This commit is contained in:
nhmall
2015-03-26 12:41:26 -04:00
3 changed files with 43 additions and 50 deletions

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@@ -862,13 +862,8 @@ two-weapon combat. Note that if one of these slots is empty,
the exchange still takes place.
%.lp
\item[\tb{X}]
Enter explore (discovery) mode, explained in its own section later.\\
%.lp ""
Since using this command by accident would be troublesome, you are asked
to confirm your intent before switching to explore mode. By default
the response `{\tt y}' acknowledges that intent. You can set the
{\it paranoid\_confirmation\/}
option to require a response of ``yes'' instead.
Toggle two-weapon combat, if your character can do it. Also available
via the ``#twoweapon'' extended command
%.lp
\item[\tb{\^{}X}]
Display basic information about your character.\\
@@ -2276,8 +2271,7 @@ each entry. Such a sequence can be continued to multiple lines by putting a
`{\tt \verb+\+}' at the end of each line to be continued.
%.pg
If your copy of the game included the compile time AUTOPICKUP\_EXCEPTIONS
option, then any line starting with ``{\tt AUTOPICKUP\_EXCEPTION=}''
Any line starting with ``{\tt AUTOPICKUP\_EXCEPTION=}''
is taken as defining an exception to the ``{\tt pickup\_types}'' option.
There is a section of this Guidebook that discusses that.
@@ -2328,6 +2322,9 @@ or make ready
with the `Q' command instead. If no weapon is found or the option is
false, the `t' (throw) command is executed instead. (default false)
%.lp
\item[\ib{bones}]
Allow saving and loading bones files. (default true)
%.lp
\item[\ib{boulder}]
Set the character used to display boulders (default is rock class symbol).
%.lp
@@ -2476,6 +2473,9 @@ Enable mail delivery during the game (default on).
An obsolete synonym for ``{\tt gender:male}''. Cannot be set with the
`{\tt O}' command.
%.lp
\item[\ib{mention\_walls}]
Give feedback when walking against a wall (default off).
%.lp
\item[\ib{menustyle}]
Controls the interface used when you need to choose various objects (in
response to the Drop command, for instance). The value specified should
@@ -2521,13 +2521,16 @@ Default `\verb+|+'.
Menu character accelerator to goto the next menu page.
Implemented by the Amiga, Gem and tty ports.
Default `\verb+>+'.
\item[\ib{menu\_objsyms}]
Show object symbols in menu headings in menus where
the object symbols act as menu accelerators (default off).
\item[\ib{menu\_previous\_page}]
Menu character accelerator to goto the previous menu page.
Implemented by the Amiga, Gem and tty ports.
Default `\verb+<+'.
\item[\ib{menu\_search}]
Menu character accelerator to search for a menu item.
Implemented by the Amiga, Gem and X11 ports.
Implemented by the Amiga, Gem, X11 and tty ports.
Default `:'.
\item[\ib{menu\_select\_all}]
Menu character accelerator to select all items in a menu.
@@ -2601,7 +2604,7 @@ is the same as specifying {\tt 0}.
(Settings {\tt 2} and {\tt 4} are for compatibility with MSDOS or old PC Hack;
in addition to the different behavior for `{\tt 5}', `{\tt Alt-5}' acts as `{\tt G}'
and `{\tt Alt-0}' acts as `{\tt I}'.
Setting {\tt -1} is to accomodate some German keyboards which have the
Setting {\tt -1} is to accommodate some German keyboards which have the
location of the `{\tt y}' and `{\tt z}' keys swapped.)
When moving by numbers, to enter a count prefix for those commands
which accept one (such as ``{\tt 12s}'' to search twelve times), precede it
@@ -2679,10 +2682,8 @@ match an autopickup exception. Default is on.
%.lp
\item[\ib{pickup\_types}]
Specify the object types to be picked up when ``{\it autopickup\/}''
is on. Default is all types. If your copy of the game has the
compile time option AUTOPICKUP\_EXCEPTIONS included,
you may be able to use ``{\it autopickup\_exception\/}'' configuration
file lines to further refine ``{\it autopickup\/}'' behavior.
is on. Default is all types. You can use ``{\it autopickup\_exception\/}''
configuration file lines to further refine ``{\it autopickup\/}'' behavior.
%.lp
\item[\ib{pile\_limit}]
When walking across a pile of objects on the floor, threshold at which
@@ -3075,10 +3076,8 @@ Cannot be set with the `{\tt O}' command.
\subsection*{Configuring autopickup exceptions}
%.pg
There is a compile time option called AUTOPICKUP_EXCEPTIONS.
If your copy of the game was built with that option defined, you can
further refine the behavior of the ``{\tt autopickup}'' option beyond
what is available through the ``{\tt pickup\_types}'' option.
You can further refine the behavior of the ``{\tt autopickup}'' option
beyond what is available through the ``{\tt pickup\_types}'' option.
%.pg
By placing ``{\tt autopickup\_exception}'' lines in your configuration
@@ -3565,9 +3564,9 @@ There are two ways of enabling explore mode. One is to start the game
with the {\tt -X}
command-line switch or with the
{\it playmode:explore\/}
option. The other is to issue the `{\tt X}' command while already
playing the game. Starting a new game in explore mode provides your
character with a wand of wishing in initial inventory; switching via `X'
option. The other is to issue the `{\tt #exploremode}' extended command while
already playing the game. Starting a new game in explore mode provides your
character with a wand of wishing in initial inventory; switching
during play does not. The other benefits of explore mode are left for
the trepid reader to discover.