Fix another wall_angle problem
Secret doors also need the correct wall_angle.
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@@ -2092,7 +2092,7 @@ reveal_terrain_getglyph(
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*/
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save_spot = levl[x][y];
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levl[x][y].typ = gl.lastseentyp[x][y];
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if (IS_WALL(levl[x][y].typ))
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if (IS_WALL(levl[x][y].typ) || levl[x][y].typ == SDOOR)
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xy_set_wall_state(x, y); /* levl[x][y].wall_info */
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glyph = back_to_glyph(x, y);
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levl[x][y] = save_spot;
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