Unify mfndpos monster movement flags
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@@ -934,17 +934,7 @@ int after; /* this is extra fast monster movement */
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if (appr == -2)
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return 0;
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allowflags = ALLOW_M | ALLOW_TRAPS | ALLOW_SSM | ALLOW_SANCT;
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if (passes_walls(mtmp->data))
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allowflags |= (ALLOW_ROCK | ALLOW_WALL);
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if (passes_bars(mtmp->data))
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allowflags |= ALLOW_BARS;
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if (throws_rocks(mtmp->data))
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allowflags |= ALLOW_ROCK;
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if (is_displacer(mtmp->data))
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allowflags |= ALLOW_MDISP;
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if (Conflict && !resist(mtmp, RING_CLASS, 0, 0)) {
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allowflags |= ALLOW_U;
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if (!has_edog) {
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/* Guardian angel refuses to be conflicted; rather,
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* it disappears, angrily, and sends in some nasties
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@@ -960,18 +950,7 @@ int after; /* this is extra fast monster movement */
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You("get released!");
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}
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#endif
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if (!nohands(mtmp->data) && !verysmall(mtmp->data)) {
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allowflags |= OPENDOOR;
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if (monhaskey(mtmp, TRUE))
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allowflags |= UNLOCKDOOR;
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/* note: the Wizard and Riders can unlock doors without a key;
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they won't use that ability if someone manages to tame them */
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}
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if (is_giant(mtmp->data))
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allowflags |= BUSTDOOR;
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if (tunnels(mtmp->data)
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&& !Is_rogue_level(&u.uz)) /* same restriction as m_move() */
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allowflags |= ALLOW_DIG;
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allowflags = mon_allowflags(mtmp);
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cnt = mfndpos(mtmp, poss, info, allowflags);
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/* Normally dogs don't step on cursed items, but if they have no
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