Merge branch 'NetHack-3.6.2'
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@@ -236,6 +236,12 @@ to emphasize that it's not a light source, change description of wielded Sting
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from "(glowing)" to nothing (not warm enough to feel) when blind
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glowing Sting quivers if hero becomes blind and quivering Sting glows if
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blindness ends; it worked for timed blindness but not for blindfold
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weapon (wielded pie, egg, potion, boomerang) might be destroyed when hitting a
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long worm, then freed memory was accessed to decide whether to cut it
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level change after being interruped locking or unlocking a container might
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access freed memory
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if a restore attempt failed and a new game was started instead, it would use
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stale context from old game if restoration got far enough to load that
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Fixes to Post-3.6.1 Problems that Were Exposed Via git Repository
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@@ -258,6 +264,8 @@ buliding with EXTRA_SANITY_CHECKS enabled would issue "no monster to remove"
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changing Sting's description to be "(weapon in hand) (light blue aura)" was
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too close to feedback when objects become blessed; change it again,
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to "(weapon in hand, flickering/glimmering/gleaming light blue)"
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fix bit-use collision between WC2_TERM_SIZE and WC2_RESET_STATUS in
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include/winprocs.h following a recent merge
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tty: turn off an optimization that is the suspected cause of Windows reported
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partial status lines following level changes
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tty: ensure that current status fields are always copied to prior status
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@@ -275,6 +283,8 @@ Platform- and/or Interface-Specific Fixes or Features
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-----------------------------------------------------
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move 'perm_invent' value from flags to iflags to keep it out of save files;
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affects X11, win32, and curses
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always define shell and suspend commands so that key bindings copied from one
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platform to another work even if second one disables those commands
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windows-gui: In nethackw, there could be conflicts between menu accelerators
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and an extra choice accelerator to fix H7132.
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windows-gui: recognize new BL_RESET in status_update; no change in behavior yet
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