh, look, what a pretty fire in your %s.",
|
||||||
|
|||||||
Reference in New Issue
Block a user