monsters jumping into hidden traps

- if a monster jumps into a trap in an SCORR, and you see it, convert to CORR
This commit is contained in:
cohrs
2002-02-25 01:02:55 +00:00
parent e787bda52a
commit f9aaeda9b9
2 changed files with 9 additions and 0 deletions

View File

@@ -443,6 +443,7 @@ allow fake player monsters to handle artifacts that don't match alignment/role
chaotic monsters can use Stormbringer; lawful monsters can use Excalibur
No "corridor disappears" message if Vault guard dies off-level
slip while mounting and levitating at will should not cause damage
if you see a monster jump into a trap in a secret corridor, it's not secret
Platform- and/or Interface-Specific Fixes

View File

@@ -717,6 +717,10 @@ mon_tele:
pline("%s %s into a %s!", Monnam(mtmp),
makeplural(locomotion(mtmp->data, "jump")),
t->ttyp == TRAPDOOR ? "trap door" : "hole");
if (levl[trapx][trapy].typ == SCORR) {
levl[trapx][trapy].typ = CORR;
unblock_point(trapx, trapy);
}
seetrap(t_at(trapx,trapy));
}
@@ -803,6 +807,10 @@ mon_tele:
if (vis) {
pline("%s %s onto a teleport trap!", Monnam(mtmp),
makeplural(locomotion(mtmp->data, "jump")));
if (levl[trapx][trapy].typ == SCORR) {
levl[trapx][trapy].typ = CORR;
unblock_point(trapx, trapy);
}
seetrap(t_at(trapx,trapy));
}
/* don't use rloc_to() because worm tails must "move" */