Merge branch 'NetHack-3.6.0'

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nhmall
2015-12-31 18:50:09 -05:00
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#
#
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%title The Colour of Magic (2)
# p. 67 (Signet edition)
%title The Colour of Magic (14)
# p. 67 (Signet edition; 'Morpork': initially Ankh and Morpork were twin
# cities with distinct characteristics on opposite sides of the Ankh
# river--they were soon consolidated into Ankh-Morpork without regard
# to which area was where)
%passage 1
It has been remarked before that those who are sensitive to radiations in
the far octarine--the eighth colour, the pigment of the Imagination--can
@@ -26,18 +29,19 @@ of course, the scythe over one shoulder was another clue. [...]
[The Colour of Magic, by Terry Pratchett]
%e passage 1
# p. 116
%passage 2
As he was drawn towards the Eye the terror-struck Rincewind raised the box
protectively, and at the same time heard the picture imp say, 'They're
about ripe now, can't hold them any longer. Every-one smile, please.'
protectively, and at the same time heard the picture imp say, "They're
about ripe now, can't hold them any longer. Everyone smile, please."
There was a -
- flash of light so white and so bright -
- it didn't seem like light at all.
There was a--
--flash of light so white and so bright--
--it didn't seem like light at all.
Bel-Shamharoth screamed, a sound that started in the far ultrasonic and
finished somewhere in Rincewind's bowels. The tentacles went momentarily
as stiff as rods, hurling their various cargos around the room, before
as stiff as rods, hurling their various cargoes around the room, before
bunching up protectively in front of the abused Eye. The whole mass
dropped into the pit and a moment later the big slab was snatched up by
several dozen tentacles and slammed into place, leaving a number of
@@ -45,6 +49,282 @@ thrashing limbs trapped around the edge.
[The Colour of Magic, by Terry Pratchett]
%e passage 2
# p. 8 (passage starts mid-paragraph)
%passage 3
[...] In the meantime, they could only speculate about the revealed
cosmos.
There was, for example, the theory that A'Tuin had come from nowhere and
would continue at a uniform crawl, or steady gait, into nowhere, for all
time. This theory was popular among academics.
An alternative, favoured by those of a religious persuasion, was that
A'Tuin was crawling from the Birthplace to the Time of Mating, as were
all the stars in the sky which were, obviously, also carried by giant
turtles. When they arrived they would briefly and passionately mate, for
the first and only time, and from that fiery union new turtles would be
born to carry a new pattern of worlds. This was known as the Big Bang
hypothesis.
[The Colour of Magic, by Terry Pratchett]
%e passage
# p. 13 (end of a long footnote; the initial obsession with 'eight' ended
# fairly quickly within the Discworld series)
%passage 4
[...]
There are, of course, eight days in a disc week and eight colours in its
light spectrum. Eight is a number of some considerable occult
significance on the disc and must never, ever, be spoken by a wizard.
Precisely why all the above should be so is not clear, but goes some way
to explain why, on the disc, the Gods are not so much worshipped as blamed.
[The Colour of Magic, by Terry Pratchett]
%e passage
# p. 38 (first speaker is Rincewind, second is a pre-Vetinari Patrician)
%passage 5
"I assure you the thought never even crossed my mind, lord."
"Indeed? Then if I were you I'd sue my face for slander."
[The Colour of Magic, by Terry Pratchett]
%e passage
# p. 41 (title of 5th book is "Sourcery" but it's spelled "sorcery" here;
# 'organising': British spelling)
%passage 6
All the heroes of the Circle Sea passed through the gates of Ankh-Morpork
sooner or later. Most of them were from the barbaric tribes nearer the
frozen Hub, which had a sort of export trade in heroes. Almost all of
them had crude magic swords, whose unsuppressed harmonics on the astral
plane played hell with any delicate experiments in applied sorcery for
miles around, but Rincewind didn't object to them on that score. He knew
himself to be a magical dropout, so it didn't bother him that the mere
appearance of a hero at the city gates was enough to cause retorts to
explode and demons to materialize all through the Magical Quarter. No,
what he didn't like about heroes was that they were usually suicidally
gloomy when sober and homicidally insane when drunk. There were too many
of them, too. Some of the most notable questing grounds were a veritable
hubbub in the season. There was talk of organising a rota.
[The Colour of Magic, by Terry Pratchett]
%e passage
# pp. 82-83 (passage starts mid-paragraph;
# pronouns for deities are not capitalized;
# Bravd and the Weasel, obviously a parody of Fritz Leiber's
# Fafhrd and the Gray Mouser, appear at the beginning of the 1st
# of 4 stories and then are left behind, never to be seen again;
# "wenegrade wiffard" is Rincewind and "fome fort of clerk" is
# Twoflower the tourist; the seemingly abrupt end of the passage
# is the end of the 2nd of the 4 stories that make up the book;
# 'centre': British spelling; 'billion': British usage gives it a
# value of 'million millions', equivalent to American 'trillion';
# the second paragraph of this passage is the data.base quote
# for "blind io" and the second half of the passage is the
# data.base quote for "*lady" and "offler")
%passage 7
[...] The disc gods themselves, despite the splendor of the world below
them, are seldom satisfied. It is embarrassing to know that one is a god
of a world that only exists because every improbability curve must have
its far end; especially when one can peer into other dimensions at worlds
whose Creators had more mechanical aptitude than imagination. No wonder,
then, that the disc gods spend more time bickering than in omnicognizance.
On this particular day Blind Io, by dint of constant vigilance the chief
of the gods, sat with his chin on his hand and looked at the gaming board
on the red marble table in front of him. Blind Io had got his name
because, where his eye sockets should have been, there were nothing but
two areas of blank skin. His eyes, of which he had an impressively large
number, led a semi-independent life of their own. Several were currently
hovering above the table.
The gaming board was a carefully-carved map of the disc world, overprinted
with squares. A number of beautifully modelled playing pieces were now
occupying some of the squares. A human onlooker would, for example, have
recognized in two of them the likenesses of Bravd and the Weasel. Others
represented yet more heroes and champions, of which the disc had a more
than adequate supply.
Still in the game were Io, Offler the Crocodile God, Zephyrus the god of
slight breezes, Fate, and the Lady. There was an air of concentration
around the board now that the lesser players had been removed from the
Game. Chance had been an early casualty, running her hero into a full
house of armed gnolls (the result of a lucky throw by Offler) and shortly
afterwards Night had cashed his chips, pleading an appointment with
Destiny. Several minor deities had drifted up and were kibitzing over
the shoulders of the players.
Side bets were made that the Lady would be the next to leave the board.
Her last champion of any standing was now a pinch of potash in the ruins
of still-smoking Ankh-Morpork, and there were hardly any pieces that she
could promote to first rank.
Blind Io took up the dice-box, which was a skull whose various orifices
had been stoppered with rubies, and with several of his eyes on the Lady
he rolled three fives.
She smiled. This was the nature of the Lady's eyes: they were bright
green, lacking iris or pupil, and they glowed from within.
The room was silent as she scrabbled in her box of pieces and, from the
very bottom, produced a couple that she set down on the board with two
decisive clicks. The rest of the players, as one God, craned forward to
peer at them.
"A wenegrade wiffard and fome fort of clerk," said Offler the Crocodile
God, hindered as usual by his tusks. "Well, weally!" With one claw he
pushed a pile of bone-white tokens into the centre of the table.
The Lady nodded slightly. She picked up the dice-cup and held it as steady
as a rock, yet all the gods could hear the three cubes rattling about
inside. And then she sent them bouncing across the table.
A six. A three. A five.
Something was happening to the five, however. Battered by the chance
collision of several billion molecules, the die flipped onto a point, spun
gently and came down a seven.
Blind Io picked up the cube and counted the sides.
"Come /on/," he said wearily. "Play fair."
[The Colour of Magic, by Terry Pratchett]
%e passage
# p. 84 (Ankh-Morpork was burned soon after Twoflower introduced the concept
# of fire insurance; a longer version of this passage is the data.base
# quote for "tourist")
%passage 8
Picturesque. That was a new word to Rincewind the wizard (B. Mgc.,
Unseen University [failed]). It was one of a number he had picked up
since leaving the charred ruins of Ankh-Morpork. Quaint was another one.
Picturesque meant--he decided after careful observation of the scenery
that inspired Twoflower to use the word--that the landscape was horribly
precipitous. Quaint, when used to describe the occasional village through
which they passed, meant fever-ridden and tumbledown.
Twoflower was a tourist, the first ever seen on the discworld. Tourist,
Rincewind decided, meant "idiot."
[The Colour of Magic, by Terry Pratchett]
%e passage
# p. 85 ('memorising': British spelling)
%passage 9
Currently Twoflower was showing a great interest in the theory and practice
of magic.
"It all seems, well, rather useless to me," he said. "I always thought
that, you know, a wizard just said the words and that was that. Not all
this tedious memorising."
Rincewind agreed moodily. He tried to explain that magic had indeed once
been wild and lawless, but had been tamed back in the mists of time by the
Olden Ones, who had bound it to obey among other things the Law of
Conservation of Reality; this demanded that the effort needed to achieve
a goal should be the same regardless of the means used. In practical
terms, this meant that, say, creating the illusion of a glass of wine was
relatively easy, since it involved merely the subtle shifting of light
patterns. On the other hand, lifting a genuine wineglass a few feet in
the air by sheer mental energy required several hours of systematic
preparation if the wizard wished to prevent the simple principle of
leverage flicking his brain out through his ears.
He went on to add that some of the ancient magic could still be found in
its raw state, recognizable--to the initiated--by the eightfold shape it
made in the crystalline structure of space-time. There was the metal
octiron, for example, and the gas octogen. Both radiated dangerous
amounts of raw enchantment.
[The Colour of Magic, by Terry Pratchett]
%e passage
# p. 166 ('Lio!rt' with embedded exclamation point is correct; book's text
# is missing the opening quote before ["]You arrogant barbarian--")
%passage 10
"I challange you," said Hrun, glaring at the brothers, "both at once."
Lio!rt and Liartes exchanged looks.
"You'll fight us both together?" said Liartes, a tall, wiry man with long
black hair.
"Yah."
"That's pretty uneven odds, isn't it?"
"Yah. I outnumber you one to two."
Lio!rt scowled. "You arrogant barbarian--"
"That just about does it!" growled Hrun. "I'll--"
The Loremaster put out a blue-veined hand to restrain him.
"It is forebidden to fight on the Killing Ground," he said, and paused
while he considered the sense of this. "You know what I mean, anyway," he
hazarded, giving up, and added, "As the challanged parties my lords Lio!rt
and Liartes have choice of weapons."
"Dragons," they said together. Liessa snorted.
"Dragons can be used offensively, therefore they are weapons," said Lio!rt
firmly. "If you disagree we can fight over it."
"Yah," said his brother, nodding at Hrun.
[The Colour of Magic, by Terry Pratchett]
%e passage
# p. 196
%passage 11
Some pirates achieved immortality by great deeds of cruelty or derring-do.
Some achieved immortality by amassing great wealth. But the captain had
long ago decided that he would, on the whole, prefer to achieve immortality
by not dying.
[The Colour of Magic, by Terry Pratchett]
%e passage
# p. 201 (entire paragraph is enclosed within parentheses)
%passage 12
Plants on the disc, while including the categories known commonly as
/annuals/, which were sown this year to come up later this year,
/biennials/, sown this year to grow next year, and /perennials/, sown this
year to grow until further notice, also included a few rare /re-annuals/
which, because of an unusual four-dimensional twist in their genes, could
be planted this year to come up /last year/. The /vul/ nut vine was
particularly exceptional in that it could flourish as many as eight years
prior to its seed actually being sown. /Vul/ nut wine was reputed to give
certain drinkers an insight into the future which was, from the nut's
point of view, the past. Strange but true.
[The Colour of Magic, by Terry Pratchett]
%e passage
# p. 217 (Rincewind and Twoflower are slated to become ritual sacrifices)
%passage 13
"I hope you're not proposing to enslave us," said Twoflower.
Marchesa looked genuinely shocked. "Certainly not! Whatever could
have given you that idea? Your lives in Krull will be rich, full and
comfortable--"
"Oh, good," said Rincewind.
"--just not very long."
[The Colour of Magic, by Terry Pratchett]
%e passage
# p. 228-229 (passage starts mid-paragraph)
%passage 14
[...] She was the Goddess Who Must Not Be Named; those who sought her
never found her, yet she was known to come to the aid of those in greatest
need. And, then again, sometimes she didn't. She was like that. She
didn't like the clicking of rosaries, but was attracted to the sound of
dice. No man knew what She looked like, although there were many times
when a man who was gambling his life on the turn of the cards would pick
up the hand he had been dealt and stare Her full in the face. Of course,
sometimes he didn't. Among all the gods she was at one and the same time
the most courted and the most cursed.
[The Colour of Magic, by Terry Pratchett]
%e passage
%e title
#
#
@@ -5717,7 +5997,7 @@ IF YOU ASK ME, said Death, NOBODY COULD DO ANY BETTER THAN THAT...
# Used for interaction with Death.
#
%section Death
%title Death Quotes (10)
%title Death Quotes (13)
%passage 1
WHERE THE FIRST PRIMAL CELL WAS, THERE WAS I ALSO. WHERE MAN IS, THERE AM I. WHEN THE LAST LIFE CRAWLS UNDER FREEZING STARS, THERE WILL I BE.
%e passage
@@ -5757,5 +6037,16 @@ THERE IS ALWAYS TIME FOR ANOTHER LAST MINUTE.
MUSTARD IS ALWAYS TRICKY.
%passage 10
PICKLES OF ALL SORTS DON'T SEEM TO MAKE IT. I'M SORRY.
# The Colour of Magic, p. 68 (Signet edition)
%passage 11
IT WON'T HURT A BIT.
# p. 177
%passage 12
SHALL WE GO?
# p. 251
%passage 13
I HAVE COME FOR THEE.
%e title
%e section
#
#eof

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@@ -109,7 +109,7 @@ wizard mode #wizintrinsic
reading non-cursed scroll of enchant weapon uncurses welded tin opener
if hero has no jumping ability but knows the jumping spell, the #jump command
will attempt to cast the spell
additional tribute passages for Snuff and for Raising Steam
additional tribute passages for The Colour of Magic, Snuff, and Raising Steam
Platform- and/or Interface-Specific New Features