hostile prisoner chat
<email deleted> wrote: > * #chatting to hostile prisoners gives "This will teach you not to disturb me!" > This only makes sense for djinn and water demons. I don't have a clue what they should say, this only deals with what they shouldn't say.
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@@ -643,7 +643,14 @@ register struct monst *mtmp;
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pline_msg = "gurgles.";
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pline_msg = "gurgles.";
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else
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else
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verbl_msg = "I'm free!";
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verbl_msg = "I'm free!";
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} else verbl_msg = "This will teach you not to disturb me!";
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} else {
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if (ptr != &mons[PM_PRISONER])
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verbl_msg = "This will teach you not to disturb me!";
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#if 0
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else
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verbl_msg = "??????????";
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#endif
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}
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break;
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break;
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case MS_BOAST: /* giants */
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case MS_BOAST: /* giants */
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if (!mtmp->mpeaceful) {
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if (!mtmp->mpeaceful) {
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