Merge branch 'master' of https://rodney.nethack.org:20040/git/NHsource
This commit is contained in:
@@ -862,13 +862,8 @@ two-weapon combat. Note that if one of these slots is empty,
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the exchange still takes place.
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%.lp
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\item[\tb{X}]
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Enter explore (discovery) mode, explained in its own section later.\\
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%.lp ""
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Since using this command by accident would be troublesome, you are asked
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to confirm your intent before switching to explore mode. By default
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the response `{\tt y}' acknowledges that intent. You can set the
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{\it paranoid\_confirmation\/}
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option to require a response of ``yes'' instead.
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Toggle two-weapon combat, if your character can do it. Also available
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via the ``#twoweapon'' extended command
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%.lp
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\item[\tb{\^{}X}]
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Display basic information about your character.\\
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@@ -2276,8 +2271,7 @@ each entry. Such a sequence can be continued to multiple lines by putting a
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`{\tt \verb+\+}' at the end of each line to be continued.
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%.pg
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If your copy of the game included the compile time AUTOPICKUP\_EXCEPTIONS
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option, then any line starting with ``{\tt AUTOPICKUP\_EXCEPTION=}''
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Any line starting with ``{\tt AUTOPICKUP\_EXCEPTION=}''
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is taken as defining an exception to the ``{\tt pickup\_types}'' option.
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There is a section of this Guidebook that discusses that.
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@@ -2328,6 +2322,9 @@ or make ready
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with the `Q' command instead. If no weapon is found or the option is
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false, the `t' (throw) command is executed instead. (default false)
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%.lp
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\item[\ib{bones}]
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Allow saving and loading bones files. (default true)
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%.lp
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\item[\ib{boulder}]
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Set the character used to display boulders (default is rock class symbol).
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%.lp
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@@ -2476,6 +2473,9 @@ Enable mail delivery during the game (default on).
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An obsolete synonym for ``{\tt gender:male}''. Cannot be set with the
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`{\tt O}' command.
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%.lp
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\item[\ib{mention\_walls}]
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Give feedback when walking against a wall (default off).
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%.lp
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\item[\ib{menustyle}]
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Controls the interface used when you need to choose various objects (in
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response to the Drop command, for instance). The value specified should
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@@ -2521,13 +2521,16 @@ Default `\verb+|+'.
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Menu character accelerator to goto the next menu page.
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Implemented by the Amiga, Gem and tty ports.
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Default `\verb+>+'.
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\item[\ib{menu\_objsyms}]
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Show object symbols in menu headings in menus where
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the object symbols act as menu accelerators (default off).
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\item[\ib{menu\_previous\_page}]
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Menu character accelerator to goto the previous menu page.
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Implemented by the Amiga, Gem and tty ports.
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Default `\verb+<+'.
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\item[\ib{menu\_search}]
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Menu character accelerator to search for a menu item.
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Implemented by the Amiga, Gem and X11 ports.
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Implemented by the Amiga, Gem, X11 and tty ports.
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Default `:'.
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\item[\ib{menu\_select\_all}]
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Menu character accelerator to select all items in a menu.
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@@ -2601,7 +2604,7 @@ is the same as specifying {\tt 0}.
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(Settings {\tt 2} and {\tt 4} are for compatibility with MSDOS or old PC Hack;
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in addition to the different behavior for `{\tt 5}', `{\tt Alt-5}' acts as `{\tt G}'
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and `{\tt Alt-0}' acts as `{\tt I}'.
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Setting {\tt -1} is to accomodate some German keyboards which have the
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Setting {\tt -1} is to accommodate some German keyboards which have the
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location of the `{\tt y}' and `{\tt z}' keys swapped.)
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When moving by numbers, to enter a count prefix for those commands
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which accept one (such as ``{\tt 12s}'' to search twelve times), precede it
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@@ -2679,10 +2682,8 @@ match an autopickup exception. Default is on.
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%.lp
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\item[\ib{pickup\_types}]
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Specify the object types to be picked up when ``{\it autopickup\/}''
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is on. Default is all types. If your copy of the game has the
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compile time option AUTOPICKUP\_EXCEPTIONS included,
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you may be able to use ``{\it autopickup\_exception\/}'' configuration
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file lines to further refine ``{\it autopickup\/}'' behavior.
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is on. Default is all types. You can use ``{\it autopickup\_exception\/}''
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configuration file lines to further refine ``{\it autopickup\/}'' behavior.
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%.lp
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\item[\ib{pile\_limit}]
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When walking across a pile of objects on the floor, threshold at which
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@@ -3075,10 +3076,8 @@ Cannot be set with the `{\tt O}' command.
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\subsection*{Configuring autopickup exceptions}
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%.pg
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There is a compile time option called AUTOPICKUP_EXCEPTIONS.
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If your copy of the game was built with that option defined, you can
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further refine the behavior of the ``{\tt autopickup}'' option beyond
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what is available through the ``{\tt pickup\_types}'' option.
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You can further refine the behavior of the ``{\tt autopickup}'' option
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beyond what is available through the ``{\tt pickup\_types}'' option.
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%.pg
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By placing ``{\tt autopickup\_exception}'' lines in your configuration
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@@ -3565,9 +3564,9 @@ There are two ways of enabling explore mode. One is to start the game
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with the {\tt -X}
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command-line switch or with the
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{\it playmode:explore\/}
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option. The other is to issue the `{\tt X}' command while already
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playing the game. Starting a new game in explore mode provides your
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character with a wand of wishing in initial inventory; switching via `X'
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option. The other is to issue the `{\tt #exploremode}' extended command while
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already playing the game. Starting a new game in explore mode provides your
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character with a wand of wishing in initial inventory; switching
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during play does not. The other benefits of explore mode are left for
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the trepid reader to discover.
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