Make g.coder->lvl_is_joined a boolean
Its value is only used as a boolean, so there's no real need to keep it as a confusing int. Shouldn't be a save-breaking change; it doesn't look like g.coder is saved.
This commit is contained in:
committed by
Pasi Kallinen
parent
7bc8d98ea3
commit
fa3041c9f9
@@ -91,7 +91,7 @@ struct sp_coder {
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struct mkroom *tmproomlist[MAX_NESTED_ROOMS + 1];
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boolean failed_room[MAX_NESTED_ROOMS + 1];
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int n_subroom;
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int lvl_is_joined;
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boolean lvl_is_joined;
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boolean check_inaccessibles;
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int allow_flips;
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};
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@@ -6103,7 +6103,7 @@ sp_level_coder_init(void)
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coder->allow_flips = 3; /* allow flipping level horiz/vert */
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coder->croom = NULL;
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coder->n_subroom = 1;
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coder->lvl_is_joined = 0;
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coder->lvl_is_joined = FALSE;
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coder->room_stack = 0;
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splev_init_present = FALSE;
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@@ -61,7 +61,7 @@ function test_level_init()
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des.level_init({ style = "mines", fg = ".", bg = "}", joined = true });
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des.reset_level();
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des.level_init({ style = "mines", fg = ".", bg = "L", smoothed = 1, joined = 1, lit = 0 });
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des.level_init({ style = "mines", fg = ".", bg = "L", smoothed = true, joined = true, lit = 0 });
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des.reset_level();
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des.level_init({ style = "mines", fg = ".", bg = " ", smoothed = true, joined = true, walled = true });
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