Fix another wall_angle problem

Secret doors also need the correct wall_angle.
This commit is contained in:
Pasi Kallinen
2024-02-02 18:41:41 +02:00
parent 899cca50ef
commit fc0b61be60

View File

@@ -2092,7 +2092,7 @@ reveal_terrain_getglyph(
*/
save_spot = levl[x][y];
levl[x][y].typ = gl.lastseentyp[x][y];
if (IS_WALL(levl[x][y].typ))
if (IS_WALL(levl[x][y].typ) || levl[x][y].typ == SDOOR)
xy_set_wall_state(x, y); /* levl[x][y].wall_info */
glyph = back_to_glyph(x, y);
levl[x][y] = save_spot;