Merge branch 'NetHack-3.6.0'
This commit is contained in:
309
dat/tribute
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dat/tribute
@@ -9,8 +9,11 @@
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#
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#
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#
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%title The Colour of Magic (2)
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# p. 67 (Signet edition)
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%title The Colour of Magic (14)
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# p. 67 (Signet edition; 'Morpork': initially Ankh and Morpork were twin
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# cities with distinct characteristics on opposite sides of the Ankh
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# river--they were soon consolidated into Ankh-Morpork without regard
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# to which area was where)
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%passage 1
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It has been remarked before that those who are sensitive to radiations in
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the far octarine--the eighth colour, the pigment of the Imagination--can
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@@ -26,18 +29,19 @@ of course, the scythe over one shoulder was another clue. [...]
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[The Colour of Magic, by Terry Pratchett]
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%e passage 1
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# p. 116
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%passage 2
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As he was drawn towards the Eye the terror-struck Rincewind raised the box
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protectively, and at the same time heard the picture imp say, 'They're
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about ripe now, can't hold them any longer. Every-one smile, please.'
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protectively, and at the same time heard the picture imp say, "They're
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about ripe now, can't hold them any longer. Everyone smile, please."
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There was a -
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- flash of light so white and so bright -
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- it didn't seem like light at all.
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There was a--
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--flash of light so white and so bright--
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--it didn't seem like light at all.
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Bel-Shamharoth screamed, a sound that started in the far ultrasonic and
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finished somewhere in Rincewind's bowels. The tentacles went momentarily
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as stiff as rods, hurling their various cargos around the room, before
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as stiff as rods, hurling their various cargoes around the room, before
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bunching up protectively in front of the abused Eye. The whole mass
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dropped into the pit and a moment later the big slab was snatched up by
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several dozen tentacles and slammed into place, leaving a number of
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@@ -45,6 +49,282 @@ thrashing limbs trapped around the edge.
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[The Colour of Magic, by Terry Pratchett]
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%e passage 2
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# p. 8 (passage starts mid-paragraph)
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%passage 3
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[...] In the meantime, they could only speculate about the revealed
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cosmos.
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There was, for example, the theory that A'Tuin had come from nowhere and
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would continue at a uniform crawl, or steady gait, into nowhere, for all
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time. This theory was popular among academics.
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An alternative, favoured by those of a religious persuasion, was that
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A'Tuin was crawling from the Birthplace to the Time of Mating, as were
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all the stars in the sky which were, obviously, also carried by giant
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turtles. When they arrived they would briefly and passionately mate, for
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the first and only time, and from that fiery union new turtles would be
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born to carry a new pattern of worlds. This was known as the Big Bang
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hypothesis.
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[The Colour of Magic, by Terry Pratchett]
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%e passage
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# p. 13 (end of a long footnote; the initial obsession with 'eight' ended
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# fairly quickly within the Discworld series)
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%passage 4
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[...]
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There are, of course, eight days in a disc week and eight colours in its
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light spectrum. Eight is a number of some considerable occult
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significance on the disc and must never, ever, be spoken by a wizard.
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Precisely why all the above should be so is not clear, but goes some way
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to explain why, on the disc, the Gods are not so much worshipped as blamed.
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[The Colour of Magic, by Terry Pratchett]
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%e passage
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# p. 38 (first speaker is Rincewind, second is a pre-Vetinari Patrician)
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%passage 5
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"I assure you the thought never even crossed my mind, lord."
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"Indeed? Then if I were you I'd sue my face for slander."
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[The Colour of Magic, by Terry Pratchett]
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%e passage
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# p. 41 (title of 5th book is "Sourcery" but it's spelled "sorcery" here;
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# 'organising': British spelling)
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%passage 6
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All the heroes of the Circle Sea passed through the gates of Ankh-Morpork
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sooner or later. Most of them were from the barbaric tribes nearer the
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frozen Hub, which had a sort of export trade in heroes. Almost all of
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them had crude magic swords, whose unsuppressed harmonics on the astral
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plane played hell with any delicate experiments in applied sorcery for
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miles around, but Rincewind didn't object to them on that score. He knew
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himself to be a magical dropout, so it didn't bother him that the mere
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appearance of a hero at the city gates was enough to cause retorts to
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explode and demons to materialize all through the Magical Quarter. No,
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what he didn't like about heroes was that they were usually suicidally
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gloomy when sober and homicidally insane when drunk. There were too many
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of them, too. Some of the most notable questing grounds were a veritable
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hubbub in the season. There was talk of organising a rota.
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[The Colour of Magic, by Terry Pratchett]
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%e passage
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# pp. 82-83 (passage starts mid-paragraph;
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# pronouns for deities are not capitalized;
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# Bravd and the Weasel, obviously a parody of Fritz Leiber's
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# Fafhrd and the Gray Mouser, appear at the beginning of the 1st
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# of 4 stories and then are left behind, never to be seen again;
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# "wenegrade wiffard" is Rincewind and "fome fort of clerk" is
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# Twoflower the tourist; the seemingly abrupt end of the passage
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# is the end of the 2nd of the 4 stories that make up the book;
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# 'centre': British spelling; 'billion': British usage gives it a
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# value of 'million millions', equivalent to American 'trillion';
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# the second paragraph of this passage is the data.base quote
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# for "blind io" and the second half of the passage is the
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# data.base quote for "*lady" and "offler")
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%passage 7
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[...] The disc gods themselves, despite the splendor of the world below
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them, are seldom satisfied. It is embarrassing to know that one is a god
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of a world that only exists because every improbability curve must have
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its far end; especially when one can peer into other dimensions at worlds
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whose Creators had more mechanical aptitude than imagination. No wonder,
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then, that the disc gods spend more time bickering than in omnicognizance.
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On this particular day Blind Io, by dint of constant vigilance the chief
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of the gods, sat with his chin on his hand and looked at the gaming board
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on the red marble table in front of him. Blind Io had got his name
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because, where his eye sockets should have been, there were nothing but
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two areas of blank skin. His eyes, of which he had an impressively large
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number, led a semi-independent life of their own. Several were currently
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hovering above the table.
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The gaming board was a carefully-carved map of the disc world, overprinted
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with squares. A number of beautifully modelled playing pieces were now
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occupying some of the squares. A human onlooker would, for example, have
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recognized in two of them the likenesses of Bravd and the Weasel. Others
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represented yet more heroes and champions, of which the disc had a more
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than adequate supply.
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Still in the game were Io, Offler the Crocodile God, Zephyrus the god of
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slight breezes, Fate, and the Lady. There was an air of concentration
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around the board now that the lesser players had been removed from the
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Game. Chance had been an early casualty, running her hero into a full
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house of armed gnolls (the result of a lucky throw by Offler) and shortly
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afterwards Night had cashed his chips, pleading an appointment with
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Destiny. Several minor deities had drifted up and were kibitzing over
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the shoulders of the players.
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Side bets were made that the Lady would be the next to leave the board.
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Her last champion of any standing was now a pinch of potash in the ruins
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of still-smoking Ankh-Morpork, and there were hardly any pieces that she
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could promote to first rank.
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Blind Io took up the dice-box, which was a skull whose various orifices
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had been stoppered with rubies, and with several of his eyes on the Lady
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he rolled three fives.
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She smiled. This was the nature of the Lady's eyes: they were bright
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green, lacking iris or pupil, and they glowed from within.
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The room was silent as she scrabbled in her box of pieces and, from the
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very bottom, produced a couple that she set down on the board with two
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decisive clicks. The rest of the players, as one God, craned forward to
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peer at them.
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"A wenegrade wiffard and fome fort of clerk," said Offler the Crocodile
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God, hindered as usual by his tusks. "Well, weally!" With one claw he
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pushed a pile of bone-white tokens into the centre of the table.
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The Lady nodded slightly. She picked up the dice-cup and held it as steady
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as a rock, yet all the gods could hear the three cubes rattling about
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inside. And then she sent them bouncing across the table.
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A six. A three. A five.
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Something was happening to the five, however. Battered by the chance
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collision of several billion molecules, the die flipped onto a point, spun
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gently and came down a seven.
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Blind Io picked up the cube and counted the sides.
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"Come /on/," he said wearily. "Play fair."
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[The Colour of Magic, by Terry Pratchett]
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%e passage
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# p. 84 (Ankh-Morpork was burned soon after Twoflower introduced the concept
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# of fire insurance; a longer version of this passage is the data.base
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# quote for "tourist")
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%passage 8
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Picturesque. That was a new word to Rincewind the wizard (B. Mgc.,
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Unseen University [failed]). It was one of a number he had picked up
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since leaving the charred ruins of Ankh-Morpork. Quaint was another one.
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Picturesque meant--he decided after careful observation of the scenery
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that inspired Twoflower to use the word--that the landscape was horribly
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precipitous. Quaint, when used to describe the occasional village through
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which they passed, meant fever-ridden and tumbledown.
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Twoflower was a tourist, the first ever seen on the discworld. Tourist,
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Rincewind decided, meant "idiot."
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[The Colour of Magic, by Terry Pratchett]
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%e passage
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# p. 85 ('memorising': British spelling)
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%passage 9
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Currently Twoflower was showing a great interest in the theory and practice
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of magic.
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"It all seems, well, rather useless to me," he said. "I always thought
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that, you know, a wizard just said the words and that was that. Not all
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this tedious memorising."
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Rincewind agreed moodily. He tried to explain that magic had indeed once
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been wild and lawless, but had been tamed back in the mists of time by the
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Olden Ones, who had bound it to obey among other things the Law of
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Conservation of Reality; this demanded that the effort needed to achieve
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a goal should be the same regardless of the means used. In practical
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terms, this meant that, say, creating the illusion of a glass of wine was
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relatively easy, since it involved merely the subtle shifting of light
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patterns. On the other hand, lifting a genuine wineglass a few feet in
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the air by sheer mental energy required several hours of systematic
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preparation if the wizard wished to prevent the simple principle of
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leverage flicking his brain out through his ears.
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He went on to add that some of the ancient magic could still be found in
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its raw state, recognizable--to the initiated--by the eightfold shape it
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made in the crystalline structure of space-time. There was the metal
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octiron, for example, and the gas octogen. Both radiated dangerous
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amounts of raw enchantment.
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[The Colour of Magic, by Terry Pratchett]
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%e passage
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# p. 166 ('Lio!rt' with embedded exclamation point is correct; book's text
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# is missing the opening quote before ["]You arrogant barbarian--")
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%passage 10
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"I challange you," said Hrun, glaring at the brothers, "both at once."
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Lio!rt and Liartes exchanged looks.
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"You'll fight us both together?" said Liartes, a tall, wiry man with long
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black hair.
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"Yah."
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"That's pretty uneven odds, isn't it?"
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"Yah. I outnumber you one to two."
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Lio!rt scowled. "You arrogant barbarian--"
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"That just about does it!" growled Hrun. "I'll--"
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The Loremaster put out a blue-veined hand to restrain him.
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"It is forebidden to fight on the Killing Ground," he said, and paused
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while he considered the sense of this. "You know what I mean, anyway," he
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hazarded, giving up, and added, "As the challanged parties my lords Lio!rt
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and Liartes have choice of weapons."
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"Dragons," they said together. Liessa snorted.
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"Dragons can be used offensively, therefore they are weapons," said Lio!rt
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firmly. "If you disagree we can fight over it."
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"Yah," said his brother, nodding at Hrun.
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[The Colour of Magic, by Terry Pratchett]
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%e passage
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# p. 196
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%passage 11
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Some pirates achieved immortality by great deeds of cruelty or derring-do.
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Some achieved immortality by amassing great wealth. But the captain had
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long ago decided that he would, on the whole, prefer to achieve immortality
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by not dying.
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[The Colour of Magic, by Terry Pratchett]
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%e passage
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# p. 201 (entire paragraph is enclosed within parentheses)
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%passage 12
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Plants on the disc, while including the categories known commonly as
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/annuals/, which were sown this year to come up later this year,
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/biennials/, sown this year to grow next year, and /perennials/, sown this
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year to grow until further notice, also included a few rare /re-annuals/
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which, because of an unusual four-dimensional twist in their genes, could
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be planted this year to come up /last year/. The /vul/ nut vine was
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particularly exceptional in that it could flourish as many as eight years
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prior to its seed actually being sown. /Vul/ nut wine was reputed to give
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certain drinkers an insight into the future which was, from the nut's
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point of view, the past. Strange but true.
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[The Colour of Magic, by Terry Pratchett]
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%e passage
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# p. 217 (Rincewind and Twoflower are slated to become ritual sacrifices)
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%passage 13
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"I hope you're not proposing to enslave us," said Twoflower.
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Marchesa looked genuinely shocked. "Certainly not! Whatever could
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have given you that idea? Your lives in Krull will be rich, full and
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comfortable--"
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"Oh, good," said Rincewind.
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"--just not very long."
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[The Colour of Magic, by Terry Pratchett]
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%e passage
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# p. 228-229 (passage starts mid-paragraph)
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%passage 14
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[...] She was the Goddess Who Must Not Be Named; those who sought her
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never found her, yet she was known to come to the aid of those in greatest
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need. And, then again, sometimes she didn't. She was like that. She
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didn't like the clicking of rosaries, but was attracted to the sound of
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dice. No man knew what She looked like, although there were many times
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when a man who was gambling his life on the turn of the cards would pick
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up the hand he had been dealt and stare Her full in the face. Of course,
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sometimes he didn't. Among all the gods she was at one and the same time
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the most courted and the most cursed.
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[The Colour of Magic, by Terry Pratchett]
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%e passage
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%e title
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#
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#
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@@ -5717,7 +5997,7 @@ IF YOU ASK ME, said Death, NOBODY COULD DO ANY BETTER THAN THAT...
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# Used for interaction with Death.
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#
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%section Death
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%title Death Quotes (10)
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%title Death Quotes (13)
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%passage 1
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WHERE THE FIRST PRIMAL CELL WAS, THERE WAS I ALSO. WHERE MAN IS, THERE AM I. WHEN THE LAST LIFE CRAWLS UNDER FREEZING STARS, THERE WILL I BE.
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%e passage
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@@ -5757,5 +6037,16 @@ THERE IS ALWAYS TIME FOR ANOTHER LAST MINUTE.
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MUSTARD IS ALWAYS TRICKY.
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%passage 10
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PICKLES OF ALL SORTS DON'T SEEM TO MAKE IT. I'M SORRY.
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# The Colour of Magic, p. 68 (Signet edition)
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%passage 11
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IT WON'T HURT A BIT.
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# p. 177
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%passage 12
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SHALL WE GO?
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# p. 251
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%passage 13
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I HAVE COME FOR THEE.
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%e title
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%e section
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#
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#eof
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@@ -109,7 +109,7 @@ wizard mode #wizintrinsic
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reading non-cursed scroll of enchant weapon uncurses welded tin opener
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if hero has no jumping ability but knows the jumping spell, the #jump command
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will attempt to cast the spell
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additional tribute passages for Snuff and for Raising Steam
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additional tribute passages for The Colour of Magic, Snuff, and Raising Steam
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Platform- and/or Interface-Specific New Features
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Reference in New Issue
Block a user