Merge branch 'master' of https://rodney.nethack.org:20040/git/NHsource
This commit is contained in:
+5
-11
@@ -710,12 +710,6 @@ the exchange still takes place.
|
|||||||
.lp X
|
.lp X
|
||||||
Toggle two-weapon combat, if your character can do it. Also available
|
Toggle two-weapon combat, if your character can do it. Also available
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||||||
via the ``#twoweapon'' extended command
|
via the ``#twoweapon'' extended command
|
||||||
.lp ""
|
|
||||||
Since using this command by accident would be troublesome, you are asked
|
|
||||||
to confirm your intent before switching to explore mode. By default
|
|
||||||
the response 'y' acknowledges that intent. You can set the
|
|
||||||
.op paraniod_confirmation
|
|
||||||
option to require a response of "yes" instead.
|
|
||||||
.lp ^X
|
.lp ^X
|
||||||
Display basic information about your character.
|
Display basic information about your character.
|
||||||
.lp ""
|
.lp ""
|
||||||
@@ -848,7 +842,7 @@ You probably shouldn't start off a new game by praying right away.)
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|||||||
Since using this command by accident can cause trouble, there is an
|
Since using this command by accident can cause trouble, there is an
|
||||||
option to make you confirm your intent before praying. It is enabled
|
option to make you confirm your intent before praying. It is enabled
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||||||
by default, and you can reset the
|
by default, and you can reset the
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||||||
.op paraniod_confirmation
|
.op paranoid_confirmation
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||||||
option to disable it.
|
option to disable it.
|
||||||
.lp #quit
|
.lp #quit
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||||||
Quit the program without saving your game.
|
Quit the program without saving your game.
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||||||
@@ -856,7 +850,7 @@ Quit the program without saving your game.
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|||||||
Since using this command by accident would throw away the current game,
|
Since using this command by accident would throw away the current game,
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||||||
you are asked to confirm your intent before quitting. By default a
|
you are asked to confirm your intent before quitting. By default a
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||||||
response of 'y' acknowledges that intent. You can set the
|
response of 'y' acknowledges that intent. You can set the
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||||||
.op paraniod_confirmation
|
.op paranoid_confirmation
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||||||
option to require a response of "yes" instead.
|
option to require a response of "yes" instead.
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||||||
.lp #ride
|
.lp #ride
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||||||
Ride (or stop riding) a monster.
|
Ride (or stop riding) a monster.
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||||||
@@ -1138,7 +1132,7 @@ In most circumstances, if you attempt to attack a peaceful monster by
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|||||||
moving into its location, you'll be asked to confirm your intent. By
|
moving into its location, you'll be asked to confirm your intent. By
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||||||
default an answer of 'y' acknowledges that intent,
|
default an answer of 'y' acknowledges that intent,
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||||||
which can be error prone if you're using 'y' to move. You can set the
|
which can be error prone if you're using 'y' to move. You can set the
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||||||
.op paraniod_confirmation
|
.op paranoid_confirmation
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||||||
option to require a response of "yes" instead.
|
option to require a response of "yes" instead.
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||||||
.pg
|
.pg
|
||||||
If you can't see a monster (if it is invisible, or if you are blinded),
|
If you can't see a monster (if it is invisible, or if you are blinded),
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||||||
@@ -2175,7 +2169,7 @@ is the same as specifying 0.
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|||||||
(Settings 2 and 4 are for compatibility with MSDOS or old PC Hack;
|
(Settings 2 and 4 are for compatibility with MSDOS or old PC Hack;
|
||||||
in addition to the different behavior for `5', `Alt-5' acts as `G'
|
in addition to the different behavior for `5', `Alt-5' acts as `G'
|
||||||
and `Alt-0' acts as `I'.
|
and `Alt-0' acts as `I'.
|
||||||
Setting -1 is to accomodate some German keyboards which have the
|
Setting -1 is to accommodate some German keyboards which have the
|
||||||
location of the `y' and `z' keys swapped.)
|
location of the `y' and `z' keys swapped.)
|
||||||
When moving by numbers, to enter a count prefix for those commands
|
When moving by numbers, to enter a count prefix for those commands
|
||||||
which accept one (such as ``12s'' to search twelve times), precede it
|
which accept one (such as ``12s'' to search twelve times), precede it
|
||||||
@@ -2994,7 +2988,7 @@ command-line switch or with the
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|||||||
.op playmode:explore
|
.op playmode:explore
|
||||||
option. The other is to issue the ``#exploremode'' extended command while
|
option. The other is to issue the ``#exploremode'' extended command while
|
||||||
already playing the game. Starting a new game in explore mode provides your
|
already playing the game. Starting a new game in explore mode provides your
|
||||||
character with a wand of wishing in initial inventory; switching via `X'
|
character with a wand of wishing in initial inventory; switching
|
||||||
during play does not. The other benefits of explore mode are left for
|
during play does not. The other benefits of explore mode are left for
|
||||||
the trepid reader to discover.
|
the trepid reader to discover.
|
||||||
.pg
|
.pg
|
||||||
|
|||||||
+21
-22
@@ -862,13 +862,8 @@ two-weapon combat. Note that if one of these slots is empty,
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|||||||
the exchange still takes place.
|
the exchange still takes place.
|
||||||
%.lp
|
%.lp
|
||||||
\item[\tb{X}]
|
\item[\tb{X}]
|
||||||
Enter explore (discovery) mode, explained in its own section later.\\
|
Toggle two-weapon combat, if your character can do it. Also available
|
||||||
%.lp ""
|
via the ``#twoweapon'' extended command
|
||||||
Since using this command by accident would be troublesome, you are asked
|
|
||||||
to confirm your intent before switching to explore mode. By default
|
|
||||||
the response `{\tt y}' acknowledges that intent. You can set the
|
|
||||||
{\it paranoid\_confirmation\/}
|
|
||||||
option to require a response of ``yes'' instead.
|
|
||||||
%.lp
|
%.lp
|
||||||
\item[\tb{\^{}X}]
|
\item[\tb{\^{}X}]
|
||||||
Display basic information about your character.\\
|
Display basic information about your character.\\
|
||||||
@@ -2276,8 +2271,7 @@ each entry. Such a sequence can be continued to multiple lines by putting a
|
|||||||
`{\tt \verb+\+}' at the end of each line to be continued.
|
`{\tt \verb+\+}' at the end of each line to be continued.
|
||||||
|
|
||||||
%.pg
|
%.pg
|
||||||
If your copy of the game included the compile time AUTOPICKUP\_EXCEPTIONS
|
Any line starting with ``{\tt AUTOPICKUP\_EXCEPTION=}''
|
||||||
option, then any line starting with ``{\tt AUTOPICKUP\_EXCEPTION=}''
|
|
||||||
is taken as defining an exception to the ``{\tt pickup\_types}'' option.
|
is taken as defining an exception to the ``{\tt pickup\_types}'' option.
|
||||||
There is a section of this Guidebook that discusses that.
|
There is a section of this Guidebook that discusses that.
|
||||||
|
|
||||||
@@ -2328,6 +2322,9 @@ or make ready
|
|||||||
with the `Q' command instead. If no weapon is found or the option is
|
with the `Q' command instead. If no weapon is found or the option is
|
||||||
false, the `t' (throw) command is executed instead. (default false)
|
false, the `t' (throw) command is executed instead. (default false)
|
||||||
%.lp
|
%.lp
|
||||||
|
\item[\ib{bones}]
|
||||||
|
Allow saving and loading bones files. (default true)
|
||||||
|
%.lp
|
||||||
\item[\ib{boulder}]
|
\item[\ib{boulder}]
|
||||||
Set the character used to display boulders (default is rock class symbol).
|
Set the character used to display boulders (default is rock class symbol).
|
||||||
%.lp
|
%.lp
|
||||||
@@ -2476,6 +2473,9 @@ Enable mail delivery during the game (default on).
|
|||||||
An obsolete synonym for ``{\tt gender:male}''. Cannot be set with the
|
An obsolete synonym for ``{\tt gender:male}''. Cannot be set with the
|
||||||
`{\tt O}' command.
|
`{\tt O}' command.
|
||||||
%.lp
|
%.lp
|
||||||
|
\item[\ib{mention\_walls}]
|
||||||
|
Give feedback when walking against a wall (default off).
|
||||||
|
%.lp
|
||||||
\item[\ib{menustyle}]
|
\item[\ib{menustyle}]
|
||||||
Controls the interface used when you need to choose various objects (in
|
Controls the interface used when you need to choose various objects (in
|
||||||
response to the Drop command, for instance). The value specified should
|
response to the Drop command, for instance). The value specified should
|
||||||
@@ -2521,13 +2521,16 @@ Default `\verb+|+'.
|
|||||||
Menu character accelerator to goto the next menu page.
|
Menu character accelerator to goto the next menu page.
|
||||||
Implemented by the Amiga, Gem and tty ports.
|
Implemented by the Amiga, Gem and tty ports.
|
||||||
Default `\verb+>+'.
|
Default `\verb+>+'.
|
||||||
|
\item[\ib{menu\_objsyms}]
|
||||||
|
Show object symbols in menu headings in menus where
|
||||||
|
the object symbols act as menu accelerators (default off).
|
||||||
\item[\ib{menu\_previous\_page}]
|
\item[\ib{menu\_previous\_page}]
|
||||||
Menu character accelerator to goto the previous menu page.
|
Menu character accelerator to goto the previous menu page.
|
||||||
Implemented by the Amiga, Gem and tty ports.
|
Implemented by the Amiga, Gem and tty ports.
|
||||||
Default `\verb+<+'.
|
Default `\verb+<+'.
|
||||||
\item[\ib{menu\_search}]
|
\item[\ib{menu\_search}]
|
||||||
Menu character accelerator to search for a menu item.
|
Menu character accelerator to search for a menu item.
|
||||||
Implemented by the Amiga, Gem and X11 ports.
|
Implemented by the Amiga, Gem, X11 and tty ports.
|
||||||
Default `:'.
|
Default `:'.
|
||||||
\item[\ib{menu\_select\_all}]
|
\item[\ib{menu\_select\_all}]
|
||||||
Menu character accelerator to select all items in a menu.
|
Menu character accelerator to select all items in a menu.
|
||||||
@@ -2601,7 +2604,7 @@ is the same as specifying {\tt 0}.
|
|||||||
(Settings {\tt 2} and {\tt 4} are for compatibility with MSDOS or old PC Hack;
|
(Settings {\tt 2} and {\tt 4} are for compatibility with MSDOS or old PC Hack;
|
||||||
in addition to the different behavior for `{\tt 5}', `{\tt Alt-5}' acts as `{\tt G}'
|
in addition to the different behavior for `{\tt 5}', `{\tt Alt-5}' acts as `{\tt G}'
|
||||||
and `{\tt Alt-0}' acts as `{\tt I}'.
|
and `{\tt Alt-0}' acts as `{\tt I}'.
|
||||||
Setting {\tt -1} is to accomodate some German keyboards which have the
|
Setting {\tt -1} is to accommodate some German keyboards which have the
|
||||||
location of the `{\tt y}' and `{\tt z}' keys swapped.)
|
location of the `{\tt y}' and `{\tt z}' keys swapped.)
|
||||||
When moving by numbers, to enter a count prefix for those commands
|
When moving by numbers, to enter a count prefix for those commands
|
||||||
which accept one (such as ``{\tt 12s}'' to search twelve times), precede it
|
which accept one (such as ``{\tt 12s}'' to search twelve times), precede it
|
||||||
@@ -2679,10 +2682,8 @@ match an autopickup exception. Default is on.
|
|||||||
%.lp
|
%.lp
|
||||||
\item[\ib{pickup\_types}]
|
\item[\ib{pickup\_types}]
|
||||||
Specify the object types to be picked up when ``{\it autopickup\/}''
|
Specify the object types to be picked up when ``{\it autopickup\/}''
|
||||||
is on. Default is all types. If your copy of the game has the
|
is on. Default is all types. You can use ``{\it autopickup\_exception\/}''
|
||||||
compile time option AUTOPICKUP\_EXCEPTIONS included,
|
configuration file lines to further refine ``{\it autopickup\/}'' behavior.
|
||||||
you may be able to use ``{\it autopickup\_exception\/}'' configuration
|
|
||||||
file lines to further refine ``{\it autopickup\/}'' behavior.
|
|
||||||
%.lp
|
%.lp
|
||||||
\item[\ib{pile\_limit}]
|
\item[\ib{pile\_limit}]
|
||||||
When walking across a pile of objects on the floor, threshold at which
|
When walking across a pile of objects on the floor, threshold at which
|
||||||
@@ -3075,10 +3076,8 @@ Cannot be set with the `{\tt O}' command.
|
|||||||
\subsection*{Configuring autopickup exceptions}
|
\subsection*{Configuring autopickup exceptions}
|
||||||
|
|
||||||
%.pg
|
%.pg
|
||||||
There is a compile time option called AUTOPICKUP_EXCEPTIONS.
|
You can further refine the behavior of the ``{\tt autopickup}'' option
|
||||||
If your copy of the game was built with that option defined, you can
|
beyond what is available through the ``{\tt pickup\_types}'' option.
|
||||||
further refine the behavior of the ``{\tt autopickup}'' option beyond
|
|
||||||
what is available through the ``{\tt pickup\_types}'' option.
|
|
||||||
|
|
||||||
%.pg
|
%.pg
|
||||||
By placing ``{\tt autopickup\_exception}'' lines in your configuration
|
By placing ``{\tt autopickup\_exception}'' lines in your configuration
|
||||||
@@ -3565,9 +3564,9 @@ There are two ways of enabling explore mode. One is to start the game
|
|||||||
with the {\tt -X}
|
with the {\tt -X}
|
||||||
command-line switch or with the
|
command-line switch or with the
|
||||||
{\it playmode:explore\/}
|
{\it playmode:explore\/}
|
||||||
option. The other is to issue the `{\tt X}' command while already
|
option. The other is to issue the `{\tt #exploremode}' extended command while
|
||||||
playing the game. Starting a new game in explore mode provides your
|
already playing the game. Starting a new game in explore mode provides your
|
||||||
character with a wand of wishing in initial inventory; switching via `X'
|
character with a wand of wishing in initial inventory; switching
|
||||||
during play does not. The other benefits of explore mode are left for
|
during play does not. The other benefits of explore mode are left for
|
||||||
the trepid reader to discover.
|
the trepid reader to discover.
|
||||||
|
|
||||||
|
|||||||
+17
-17
@@ -63,7 +63,7 @@ wizard mode: avoid division by 0 crash for level teleport in the endgame if
|
|||||||
don't #sit on an object in a pit if you're only on the precipice
|
don't #sit on an object in a pit if you're only on the precipice
|
||||||
fix message when pushing a boulder into a pool while riding
|
fix message when pushing a boulder into a pool while riding
|
||||||
plural of "Nazgul" is "Nazgul" not "Nazguls"
|
plural of "Nazgul" is "Nazgul" not "Nazguls"
|
||||||
trap messages referring to named steed were ackwardly worded when hallucination
|
trap messages referring to named steed were awkwardly worded when hallucination
|
||||||
overrode use of the name
|
overrode use of the name
|
||||||
some actions such as eating corpses off the floor didn't check whether hero
|
some actions such as eating corpses off the floor didn't check whether hero
|
||||||
could reach the bottom of a pit
|
could reach the bottom of a pit
|
||||||
@@ -117,7 +117,7 @@ shopkeeper removal of trap from shop doorway yields an open door instead of
|
|||||||
a closed one if an intact open door is present
|
a closed one if an intact open door is present
|
||||||
guarantee that hostile djinn released from bottles really are hostile
|
guarantee that hostile djinn released from bottles really are hostile
|
||||||
handle lava when removing or losing water walking boots
|
handle lava when removing or losing water walking boots
|
||||||
fix incomplete sentence occuring when unique monster's corpse fell down stairs
|
fix incomplete sentence occurring when unique monster's corpse fell down stairs
|
||||||
fractured boulders or statues produced inconsistent object settings on the
|
fractured boulders or statues produced inconsistent object settings on the
|
||||||
resulting rocks
|
resulting rocks
|
||||||
really fix rolling boulder bug C340-18, the previous "fix" reversed the test
|
really fix rolling boulder bug C340-18, the previous "fix" reversed the test
|
||||||
@@ -165,7 +165,7 @@ clean up messages when you stop levitation while riding a flying steed
|
|||||||
monsters evading a kick on noteleport levels would cause a "teleports" message
|
monsters evading a kick on noteleport levels would cause a "teleports" message
|
||||||
interrupt current activity during certain stages of petrification or vomiting
|
interrupt current activity during certain stages of petrification or vomiting
|
||||||
warning about bad food didn't recognize tin of Medusa meat
|
warning about bad food didn't recognize tin of Medusa meat
|
||||||
eating tainted Medusa corpse caused food poisioning instead of petrification
|
eating tainted Medusa corpse caused food poisoning instead of petrification
|
||||||
avoid potential stale pointer use after magic bag explosion
|
avoid potential stale pointer use after magic bag explosion
|
||||||
nymphs and monkeys can't steal rings worn under gloves
|
nymphs and monkeys can't steal rings worn under gloves
|
||||||
monkeys can't steal rings worn under cursed weapon
|
monkeys can't steal rings worn under cursed weapon
|
||||||
@@ -237,7 +237,7 @@ when there were multiple boulders at a location, moving one of them sometimes
|
|||||||
resulted in line-of-sight anomalies
|
resulted in line-of-sight anomalies
|
||||||
unicorn can't catch gems if it is asleep or paralyzed
|
unicorn can't catch gems if it is asleep or paralyzed
|
||||||
fix grammar when choking on gold
|
fix grammar when choking on gold
|
||||||
prevent lose-level+regain-level cycle from arbritrarily boosting HP and Pw
|
prevent lose-level+regain-level cycle from arbitrarily boosting HP and Pw
|
||||||
prevent polymorphing into "new man" at low level from magnifying HP and Pw
|
prevent polymorphing into "new man" at low level from magnifying HP and Pw
|
||||||
some messages which referred to "mirror" ought to have used "looking glass"
|
some messages which referred to "mirror" ought to have used "looking glass"
|
||||||
incubi react to mirrors
|
incubi react to mirrors
|
||||||
@@ -360,8 +360,8 @@ code handling a monster's use of potion or food to cure stoning or confusion
|
|||||||
properly handle destruction of equipment carried by monsters hit by
|
properly handle destruction of equipment carried by monsters hit by
|
||||||
disintegration breath; life-saving retained conferred properties of
|
disintegration breath; life-saving retained conferred properties of
|
||||||
formerly worn items (loss of steed's saddle caused much confusion)
|
formerly worn items (loss of steed's saddle caused much confusion)
|
||||||
don't exercize or abuse wisdom when rumors get used for random graffiti
|
don't exercise or abuse wisdom when rumors get used for random graffiti
|
||||||
don't exercize wisdom twice for each minor oracle consultation
|
don't exercise wisdom twice for each minor oracle consultation
|
||||||
don't welcome the hero to Delphi if the Oracle was angered before first entry
|
don't welcome the hero to Delphi if the Oracle was angered before first entry
|
||||||
create_object() created lizard corpses without timers and troll corpses with
|
create_object() created lizard corpses without timers and troll corpses with
|
||||||
their revive timers, then changed the corpsenm field
|
their revive timers, then changed the corpsenm field
|
||||||
@@ -383,7 +383,7 @@ specifying role and/or race along with an invalid alignment for it/them in
|
|||||||
temple donation can recover protection previously stolen by attrcurse attack
|
temple donation can recover protection previously stolen by attrcurse attack
|
||||||
even when protection amount is so big that no increment would be given
|
even when protection amount is so big that no increment would be given
|
||||||
meditating monsters stop meditating when affected by something which wakes
|
meditating monsters stop meditating when affected by something which wakes
|
||||||
sleeping mosnters
|
sleeping monsters
|
||||||
monsters capable of hiding can't do so when trapped or while holding you
|
monsters capable of hiding can't do so when trapped or while holding you
|
||||||
limit recursive calls to spoteffects (poly'd hero fell into water, reverted
|
limit recursive calls to spoteffects (poly'd hero fell into water, reverted
|
||||||
to human because of it, fell into same water, then crawled out twice)
|
to human because of it, fell into same water, then crawled out twice)
|
||||||
@@ -474,7 +474,7 @@ suppress corpse from bones data if death is due to being dissolved in lava
|
|||||||
suppress "you rise from the dead" if game ends due to be turned into slime
|
suppress "you rise from the dead" if game ends due to be turned into slime
|
||||||
hero poly'd into stone golem and wielding cockatrice corpse casts stone-to-
|
hero poly'd into stone golem and wielding cockatrice corpse casts stone-to-
|
||||||
flesh at self to become flesh golem will revert to stone if no gloves
|
flesh at self to become flesh golem will revert to stone if no gloves
|
||||||
don't give erroneous "<mon> disppears" message for hero poly'd into quantum
|
don't give erroneous "<mon> disappears" message for hero poly'd into quantum
|
||||||
mechanic who hits engulfer while swallowed and blinded
|
mechanic who hits engulfer while swallowed and blinded
|
||||||
demon lords/princes can't be summoned to the elemental or Astral planes
|
demon lords/princes can't be summoned to the elemental or Astral planes
|
||||||
feedback from casting spell of protection was wrong in some situations
|
feedback from casting spell of protection was wrong in some situations
|
||||||
@@ -496,7 +496,7 @@ can't eat an artifact you're unable to touch
|
|||||||
attempting to kick beyond map edge performed an out of array bounds memory
|
attempting to kick beyond map edge performed an out of array bounds memory
|
||||||
access; symptom seen was "show_glyph: bad pos" warning when blind
|
access; symptom seen was "show_glyph: bad pos" warning when blind
|
||||||
attempting to engrave with an empty wand should always use a turn
|
attempting to engrave with an empty wand should always use a turn
|
||||||
don't access freed memory after engraving "wrests one last charnge" from wand
|
don't access freed memory after engraving "wrests one last charge" from wand
|
||||||
a magic portal could be rendered inactive for the hero if a successful
|
a magic portal could be rendered inactive for the hero if a successful
|
||||||
hangup save took place during level change; leaving the level by any
|
hangup save took place during level change; leaving the level by any
|
||||||
means other than triggering the portal would reactivate it
|
means other than triggering the portal would reactivate it
|
||||||
@@ -645,7 +645,7 @@ secret door detection's trap finding is no longer blocked by water or clouds
|
|||||||
potion thrown by monster which hit a long worm's tail gave feedback about
|
potion thrown by monster which hit a long worm's tail gave feedback about
|
||||||
hitting its head
|
hitting its head
|
||||||
implement energy vortex's previously unused energy drain attack
|
implement energy vortex's previously unused energy drain attack
|
||||||
changing alignment type resets alignment record to 0 (nomimally aligned)
|
changing alignment type resets alignment record to 0 (nominally aligned)
|
||||||
jellyfish do not technically have a head
|
jellyfish do not technically have a head
|
||||||
while polymorphed, suppress attribute gain/lose earned by pre-poly exercise
|
while polymorphed, suppress attribute gain/lose earned by pre-poly exercise
|
||||||
wizard mode #monpolycontrol prompting asked about "it" when monster was unseen
|
wizard mode #monpolycontrol prompting asked about "it" when monster was unseen
|
||||||
@@ -670,7 +670,7 @@ if polymorph causes a monster to drop items, they won't be used up via
|
|||||||
monsters who ate green slime corpses weren't turned into green slime
|
monsters who ate green slime corpses weren't turned into green slime
|
||||||
"hand slip" while naming an object would never pick 'z' as a substitute letter
|
"hand slip" while naming an object would never pick 'z' as a substitute letter
|
||||||
hero would "gladly take off <armor>" for nymph or succubus even while asleep
|
hero would "gladly take off <armor>" for nymph or succubus even while asleep
|
||||||
concealed mimic wasn't revealed if kicking attmpt yielded a clumsy miss
|
concealed mimic wasn't revealed if kicking attempt yielded a clumsy miss
|
||||||
too accurate feedback given to a blinded hero when a monster summons insects
|
too accurate feedback given to a blinded hero when a monster summons insects
|
||||||
if life-saved steed became untame, repeated "placing steed onto map?" warnings
|
if life-saved steed became untame, repeated "placing steed onto map?" warnings
|
||||||
would be given as long as the hero remained mounted
|
would be given as long as the hero remained mounted
|
||||||
@@ -730,7 +730,7 @@ shouldn't have been able write scrolls by guessing type name when they're
|
|||||||
scrolls given names can be written by assigned name as well as by description
|
scrolls given names can be written by assigned name as well as by description
|
||||||
fix writing feedback "the spellbook warps strangely, then turns parchment"
|
fix writing feedback "the spellbook warps strangely, then turns parchment"
|
||||||
make stone artifacts usually resist stone-to-flesh
|
make stone artifacts usually resist stone-to-flesh
|
||||||
when reading an unknown scroll and learning it, discovery of teleporation was
|
when reading an unknown scroll and learning it, discovery of teleportation was
|
||||||
too late if hero happened to land on another scroll of teleportation
|
too late if hero happened to land on another scroll of teleportation
|
||||||
using an unlocking tool on a closed door which was actually a mimic reported
|
using an unlocking tool on a closed door which was actually a mimic reported
|
||||||
that there was no door to unlock instead of exposing the mimic
|
that there was no door to unlock instead of exposing the mimic
|
||||||
@@ -760,7 +760,7 @@ for number_pad:2 (MSDOS compatibility), M-5 (Alt+5, or Shift+keypad5 using
|
|||||||
MSDOS/Windows keystroke hackery) didn't function as G movement prefix
|
MSDOS/Windows keystroke hackery) didn't function as G movement prefix
|
||||||
if an angry shopkeeper chased the hero to a different level and then got paid
|
if an angry shopkeeper chased the hero to a different level and then got paid
|
||||||
off, he'd dismiss kops on that other level but not on his shop level
|
off, he'd dismiss kops on that other level but not on his shop level
|
||||||
objects inside the Wizard's Tower can't be teleport to outside and vica versa
|
objects inside the Wizard's Tower can't be teleport to outside and vice versa
|
||||||
dying in lava and being life-saved or leaving bones would destroy ring of
|
dying in lava and being life-saved or leaving bones would destroy ring of
|
||||||
fire resistance if it happened to be made of wood, and also burn up
|
fire resistance if it happened to be made of wood, and also burn up
|
||||||
scrolls of fire and spellbook of fireball
|
scrolls of fire and spellbook of fireball
|
||||||
@@ -786,7 +786,7 @@ when shop prices are adjusted, handle roundoff (integer truncation) better
|
|||||||
for hero poly'd into a monster form that lacks a weapon attack but has a claw
|
for hero poly'd into a monster form that lacks a weapon attack but has a claw
|
||||||
attack, use wielded weapon even when claw attack isn't the very first
|
attack, use wielded weapon even when claw attack isn't the very first
|
||||||
rename the SLEEPING property and Sleeping attribute to SLEEPY and Sleepy, resp.
|
rename the SLEEPING property and Sleeping attribute to SLEEPY and Sleepy, resp.
|
||||||
character escape sequence handling during options processing was vulernable
|
character escape sequence handling during options processing was vulnerable
|
||||||
to malformed escapes and could potentially be abused to clobber the
|
to malformed escapes and could potentially be abused to clobber the
|
||||||
stack and launch a buffer overrun attack
|
stack and launch a buffer overrun attack
|
||||||
give alternate message for "<mon> turns to flee" when mon can't move
|
give alternate message for "<mon> turns to flee" when mon can't move
|
||||||
@@ -815,7 +815,7 @@ hangup save made during magic mapping or <foo> detection performed while
|
|||||||
underwater could put hero on top of the water after restore
|
underwater could put hero on top of the water after restore
|
||||||
fix bug preventing stone-resistant monsters w/o gloves from wielding cockatrices
|
fix bug preventing stone-resistant monsters w/o gloves from wielding cockatrices
|
||||||
items conferring life drain resistance were affected by drain life spell
|
items conferring life drain resistance were affected by drain life spell
|
||||||
'a'pply command could be used to recogniize undiscovered potions of oil
|
'a'pply command could be used to recognize undiscovered potions of oil
|
||||||
fix replacing an existing bones file in wizard mode [load?y, unlink?n, die?y,
|
fix replacing an existing bones file in wizard mode [load?y, unlink?n, die?y,
|
||||||
save?y, replace?y] for configurations using external file compression
|
save?y, replace?y] for configurations using external file compression
|
||||||
theft of worn armor with wear/unwear delay would interfere with completion of
|
theft of worn armor with wear/unwear delay would interfere with completion of
|
||||||
@@ -872,7 +872,7 @@ data.base "gelatinous cube" and "jack boot" have their own entries
|
|||||||
data.base "vampire bat" matched twice; use the bat entry
|
data.base "vampire bat" matched twice; use the bat entry
|
||||||
data.base dagger attribution started with spaces instead of tabs
|
data.base dagger attribution started with spaces instead of tabs
|
||||||
remove 'if (Deaf)' guards preceding You_hear which already checks deafness
|
remove 'if (Deaf)' guards preceding You_hear which already checks deafness
|
||||||
tse a menu to loot multiple containers
|
use a menu to loot multiple containers
|
||||||
do_look() in post-3.4.3 used glyph prior to setting it in pager.c
|
do_look() in post-3.4.3 used glyph prior to setting it in pager.c
|
||||||
charge for a boulder that fills a pit in shop
|
charge for a boulder that fills a pit in shop
|
||||||
abuse wisdom in keeping with Rider eating message
|
abuse wisdom in keeping with Rider eating message
|
||||||
@@ -985,7 +985,7 @@ burying a punishment ball no longer ends your punishment
|
|||||||
add clicklook option to allow looking at things on the display by clicking
|
add clicklook option to allow looking at things on the display by clicking
|
||||||
right mouse button when floating mouse pointer over them
|
right mouse button when floating mouse pointer over them
|
||||||
Izchak's lighting store is now able to stock oil for your lamp
|
Izchak's lighting store is now able to stock oil for your lamp
|
||||||
provide core support for saving of messsage history in save file
|
provide core support for saving of message history in save file
|
||||||
the following actions can now be continued after save/restore: digging,
|
the following actions can now be continued after save/restore: digging,
|
||||||
eating, studying, removing armor
|
eating, studying, removing armor
|
||||||
hero-created and monster-created ice will eventually melt away
|
hero-created and monster-created ice will eventually melt away
|
||||||
|
|||||||
Reference in New Issue
Block a user