string constants

<Someone> wrote:
> Linux, Redhat 7.1 nethack 3.4.0
>
>Please see attached patch file.
>
>I'm attempting to move more stuff into the "read-only" area, in
>preparation for a port to another OS.
This commit is contained in:
nethack.allison
2002-08-20 08:05:20 +00:00
parent ab63d7830e
commit fc319a4be0
27 changed files with 128 additions and 128 deletions
+1 -1
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@@ -337,7 +337,7 @@ E struct tc_gbl_data { /* also declared in tcap.h */
#endif #endif
/* xxxexplain[] is in drawing.c */ /* xxxexplain[] is in drawing.c */
E const char *monexplain[], *invisexplain, *objexplain[], *oclass_names[]; E const char * const monexplain[], invisexplain[], * const objexplain[], * const oclass_names[];
/* Some systems want to use full pathnames for some subsets of file names, /* Some systems want to use full pathnames for some subsets of file names,
* rather than assuming that they're all in the current directory. This * rather than assuming that they're all in the current directory. This
+1 -1
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@@ -2190,7 +2190,7 @@ E int FDECL(weapon_type, (struct obj *));
E int NDECL(uwep_skill_type); E int NDECL(uwep_skill_type);
E int FDECL(weapon_hit_bonus, (struct obj *)); E int FDECL(weapon_hit_bonus, (struct obj *));
E int FDECL(weapon_dam_bonus, (struct obj *)); E int FDECL(weapon_dam_bonus, (struct obj *));
E void FDECL(skill_init, (struct def_skill *)); E void FDECL(skill_init, (const struct def_skill *));
/* ### were.c ### */ /* ### were.c ### */
+1 -1
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@@ -31,7 +31,7 @@ struct shclass {
int iprob; /* probability of an item type */ int iprob; /* probability of an item type */
int itype; /* item type: if >=0 a class, if < 0 a specific item */ int itype; /* item type: if >=0 a class, if < 0 a specific item */
} iprobs[5]; } iprobs[5];
const char **shknms; /* list of shopkeeper names for this type */ const char * const *shknms; /* list of shopkeeper names for this type */
}; };
extern NEARDATA struct mkroom rooms[(MAXNROFROOMS+1)*2]; extern NEARDATA struct mkroom rooms[(MAXNROFROOMS+1)*2];
+8 -8
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@@ -46,7 +46,7 @@ STATIC_DCL void FDECL(add_class, (char *, CHAR_P));
void FDECL( amii_speaker, ( struct obj *, char *, int ) ); void FDECL( amii_speaker, ( struct obj *, char *, int ) );
#endif #endif
static char no_elbow_room[] = "don't have enough elbow-room to maneuver."; static const char no_elbow_room[] = "don't have enough elbow-room to maneuver.";
#ifdef TOURIST #ifdef TOURIST
STATIC_OVL int STATIC_OVL int
@@ -192,7 +192,7 @@ int rx, ry, *resp;
return FALSE; return FALSE;
} }
static char hollow_str[] = "a hollow sound. This must be a secret %s!"; static const char hollow_str[] = "a hollow sound. This must be a secret %s!";
/* Strictly speaking it makes no sense for usage of a stethoscope to /* Strictly speaking it makes no sense for usage of a stethoscope to
not take any time; however, unless it did, the stethoscope would be not take any time; however, unless it did, the stethoscope would be
@@ -291,7 +291,7 @@ use_stethoscope(obj)
return res; return res;
} }
static char whistle_str[] = "produce a %s whistling sound."; static const char whistle_str[] = "produce a %s whistling sound.";
STATIC_OVL void STATIC_OVL void
use_whistle(obj) use_whistle(obj)
@@ -617,7 +617,7 @@ struct obj *obj;
#define WEAK 3 /* from eat.c */ #define WEAK 3 /* from eat.c */
static char look_str[] = "look %s."; static const char look_str[] = "look %s.";
STATIC_OVL int STATIC_OVL int
use_mirror(obj) use_mirror(obj)
@@ -1839,7 +1839,7 @@ struct obj *tstone;
const char *streak_color; const char *streak_color;
char stonebuf[QBUFSZ]; char stonebuf[QBUFSZ];
static const char scritch[] = "\"scritch, scritch\""; static const char scritch[] = "\"scritch, scritch\"";
static char allowall[3] = { COIN_CLASS, ALL_CLASSES, 0 }; static const char allowall[3] = { COIN_CLASS, ALL_CLASSES, 0 };
#ifndef GOLDOBJ #ifndef GOLDOBJ
struct obj goldobj; struct obj goldobj;
#endif #endif
@@ -2317,9 +2317,9 @@ struct obj *obj;
static const char static const char
*not_enough_room = "There's not enough room here to use that.", not_enough_room[] = "There's not enough room here to use that.",
*where_to_hit = "Where do you want to hit?", where_to_hit[] = "Where do you want to hit?",
*cant_see_spot = "won't hit anything if you can't see that spot."; cant_see_spot[] = "won't hit anything if you can't see that spot.";
/* Distance attacks by pole-weapons */ /* Distance attacks by pole-weapons */
STATIC_OVL int STATIC_OVL int
+2 -2
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@@ -876,7 +876,7 @@ int dieroll; /* needed for Magicbane and vorpal blades */
} }
if (youdefend || mdef->mhp > 0) { /* ??? -dkh- */ if (youdefend || mdef->mhp > 0) { /* ??? -dkh- */
static const char *mb_verb[4] = static const char * const mb_verb[4] =
{"probe", "stun", "scare", "purge"}; {"probe", "stun", "scare", "purge"};
if (youattack || youdefend || vis) { if (youattack || youdefend || vis) {
@@ -987,7 +987,7 @@ int dieroll; /* needed for Magicbane and vorpal blades */
} }
} else if (otmp->oartifact == ART_VORPAL_BLADE && } else if (otmp->oartifact == ART_VORPAL_BLADE &&
(dieroll == 1 || mdef->data == &mons[PM_JABBERWOCK])) { (dieroll == 1 || mdef->data == &mons[PM_JABBERWOCK])) {
static const char *behead_msg[2] = { static const char * const behead_msg[2] = {
"%s beheads %s!", "%s beheads %s!",
"%s decapitates %s!" "%s decapitates %s!"
}; };
+2 -2
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@@ -13,10 +13,10 @@
/* part of the output on gain or loss of attribute */ /* part of the output on gain or loss of attribute */
static static
const char *plusattr[] = { const char * const plusattr[] = {
"strong", "smart", "wise", "agile", "tough", "charismatic" "strong", "smart", "wise", "agile", "tough", "charismatic"
}, },
*minusattr[] = { * const minusattr[] = {
"weak", "stupid", "foolish", "clumsy", "fragile", "repulsive" "weak", "stupid", "foolish", "clumsy", "fragile", "repulsive"
}; };
+1 -1
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@@ -7,7 +7,7 @@
#ifdef OVL0 #ifdef OVL0
extern const char *hu_stat[]; /* defined in eat.c */ extern const char *hu_stat[]; /* defined in eat.c */
const char *enc_stat[] = { const char * const enc_stat[] = {
"", "",
"Burdened", "Burdened",
"Stressed", "Stressed",
+12 -12
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@@ -736,13 +736,13 @@ wiz_show_wmodes()
/* -enlightenment and conduct- */ /* -enlightenment and conduct- */
static winid en_win; static winid en_win;
static const char static const char
*You_ = "You ", You_[] = "You ",
*are = "are ", *were = "were ", are[] = "are ", were[] = "were ",
*have = "have ", *had = "had ", have[] = "have ", had[] = "had ",
*can = "can ", *could = "could "; can[] = "can ", could[] = "could ";
static const char static const char
*have_been = "have been ", have_been[] = "have been ",
*have_never = "have never ", *never = "never "; have_never[] = "have never ", never[] = "never ";
#define enl_msg(prefix,present,past,suffix) \ #define enl_msg(prefix,present,past,suffix) \
enlght_line(prefix, final ? past : present, suffix) enlght_line(prefix, final ? past : present, suffix)
@@ -776,7 +776,7 @@ int final; /* 0 => still in progress; 1 => over, survived; 2 => dead */
#ifdef ELBERETH #ifdef ELBERETH
if (u.uevent.uhand_of_elbereth) { if (u.uevent.uhand_of_elbereth) {
static const char *hofe_titles[3] = { static const char * const hofe_titles[3] = {
"the Hand of Elbereth", "the Hand of Elbereth",
"the Envoy of Balance", "the Envoy of Balance",
"the Glory of Arioch" "the Glory of Arioch"
@@ -1061,8 +1061,8 @@ minimal_enlightenment()
menu_item *selected; menu_item *selected;
anything any; anything any;
char buf[BUFSZ], buf2[BUFSZ]; char buf[BUFSZ], buf2[BUFSZ];
static char fmtstr[] = "%-15s: %-12s"; static const char fmtstr[] = "%-15s: %-12s";
static char deity_fmtstr[] = "%-17s%s"; static const char deity_fmtstr[] = "%-17s%s";
any.a_void = 0; any.a_void = 0;
buf[0] = buf2[0] = '\0'; buf[0] = buf2[0] = '\0';
@@ -1482,9 +1482,9 @@ add_debug_extended_commands()
} }
static const char *template = "%-18s %4ld %6ld"; static const char template[] = "%-18s %4ld %6ld";
static const char *count_str = " count bytes"; static const char count_str[] = " count bytes";
static const char *separator = "------------------ ----- ------"; static const char separator[] = "------------------ ----- ------";
STATIC_OVL void STATIC_OVL void
count_obj(chain, total_count, total_size, top, recurse) count_obj(chain, total_count, total_size, top, recurse)
+1 -1
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@@ -753,7 +753,7 @@ d_level *where;
else return "near you"; else return "near you";
} }
static struct { static const struct {
const char *what; const char *what;
d_level *where; d_level *where;
} level_detects[] = { } level_detects[] = {
+2 -2
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@@ -410,7 +410,7 @@ cleanup:
digging.level.dlevel = -1; digging.level.dlevel = -1;
return(0); return(0);
} else { /* not enough effort has been spent yet */ } else { /* not enough effort has been spent yet */
static const char *d_target[6] = { static const char *const d_target[6] = {
"", "rock", "statue", "boulder", "door", "tree" "", "rock", "statue", "boulder", "door", "tree"
}; };
int dig_target = dig_typ(uwep, dpx, dpy); int dig_target = dig_typ(uwep, dpx, dpy);
@@ -923,7 +923,7 @@ struct obj *obj;
You("swing your %s through thin air.", You("swing your %s through thin air.",
aobjnam(obj, (char *)0)); aobjnam(obj, (char *)0));
} else { } else {
static const char *d_action[6] = { static const char * const d_action[6] = {
"swinging", "swinging",
"digging", "digging",
"chipping the statue", "chipping the statue",
+1 -1
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@@ -1857,7 +1857,7 @@ STATIC_OVL void
t_warn(lev) t_warn(lev)
struct rm *lev; struct rm *lev;
{ {
static const char *warn_str = "wall_angle: %s: case %d: seenv = 0x%x"; static const char warn_str[] = "wall_angle: %s: case %d: seenv = 0x%x";
const char *wname; const char *wname;
if (lev->typ == TUWALL) wname = "tuwall"; if (lev->typ == TUWALL) wname = "tuwall";
+2 -2
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@@ -1233,13 +1233,13 @@ boolean at_stairs, falling, portal;
} }
if (familiar) { if (familiar) {
static const char *fam_msgs[4] = { static const char * const fam_msgs[4] = {
"You have a sense of deja vu.", "You have a sense of deja vu.",
"You feel like you've been here before.", "You feel like you've been here before.",
"This place %s familiar...", "This place %s familiar...",
0 /* no message */ 0 /* no message */
}; };
static const char *halu_fam_msgs[4] = { static const char * const halu_fam_msgs[4] = {
"Whoa! Everything %s different.", "Whoa! Everything %s different.",
"You are surrounded by twisty little passages, all alike.", "You are surrounded by twisty little passages, all alike.",
"Gee, this %s like uncle Conan's place...", "Gee, this %s like uncle Conan's place...",
+5 -5
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@@ -49,7 +49,7 @@ const char *goal;
int cx, cy, i, c; int cx, cy, i, c;
int sidx, tx, ty; int sidx, tx, ty;
boolean msg_given = TRUE; /* clear message window by default */ boolean msg_given = TRUE; /* clear message window by default */
static const char *pick_chars = ".,;:"; static const char pick_chars[] = ".,;:";
const char *cp; const char *cp;
const char *sdp; const char *sdp;
if(iflags.num_pad) sdp = ndir; else sdp = sdir; /* DICE workaround */ if(iflags.num_pad) sdp = ndir; else sdp = sdir; /* DICE workaround */
@@ -525,7 +525,7 @@ register struct obj *obj;
#endif /*OVLB*/ #endif /*OVLB*/
#ifdef OVL0 #ifdef OVL0
static const char *ghostnames[] = { static const char * const ghostnames[] = {
/* these names should have length < PL_NSIZ */ /* these names should have length < PL_NSIZ */
/* Capitalize the names for aesthetics -dgk */ /* Capitalize the names for aesthetics -dgk */
"Adri", "Andries", "Andreas", "Bert", "David", "Dirk", "Emile", "Adri", "Andries", "Andreas", "Bert", "David", "Dirk", "Emile",
@@ -871,7 +871,7 @@ char *outbuf;
return outbuf; return outbuf;
} }
static const char *bogusmons[] = { static const char * const bogusmons[] = {
"jumbo shrimp", "giant pigmy", "gnu", "killer penguin", "jumbo shrimp", "giant pigmy", "gnu", "killer penguin",
"giant cockroach", "giant slug", "maggot", "pterodactyl", "giant cockroach", "giant slug", "maggot", "pterodactyl",
"tyrannosaurus rex", "basilisk", "beholder", "nightmare", "tyrannosaurus rex", "basilisk", "beholder", "nightmare",
@@ -968,7 +968,7 @@ roguename() /* Name of a Rogue player */
#ifdef OVL2 #ifdef OVL2
static NEARDATA const char *hcolors[] = { static NEARDATA const char * const hcolors[] = {
"ultraviolet", "infrared", "bluish-orange", "ultraviolet", "infrared", "bluish-orange",
"reddish-green", "dark white", "light black", "sky blue-pink", "reddish-green", "dark white", "light black", "sky blue-pink",
"salty", "sweet", "sour", "bitter", "salty", "sweet", "sour", "bitter",
@@ -991,7 +991,7 @@ const char *colorpref;
/* Aliases for road-runner nemesis /* Aliases for road-runner nemesis
* See also http://www.geocities.com/EnchantedForest/1141/latin.html * See also http://www.geocities.com/EnchantedForest/1141/latin.html
*/ */
static const char *coynames[] = { static const char * const coynames[] = {
"Carnivorous Vulgaris","Road-Runnerus Digestus", "Carnivorous Vulgaris","Road-Runnerus Digestus",
"Eatibus Anythingus" ,"Famishus-Famishus", "Eatibus Anythingus" ,"Famishus-Famishus",
"Eatibus Almost Anythingus","Eatius Birdius", "Eatibus Almost Anythingus","Eatius Birdius",
+12 -12
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@@ -17,20 +17,20 @@ static boolean cancelled_don = FALSE;
static NEARDATA const char see_yourself[] = "see yourself"; static NEARDATA const char see_yourself[] = "see yourself";
static NEARDATA const char unknown_type[] = "Unknown type of %s (%d)"; static NEARDATA const char unknown_type[] = "Unknown type of %s (%d)";
static NEARDATA const char *c_armor = "armor", static NEARDATA const char c_armor[] = "armor",
*c_suit = "suit", c_suit[] = "suit",
#ifdef TOURIST #ifdef TOURIST
*c_shirt = "shirt", c_shirt[] = "shirt",
#endif #endif
*c_cloak = "cloak", c_cloak[] = "cloak",
*c_gloves = "gloves", c_gloves[] = "gloves",
*c_boots = "boots", c_boots[] = "boots",
*c_helmet = "helmet", c_helmet[] = "helmet",
*c_shield = "shield", c_shield[] = "shield",
*c_weapon = "weapon", c_weapon[] = "weapon",
*c_sword = "sword", c_sword[] = "sword",
*c_axe = "axe", c_axe[] = "axe",
*c_that_ = "that"; c_that_[] = "that";
static NEARDATA const long takeoff_order[] = { WORN_BLINDF, W_WEP, static NEARDATA const long takeoff_order[] = { WORN_BLINDF, W_WEP,
WORN_SHIELD, WORN_GLOVES, LEFT_RING, RIGHT_RING, WORN_CLOAK, WORN_SHIELD, WORN_GLOVES, LEFT_RING, RIGHT_RING, WORN_CLOAK,
+4 -4
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@@ -46,10 +46,10 @@ const char def_oc_syms[MAXOCLASSES] = {
VENOM_SYM VENOM_SYM
}; };
const char *invisexplain = "remembered, unseen, creature"; const char invisexplain[] = "remembered, unseen, creature";
/* Object descriptions. Used in do_look(). */ /* Object descriptions. Used in do_look(). */
const char *objexplain[] = { /* these match def_oc_syms, above */ const char * const objexplain[] = { /* these match def_oc_syms, above */
/* 0*/ 0, /* 0*/ 0,
"strange object", "strange object",
"weapon", "weapon",
@@ -71,7 +71,7 @@ const char *objexplain[] = { /* these match def_oc_syms, above */
}; };
/* Object class names. Used in object_detect(). */ /* Object class names. Used in object_detect(). */
const char *oclass_names[] = { const char * const oclass_names[] = {
/* 0*/ 0, /* 0*/ 0,
"illegal objects", "illegal objects",
"weapons", "weapons",
@@ -161,7 +161,7 @@ const char def_monsyms[MAXMCLASSES] = {
* for blessed genocide, so no text should wholly contain any later * for blessed genocide, so no text should wholly contain any later
* text. They should also always contain obvious names (eg. cat/feline). * text. They should also always contain obvious names (eg. cat/feline).
*/ */
const char *monexplain[MAXMCLASSES] = { const char * const monexplain[MAXMCLASSES] = {
0, 0,
"ant or other insect", "blob", "cockatrice", "ant or other insect", "blob", "cockatrice",
"dog or other canine", "eye or sphere", "cat or other feline", "dog or other canine", "eye or sphere", "cat or other feline",
+12 -12
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@@ -13,10 +13,10 @@ extern const struct shclass shtypes[];
#else #else
STATIC_DCL void FDECL(mkshobj_at, (const struct shclass *,int,int)); STATIC_DCL void FDECL(mkshobj_at, (const struct shclass *,int,int));
STATIC_DCL void FDECL(nameshk, (struct monst *,const char **)); STATIC_DCL void FDECL(nameshk, (struct monst *,const char * const *));
STATIC_DCL int FDECL(shkinit, (const struct shclass *,struct mkroom *)); STATIC_DCL int FDECL(shkinit, (const struct shclass *,struct mkroom *));
static const char *shkliquors[] = { static const char * const shkliquors[] = {
/* Ukraine */ /* Ukraine */
"Njezjin", "Tsjernigof", "Gomel", "Ossipewsk", "Gorlowka", "Njezjin", "Tsjernigof", "Gomel", "Ossipewsk", "Gorlowka",
/* N. Russia */ /* N. Russia */
@@ -31,7 +31,7 @@ static const char *shkliquors[] = {
0 0
}; };
static const char *shkbooks[] = { static const char * const shkbooks[] = {
/* Eire */ /* Eire */
"Skibbereen", "Kanturk", "Rath Luirc", "Ennistymon", "Lahinch", "Skibbereen", "Kanturk", "Rath Luirc", "Ennistymon", "Lahinch",
"Kinnegad", "Lugnaquillia", "Enniscorthy", "Gweebarra", "Kinnegad", "Lugnaquillia", "Enniscorthy", "Gweebarra",
@@ -42,7 +42,7 @@ static const char *shkbooks[] = {
0 0
}; };
static const char *shkarmors[] = { static const char * const shkarmors[] = {
/* Turquie */ /* Turquie */
"Demirci", "Kalecik", "Boyabai", "Yildizeli", "Gaziantep", "Demirci", "Kalecik", "Boyabai", "Yildizeli", "Gaziantep",
"Siirt", "Akhalataki", "Tirebolu", "Aksaray", "Ermenak", "Siirt", "Akhalataki", "Tirebolu", "Aksaray", "Ermenak",
@@ -53,7 +53,7 @@ static const char *shkarmors[] = {
0 0
}; };
static const char *shkwands[] = { static const char * const shkwands[] = {
/* Wales */ /* Wales */
"Yr Wyddgrug", "Trallwng", "Mallwyd", "Pontarfynach", "Yr Wyddgrug", "Trallwng", "Mallwyd", "Pontarfynach",
"Rhaeader", "Llandrindod", "Llanfair-ym-muallt", "Rhaeader", "Llandrindod", "Llanfair-ym-muallt",
@@ -67,7 +67,7 @@ static const char *shkwands[] = {
0 0
}; };
static const char *shkrings[] = { static const char * const shkrings[] = {
/* Hollandse familienamen */ /* Hollandse familienamen */
"Feyfer", "Flugi", "Gheel", "Havic", "Haynin", "Hoboken", "Feyfer", "Flugi", "Gheel", "Havic", "Haynin", "Hoboken",
"Imbyze", "Juyn", "Kinsky", "Massis", "Matray", "Moy", "Imbyze", "Juyn", "Kinsky", "Massis", "Matray", "Moy",
@@ -80,7 +80,7 @@ static const char *shkrings[] = {
0 0
}; };
static const char *shkfoods[] = { static const char * const shkfoods[] = {
/* Indonesia */ /* Indonesia */
"Djasinga", "Tjibarusa", "Tjiwidej", "Pengalengan", "Djasinga", "Tjibarusa", "Tjiwidej", "Pengalengan",
"Bandjar", "Parbalingga", "Bojolali", "Sarangan", "Bandjar", "Parbalingga", "Bojolali", "Sarangan",
@@ -92,7 +92,7 @@ static const char *shkfoods[] = {
0 0
}; };
static const char *shkweapons[] = { static const char * const shkweapons[] = {
/* Perigord */ /* Perigord */
"Voulgezac", "Rouffiac", "Lerignac", "Touverac", "Guizengeard", "Voulgezac", "Rouffiac", "Lerignac", "Touverac", "Guizengeard",
"Melac", "Neuvicq", "Vanzac", "Picq", "Urignac", "Corignac", "Melac", "Neuvicq", "Vanzac", "Picq", "Urignac", "Corignac",
@@ -103,7 +103,7 @@ static const char *shkweapons[] = {
0 0
}; };
static const char *shktools[] = { static const char * const shktools[] = {
/* Spmi */ /* Spmi */
"Ymla", "Eed-morra", "Cubask", "Nieb", "Bnowr Falr", "Telloc Cyaj", "Ymla", "Eed-morra", "Cubask", "Nieb", "Bnowr Falr", "Telloc Cyaj",
"Sperc", "Noskcirdneh", "Yawolloh", "Hyeghu", "Niskal", "Trahnil", "Sperc", "Noskcirdneh", "Yawolloh", "Hyeghu", "Niskal", "Trahnil",
@@ -134,7 +134,7 @@ static const char *shktools[] = {
0 0
}; };
static const char *shklight[] = { static const char * const shklight[] = {
/* Romania */ /* Romania */
"Zarnesti", "Slanic", "Nehoiasu", "Ludus", "Sighisoara", "Nisipitu", "Zarnesti", "Slanic", "Nehoiasu", "Ludus", "Sighisoara", "Nisipitu",
"Razboieni", "Bicaz", "Dorohoi", "Vaslui", "Fetesti", "Tirgu Neamt", "Razboieni", "Bicaz", "Dorohoi", "Vaslui", "Fetesti", "Tirgu Neamt",
@@ -146,7 +146,7 @@ static const char *shklight[] = {
0 0
}; };
static const char *shkgeneral[] = { static const char * const shkgeneral[] = {
/* Suriname */ /* Suriname */
"Hebiwerie", "Possogroenoe", "Asidonhopo", "Manlobbi", "Hebiwerie", "Possogroenoe", "Asidonhopo", "Manlobbi",
"Adjama", "Pakka Pakka", "Kabalebo", "Wonotobo", "Adjama", "Pakka Pakka", "Kabalebo", "Wonotobo",
@@ -271,7 +271,7 @@ int sx, sy;
STATIC_OVL void STATIC_OVL void
nameshk(shk, nlp) nameshk(shk, nlp)
struct monst *shk; struct monst *shk;
const char *nlp[]; const char * const nlp[];
{ {
int i, trycnt, names_avail; int i, trycnt, names_avail;
const char *shname = 0; const char *shname = 0;
+2 -2
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@@ -37,7 +37,7 @@ take_gold()
int int
dosit() dosit()
{ {
static const char *sit_message = "sit on the %s."; static const char sit_message[] = "sit on the %s.";
register struct trap *trap; register struct trap *trap;
register int typ = levl[u.ux][u.uy].typ; register int typ = levl[u.ux][u.uy].typ;
@@ -312,7 +312,7 @@ rndcurse() /* curse a few inventory items at random! */
int nobj = 0; int nobj = 0;
int cnt, onum; int cnt, onum;
struct obj *otmp; struct obj *otmp;
static const char *mal_aura = "feel a malignant aura surround %s."; static const char mal_aura[] = "feel a malignant aura surround %s.";
if (uwep && (uwep->oartifact == ART_MAGICBANE) && rn2(20)) { if (uwep && (uwep->oartifact == ART_MAGICBANE) && rn2(20)) {
You(mal_aura, "the magic-absorbing blade"); You(mal_aura, "the magic-absorbing blade");
+14 -14
View File
@@ -45,7 +45,7 @@ dosounds()
hallu = Hallucination ? 1 : 0; hallu = Hallucination ? 1 : 0;
if (level.flags.nfountains && !rn2(400)) { if (level.flags.nfountains && !rn2(400)) {
static const char *fountain_msg[4] = { static const char * const fountain_msg[4] = {
"bubbling water.", "bubbling water.",
"water falling on coins.", "water falling on coins.",
"the splashing of a naiad.", "the splashing of a naiad.",
@@ -55,7 +55,7 @@ dosounds()
} }
#ifdef SINK #ifdef SINK
if (level.flags.nsinks && !rn2(300)) { if (level.flags.nsinks && !rn2(300)) {
static const char *sink_msg[3] = { static const char * const sink_msg[3] = {
"a slow drip.", "a slow drip.",
"a gurgling noise.", "a gurgling noise.",
"dishes being washed!", "dishes being washed!",
@@ -64,7 +64,7 @@ dosounds()
} }
#endif #endif
if (level.flags.has_court && !rn2(200)) { if (level.flags.has_court && !rn2(200)) {
static const char *throne_msg[4] = { static const char * const throne_msg[4] = {
"the tones of courtly conversation.", "the tones of courtly conversation.",
"a sceptre pounded in judgment.", "a sceptre pounded in judgment.",
"Someone shouts \"Off with %s head!\"", "Someone shouts \"Off with %s head!\"",
@@ -86,7 +86,7 @@ dosounds()
} }
} }
if (level.flags.has_swamp && !rn2(200)) { if (level.flags.has_swamp && !rn2(200)) {
static const char *swamp_msg[3] = { static const char * const swamp_msg[3] = {
"hear mosquitoes!", "hear mosquitoes!",
"smell marsh gas!", /* so it's a smell...*/ "smell marsh gas!", /* so it's a smell...*/
"hear Donald Duck!", "hear Donald Duck!",
@@ -181,7 +181,7 @@ dosounds()
} }
} }
if (level.flags.has_barracks && !rn2(200)) { if (level.flags.has_barracks && !rn2(200)) {
static const char *barracks_msg[4] = { static const char * const barracks_msg[4] = {
"blades being honed.", "blades being honed.",
"loud snoring.", "loud snoring.",
"dice being thrown.", "dice being thrown.",
@@ -205,7 +205,7 @@ dosounds()
} }
} }
if (level.flags.has_zoo && !rn2(200)) { if (level.flags.has_zoo && !rn2(200)) {
static const char *zoo_msg[3] = { static const char * const zoo_msg[3] = {
"a sound reminiscent of an elephant stepping on a peanut.", "a sound reminiscent of an elephant stepping on a peanut.",
"a sound reminiscent of a seal barking.", "a sound reminiscent of a seal barking.",
"Doctor Doolittle!", "Doctor Doolittle!",
@@ -227,7 +227,7 @@ dosounds()
} }
if (tended_shop(sroom) && if (tended_shop(sroom) &&
!index(u.ushops, ROOM_INDEX(sroom) + ROOMOFFSET)) { !index(u.ushops, ROOM_INDEX(sroom) + ROOMOFFSET)) {
static const char *shop_msg[3] = { static const char * const shop_msg[3] = {
"someone cursing shoplifters.", "someone cursing shoplifters.",
"the chime of a cash register.", "the chime of a cash register.",
"Neiman and Marcus arguing!", "Neiman and Marcus arguing!",
@@ -243,7 +243,7 @@ dosounds()
break; break;
/* and don't produce silly effects when she's clearly visible */ /* and don't produce silly effects when she's clearly visible */
if (mtmp && (hallu || !canseemon(mtmp))) { if (mtmp && (hallu || !canseemon(mtmp))) {
static const char *ora_msg[5] = { static const char * const ora_msg[5] = {
"a strange wind.", /* Jupiter at Dodona */ "a strange wind.", /* Jupiter at Dodona */
"convulsive ravings.", /* Apollo at Delphi */ "convulsive ravings.", /* Apollo at Delphi */
"snoring snakes.", /* AEsculapius at Epidaurus */ "snoring snakes.", /* AEsculapius at Epidaurus */
@@ -259,7 +259,7 @@ dosounds()
#endif /* OVL0 */ #endif /* OVL0 */
#ifdef OVLB #ifdef OVLB
static const char *h_sounds[] = { static const char * const h_sounds[] = {
"beep", "boing", "sing", "belche", "creak", "cough", "rattle", "beep", "boing", "sing", "belche", "creak", "cough", "rattle",
"ululate", "pop", "jingle", "sniffle", "tinkle", "eep" "ululate", "pop", "jingle", "sniffle", "tinkle", "eep"
}; };
@@ -495,7 +495,7 @@ register struct monst *mtmp;
verbl_msg = "I only drink... potions."; verbl_msg = "I only drink... potions.";
} else { } else {
int vampindex; int vampindex;
static const char *vampmsg[] = { static const char * const vampmsg[] = {
/* These first two (0 and 1) are specially handled below */ /* These first two (0 and 1) are specially handled below */
"I vant to suck your %s!", "I vant to suck your %s!",
"I vill come after %s without regret!", "I vill come after %s without regret!",
@@ -623,7 +623,7 @@ register struct monst *mtmp;
break; break;
case MS_LAUGH: case MS_LAUGH:
{ {
static const char *laugh_msg[4] = { static const char * const laugh_msg[4] = {
"giggles.", "chuckles.", "snickers.", "laughs.", "giggles.", "chuckles.", "snickers.", "laughs.",
}; };
pline_msg = laugh_msg[rn2(4)]; pline_msg = laugh_msg[rn2(4)];
@@ -739,7 +739,7 @@ register struct monst *mtmp;
verbalize("Just the facts, %s.", verbalize("Just the facts, %s.",
flags.female ? "Ma'am" : "Sir"); flags.female ? "Ma'am" : "Sir");
else { else {
static const char *arrest_msg[3] = { static const char * const arrest_msg[3] = {
"Anything you say can be used against you.", "Anything you say can be used against you.",
"You're under arrest!", "You're under arrest!",
"Stop in the name of the Law!", "Stop in the name of the Law!",
@@ -787,11 +787,11 @@ register struct monst *mtmp;
break; break;
case MS_SOLDIER: case MS_SOLDIER:
{ {
static const char *soldier_foe_msg[3] = { static const char * const soldier_foe_msg[3] = {
"Resistance is useless!", "Resistance is useless!",
"You're dog meat!", "You're dog meat!",
"Surrender!", "Surrender!",
}, *soldier_pax_msg[3] = { }, * const soldier_pax_msg[3] = {
"What lousy pay we're getting here!", "What lousy pay we're getting here!",
"The food's not fit for Orcs!", "The food's not fit for Orcs!",
"My feet hurt, I've been on them all day!", "My feet hurt, I've been on them all day!",
+1 -1
View File
@@ -313,7 +313,7 @@ gotobj:
ostuck = (otmp->cursed && otmp->owornmask); ostuck = (otmp->cursed && otmp->owornmask);
if (ostuck || !can_carry(mtmp, otmp)) { if (ostuck || !can_carry(mtmp, otmp)) {
static const char *how[] = { "steal","snatch","grab","take" }; static const char * const how[] = { "steal","snatch","grab","take" };
cant_take: cant_take:
pline("%s tries to %s your %s but gives up.", pline("%s tries to %s your %s but gives up.",
Monnam(mtmp), how[rn2(SIZE(how))], Monnam(mtmp), how[rn2(SIZE(how))],
+6 -6
View File
@@ -17,7 +17,7 @@ STATIC_DCL void FDECL(cleanup_burn, (genericptr_t,long));
#ifdef OVLB #ifdef OVLB
/* He is being petrified - dialogue by inmet!tower */ /* He is being petrified - dialogue by inmet!tower */
static NEARDATA const char *stoned_texts[] = { static NEARDATA const char * const stoned_texts[] = {
"You are slowing down.", /* 5 */ "You are slowing down.", /* 5 */
"Your limbs are stiffening.", /* 4 */ "Your limbs are stiffening.", /* 4 */
"Your limbs have turned to stone.", /* 3 */ "Your limbs have turned to stone.", /* 3 */
@@ -40,7 +40,7 @@ stoned_dialogue()
} }
/* He is getting sicker and sicker prior to vomiting */ /* He is getting sicker and sicker prior to vomiting */
static NEARDATA const char *vomiting_texts[] = { static NEARDATA const char * const vomiting_texts[] = {
"are feeling mildly nauseous.", /* 14 */ "are feeling mildly nauseous.", /* 14 */
"feel slightly confused.", /* 11 */ "feel slightly confused.", /* 11 */
"can't seem to think straight.", /* 8 */ "can't seem to think straight.", /* 8 */
@@ -72,7 +72,7 @@ vomiting_dialogue()
exercise(A_CON, FALSE); exercise(A_CON, FALSE);
} }
static NEARDATA const char *choke_texts[] = { static NEARDATA const char * const choke_texts[] = {
"You find it hard to breathe.", "You find it hard to breathe.",
"You're gasping for air.", "You're gasping for air.",
"You can no longer breathe.", "You can no longer breathe.",
@@ -80,7 +80,7 @@ static NEARDATA const char *choke_texts[] = {
"You suffocate." "You suffocate."
}; };
static NEARDATA const char *choke_texts2[] = { static NEARDATA const char * const choke_texts2[] = {
"Your %s is becoming constricted.", "Your %s is becoming constricted.",
"Your blood is having trouble reaching your brain.", "Your blood is having trouble reaching your brain.",
"The pressure on your %s increases.", "The pressure on your %s increases.",
@@ -108,7 +108,7 @@ choke_dialogue()
exercise(A_STR, FALSE); exercise(A_STR, FALSE);
} }
static NEARDATA const char *slime_texts[] = { static NEARDATA const char * const slime_texts[] = {
"You are turning a little %s.", /* 5 */ "You are turning a little %s.", /* 5 */
"Your limbs are getting oozy.", /* 4 */ "Your limbs are getting oozy.", /* 4 */
"Your skin begins to peel away.", /* 3 */ "Your skin begins to peel away.", /* 3 */
@@ -1309,7 +1309,7 @@ typedef struct {
} ttable; } ttable;
/* table of timeout functions */ /* table of timeout functions */
static ttable timeout_funcs[NUM_TIME_FUNCS] = { static const ttable timeout_funcs[NUM_TIME_FUNCS] = {
TTAB(rot_organic, (timeout_proc)0, "rot_organic"), TTAB(rot_organic, (timeout_proc)0, "rot_organic"),
TTAB(rot_corpse, (timeout_proc)0, "rot_corpse"), TTAB(rot_corpse, (timeout_proc)0, "rot_corpse"),
TTAB(revive_mon, (timeout_proc)0, "revive_mon"), TTAB(revive_mon, (timeout_proc)0, "revive_mon"),
+7 -7
View File
@@ -76,7 +76,7 @@ STATIC_DCL void FDECL(nsb_unmung_line,(char*));
#endif #endif
/* must fit with end.c; used in rip.c */ /* must fit with end.c; used in rip.c */
NEARDATA const char *killed_by_prefix[] = { NEARDATA const char * const killed_by_prefix[] = {
"killed by ", "choked on ", "poisoned by ", "", "drowned in ", "killed by ", "choked on ", "poisoned by ", "", "drowned in ",
"burned by ", "dissolved in ", "crushed to death by ", "petrified by ", "burned by ", "dissolved in ", "crushed to death by ", "petrified by ",
"turned to slime by ", "killed by ", "", "", "", "", "" "turned to slime by ", "killed by ", "", "", "", "", ""
@@ -128,13 +128,13 @@ FILE *rfile;
struct toptenentry *tt; struct toptenentry *tt;
{ {
#ifdef NO_SCAN_BRACK /* Version_ Pts DgnLevs_ Hp___ Died__Born id */ #ifdef NO_SCAN_BRACK /* Version_ Pts DgnLevs_ Hp___ Died__Born id */
static const char *fmt = "%d %d %d %ld %d %d %d %d %d %d %ld %ld %d%*c"; static const char fmt[] = "%d %d %d %ld %d %d %d %d %d %d %ld %ld %d%*c";
static const char *fmt32 = "%c%c %s %s%*c"; static const char fmt32[] = "%c%c %s %s%*c";
static const char *fmt33 = "%s %s %s %s %s %s%*c"; static const char fmt33[] = "%s %s %s %s %s %s%*c";
#else #else
static const char *fmt = "%d.%d.%d %ld %d %d %d %d %d %d %ld %ld %d "; static const char fmt[] = "%d.%d.%d %ld %d %d %d %d %d %d %ld %ld %d ";
static const char *fmt32 = "%c%c %[^,],%[^\n]%*c"; static const char fmt32[] = "%c%c %[^,],%[^\n]%*c";
static const char *fmt33 = "%s %s %s %s %[^,],%[^\n]%*c"; static const char fmt33[] = "%s %s %s %s %[^,],%[^\n]%*c";
#endif #endif
#ifdef UPDATE_RECORD_IN_PLACE #ifdef UPDATE_RECORD_IN_PLACE
+7 -7
View File
@@ -38,11 +38,11 @@ STATIC_VAR const char * const blindgas[6];
#else #else
STATIC_VAR const char *a_your[2] = { "a", "your" }; STATIC_VAR const char * const a_your[2] = { "a", "your" };
STATIC_VAR const char *A_Your[2] = { "A", "Your" }; STATIC_VAR const char * const A_Your[2] = { "A", "Your" };
STATIC_VAR const char *the_your[2] = { "the", "your" }; STATIC_VAR const char * const the_your[2] = { "the", "your" };
STATIC_VAR const char tower_of_flame[] = "tower of flame"; STATIC_VAR const char tower_of_flame[] = "tower of flame";
STATIC_VAR const char *A_gush_of_water_hits = "A gush of water hits"; STATIC_VAR const char * const A_gush_of_water_hits = "A gush of water hits";
STATIC_VAR const char * const blindgas[6] = STATIC_VAR const char * const blindgas[6] =
{"humid", "odorless", "pungent", "chilling", "acrid", "biting"}; {"humid", "odorless", "pungent", "chilling", "acrid", "biting"};
@@ -120,8 +120,8 @@ int type;
boolean print; boolean print;
struct monst *victim; struct monst *victim;
{ {
static NEARDATA const char *action[] = { "smoulder", "rust", "rot", "corrode" }; static NEARDATA const char * const action[] = { "smoulder", "rust", "rot", "corrode" };
static NEARDATA const char *msg[] = { "burnt", "rusted", "rotten", "corroded" }; static NEARDATA const char * const msg[] = { "burnt", "rusted", "rotten", "corroded" };
boolean vulnerable = FALSE; boolean vulnerable = FALSE;
boolean grprot = FALSE; boolean grprot = FALSE;
boolean is_primary = TRUE; boolean is_primary = TRUE;
@@ -3668,7 +3668,7 @@ unconscious()
!strncmp(nomovemsg,"You are consci", 14)))); !strncmp(nomovemsg,"You are consci", 14))));
} }
static char lava_killer[] = "molten lava"; static const char lava_killer[] = "molten lava";
boolean boolean
lava_effects() lava_effects()
+14 -14
View File
@@ -251,7 +251,7 @@ static struct inv_sub { short race_pm, item_otyp, subs_otyp; } inv_subs[] = {
{ NON_PM, STRANGE_OBJECT, STRANGE_OBJECT } { NON_PM, STRANGE_OBJECT, STRANGE_OBJECT }
}; };
static struct def_skill Skill_A[] = { static const struct def_skill Skill_A[] = {
{ P_DAGGER, P_BASIC }, { P_KNIFE, P_BASIC }, { P_DAGGER, P_BASIC }, { P_KNIFE, P_BASIC },
{ P_PICK_AXE, P_EXPERT }, { P_SHORT_SWORD, P_BASIC }, { P_PICK_AXE, P_EXPERT }, { P_SHORT_SWORD, P_BASIC },
{ P_SCIMITAR, P_SKILLED }, { P_SABER, P_EXPERT }, { P_SCIMITAR, P_SKILLED }, { P_SABER, P_EXPERT },
@@ -269,7 +269,7 @@ static struct def_skill Skill_A[] = {
{ P_NONE, 0 } { P_NONE, 0 }
}; };
static struct def_skill Skill_B[] = { static const struct def_skill Skill_B[] = {
{ P_DAGGER, P_BASIC }, { P_AXE, P_EXPERT }, { P_DAGGER, P_BASIC }, { P_AXE, P_EXPERT },
{ P_PICK_AXE, P_EXPERT }, { P_SHORT_SWORD, P_BASIC }, { P_PICK_AXE, P_EXPERT }, { P_SHORT_SWORD, P_BASIC },
{ P_BROAD_SWORD, P_SKILLED }, { P_LONG_SWORD, P_SKILLED }, { P_BROAD_SWORD, P_SKILLED }, { P_LONG_SWORD, P_SKILLED },
@@ -288,7 +288,7 @@ static struct def_skill Skill_B[] = {
{ P_NONE, 0 } { P_NONE, 0 }
}; };
static struct def_skill Skill_C[] = { static const struct def_skill Skill_C[] = {
{ P_DAGGER, P_BASIC }, { P_KNIFE, P_SKILLED }, { P_DAGGER, P_BASIC }, { P_KNIFE, P_SKILLED },
{ P_AXE, P_SKILLED }, { P_PICK_AXE, P_BASIC }, { P_AXE, P_SKILLED }, { P_PICK_AXE, P_BASIC },
{ P_CLUB, P_EXPERT }, { P_MACE, P_EXPERT }, { P_CLUB, P_EXPERT }, { P_MACE, P_EXPERT },
@@ -303,7 +303,7 @@ static struct def_skill Skill_C[] = {
{ P_NONE, 0 } { P_NONE, 0 }
}; };
static struct def_skill Skill_H[] = { static const struct def_skill Skill_H[] = {
{ P_DAGGER, P_SKILLED }, { P_KNIFE, P_EXPERT }, { P_DAGGER, P_SKILLED }, { P_KNIFE, P_EXPERT },
{ P_SHORT_SWORD, P_SKILLED }, { P_SCIMITAR, P_BASIC }, { P_SHORT_SWORD, P_SKILLED }, { P_SCIMITAR, P_BASIC },
{ P_SABER, P_BASIC }, { P_CLUB, P_SKILLED }, { P_SABER, P_BASIC }, { P_CLUB, P_SKILLED },
@@ -317,7 +317,7 @@ static struct def_skill Skill_H[] = {
{ P_NONE, 0 } { P_NONE, 0 }
}; };
static struct def_skill Skill_K[] = { static const struct def_skill Skill_K[] = {
{ P_DAGGER, P_BASIC }, { P_KNIFE, P_BASIC }, { P_DAGGER, P_BASIC }, { P_KNIFE, P_BASIC },
{ P_AXE, P_SKILLED }, { P_PICK_AXE, P_BASIC }, { P_AXE, P_SKILLED }, { P_PICK_AXE, P_BASIC },
{ P_SHORT_SWORD, P_SKILLED }, { P_BROAD_SWORD, P_SKILLED }, { P_SHORT_SWORD, P_SKILLED }, { P_BROAD_SWORD, P_SKILLED },
@@ -339,7 +339,7 @@ static struct def_skill Skill_K[] = {
{ P_NONE, 0 } { P_NONE, 0 }
}; };
static struct def_skill Skill_Mon[] = { static const struct def_skill Skill_Mon[] = {
{ P_QUARTERSTAFF, P_BASIC }, { P_SPEAR, P_BASIC }, { P_QUARTERSTAFF, P_BASIC }, { P_SPEAR, P_BASIC },
{ P_JAVELIN, P_BASIC }, { P_CROSSBOW, P_BASIC }, { P_JAVELIN, P_BASIC }, { P_CROSSBOW, P_BASIC },
{ P_SHURIKEN, P_BASIC }, { P_SHURIKEN, P_BASIC },
@@ -351,7 +351,7 @@ static struct def_skill Skill_Mon[] = {
{ P_NONE, 0 } { P_NONE, 0 }
}; };
static struct def_skill Skill_P[] = { static const struct def_skill Skill_P[] = {
{ P_CLUB, P_EXPERT }, { P_MACE, P_EXPERT }, { P_CLUB, P_EXPERT }, { P_MACE, P_EXPERT },
{ P_MORNING_STAR, P_EXPERT }, { P_FLAIL, P_EXPERT }, { P_MORNING_STAR, P_EXPERT }, { P_FLAIL, P_EXPERT },
{ P_HAMMER, P_EXPERT }, { P_QUARTERSTAFF, P_EXPERT }, { P_HAMMER, P_EXPERT }, { P_QUARTERSTAFF, P_EXPERT },
@@ -367,7 +367,7 @@ static struct def_skill Skill_P[] = {
{ P_NONE, 0 } { P_NONE, 0 }
}; };
static struct def_skill Skill_R[] = { static const struct def_skill Skill_R[] = {
{ P_DAGGER, P_EXPERT }, { P_KNIFE, P_EXPERT }, { P_DAGGER, P_EXPERT }, { P_KNIFE, P_EXPERT },
{ P_SHORT_SWORD, P_EXPERT }, { P_BROAD_SWORD, P_SKILLED }, { P_SHORT_SWORD, P_EXPERT }, { P_BROAD_SWORD, P_SKILLED },
{ P_LONG_SWORD, P_SKILLED }, { P_TWO_HANDED_SWORD, P_BASIC }, { P_LONG_SWORD, P_SKILLED }, { P_TWO_HANDED_SWORD, P_BASIC },
@@ -387,7 +387,7 @@ static struct def_skill Skill_R[] = {
{ P_NONE, 0 } { P_NONE, 0 }
}; };
static struct def_skill Skill_Ran[] = { static const struct def_skill Skill_Ran[] = {
{ P_DAGGER, P_EXPERT }, { P_KNIFE, P_SKILLED }, { P_DAGGER, P_EXPERT }, { P_KNIFE, P_SKILLED },
{ P_AXE, P_SKILLED }, { P_PICK_AXE, P_BASIC }, { P_AXE, P_SKILLED }, { P_PICK_AXE, P_BASIC },
{ P_SHORT_SWORD, P_BASIC }, { P_MORNING_STAR, P_BASIC }, { P_SHORT_SWORD, P_BASIC }, { P_MORNING_STAR, P_BASIC },
@@ -408,7 +408,7 @@ static struct def_skill Skill_Ran[] = {
{ P_NONE, 0 } { P_NONE, 0 }
}; };
static struct def_skill Skill_S[] = { static const struct def_skill Skill_S[] = {
{ P_DAGGER, P_BASIC }, { P_KNIFE, P_SKILLED }, { P_DAGGER, P_BASIC }, { P_KNIFE, P_SKILLED },
{ P_SHORT_SWORD, P_EXPERT }, { P_BROAD_SWORD, P_SKILLED }, { P_SHORT_SWORD, P_EXPERT }, { P_BROAD_SWORD, P_SKILLED },
{ P_LONG_SWORD, P_EXPERT }, { P_TWO_HANDED_SWORD, P_EXPERT }, { P_LONG_SWORD, P_EXPERT }, { P_TWO_HANDED_SWORD, P_EXPERT },
@@ -427,7 +427,7 @@ static struct def_skill Skill_S[] = {
}; };
#ifdef TOURIST #ifdef TOURIST
static struct def_skill Skill_T[] = { static const struct def_skill Skill_T[] = {
{ P_DAGGER, P_EXPERT }, { P_KNIFE, P_SKILLED }, { P_DAGGER, P_EXPERT }, { P_KNIFE, P_SKILLED },
{ P_AXE, P_BASIC }, { P_PICK_AXE, P_BASIC }, { P_AXE, P_BASIC }, { P_PICK_AXE, P_BASIC },
{ P_SHORT_SWORD, P_EXPERT }, { P_BROAD_SWORD, P_BASIC }, { P_SHORT_SWORD, P_EXPERT }, { P_BROAD_SWORD, P_BASIC },
@@ -453,7 +453,7 @@ static struct def_skill Skill_T[] = {
}; };
#endif /* TOURIST */ #endif /* TOURIST */
static struct def_skill Skill_V[] = { static const struct def_skill Skill_V[] = {
{ P_DAGGER, P_EXPERT }, { P_AXE, P_EXPERT }, { P_DAGGER, P_EXPERT }, { P_AXE, P_EXPERT },
{ P_PICK_AXE, P_SKILLED }, { P_SHORT_SWORD, P_SKILLED }, { P_PICK_AXE, P_SKILLED }, { P_SHORT_SWORD, P_SKILLED },
{ P_BROAD_SWORD, P_SKILLED }, { P_LONG_SWORD, P_EXPERT }, { P_BROAD_SWORD, P_SKILLED }, { P_LONG_SWORD, P_EXPERT },
@@ -472,7 +472,7 @@ static struct def_skill Skill_V[] = {
{ P_NONE, 0 } { P_NONE, 0 }
}; };
static struct def_skill Skill_W[] = { static const struct def_skill Skill_W[] = {
{ P_DAGGER, P_EXPERT }, { P_KNIFE, P_SKILLED }, { P_DAGGER, P_EXPERT }, { P_KNIFE, P_SKILLED },
{ P_AXE, P_SKILLED }, { P_SHORT_SWORD, P_BASIC }, { P_AXE, P_SKILLED }, { P_SHORT_SWORD, P_BASIC },
{ P_CLUB, P_SKILLED }, { P_MACE, P_BASIC }, { P_CLUB, P_SKILLED }, { P_MACE, P_BASIC },
@@ -850,7 +850,7 @@ STATIC_OVL boolean
restricted_spell_discipline(otyp) restricted_spell_discipline(otyp)
int otyp; int otyp;
{ {
struct def_skill *skills; const struct def_skill *skills;
int this_skill = spell_skilltype(otyp); int this_skill = spell_skilltype(otyp);
switch (Role_switch) { switch (Role_switch) {
+1 -1
View File
@@ -112,7 +112,7 @@ void
store_version(fd) store_version(fd)
int fd; int fd;
{ {
static struct version_info version_data = { const static struct version_info version_data = {
VERSION_NUMBER, VERSION_FEATURES, VERSION_NUMBER, VERSION_FEATURES,
VERSION_SANITY1, VERSION_SANITY2 VERSION_SANITY1, VERSION_SANITY2
}; };
+5 -5
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@@ -56,7 +56,7 @@ STATIC_VAR NEARDATA const short skill_names_indices[P_NUM_SKILLS] = {
}; };
/* note: entry [0] isn't used */ /* note: entry [0] isn't used */
STATIC_VAR NEARDATA const char *odd_skill_names[] = { STATIC_VAR NEARDATA const char * const odd_skill_names[] = {
"no skill", "no skill",
"bare hands", /* use barehands_or_martial[] instead */ "bare hands", /* use barehands_or_martial[] instead */
"two weapon combat", "two weapon combat",
@@ -74,7 +74,7 @@ STATIC_VAR NEARDATA const char *odd_skill_names[] = {
"matter spells", "matter spells",
}; };
/* indexed vis `is_martial() */ /* indexed vis `is_martial() */
STATIC_VAR NEARDATA const char *barehands_or_martial[] = { STATIC_VAR NEARDATA const char * const barehands_or_martial[] = {
"bare handed combat", "martial arts" "bare handed combat", "martial arts"
}; };
@@ -472,7 +472,7 @@ register struct monst *mtmp;
} }
/* Weapons in order of preference */ /* Weapons in order of preference */
static NEARDATA short hwep[] = { static const NEARDATA short hwep[] = {
CORPSE, /* cockatrice corpse */ CORPSE, /* cockatrice corpse */
TSURUGI, RUNESWORD, DWARVISH_MATTOCK, TWO_HANDED_SWORD, BATTLE_AXE, TSURUGI, RUNESWORD, DWARVISH_MATTOCK, TWO_HANDED_SWORD, BATTLE_AXE,
KATANA, UNICORN_HORN, CRYSKNIFE, TRIDENT, LONG_SWORD, KATANA, UNICORN_HORN, CRYSKNIFE, TRIDENT, LONG_SWORD,
@@ -835,7 +835,7 @@ int skill;
P_NAME(skill)); P_NAME(skill));
} }
static struct skill_range { const static struct skill_range {
short first, last; short first, last;
const char *name; const char *name;
} skill_ranges[] = { } skill_ranges[] = {
@@ -1237,7 +1237,7 @@ struct obj *weapon;
*/ */
void void
skill_init(class_skill) skill_init(class_skill)
struct def_skill *class_skill; const struct def_skill *class_skill;
{ {
struct obj *obj; struct obj *obj;
int skmax, skill; int skmax, skill;
+2 -2
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@@ -550,7 +550,7 @@ wizdead()
} }
} }
const char *random_insult[] = { const char * const random_insult[] = {
"antic", "antic",
"blackguard", "blackguard",
"caitiff", "caitiff",
@@ -581,7 +581,7 @@ const char *random_insult[] = {
"wretch", "wretch",
}; };
const char *random_malediction[] = { const char * const random_malediction[] = {
"Hell shall soon claim thy remains,", "Hell shall soon claim thy remains,",
"I chortle at thee, thou pathetic", "I chortle at thee, thou pathetic",
"Prepare to die, thou", "Prepare to die, thou",
+2 -2
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@@ -62,7 +62,7 @@ extern const char *flash_types[];
#else #else
STATIC_VAR const char are_blinded_by_the_flash[] = "are blinded by the flash!"; STATIC_VAR const char are_blinded_by_the_flash[] = "are blinded by the flash!";
const char *flash_types[] = { /* also used in buzzmu(mcastu.c) */ const char * const flash_types[] = { /* also used in buzzmu(mcastu.c) */
"magic missile", /* Wands must be 0-9 */ "magic missile", /* Wands must be 0-9 */
"bolt of fire", "bolt of fire",
"bolt of cold", "bolt of cold",
@@ -3752,7 +3752,7 @@ register struct obj *obj;
return TRUE; return TRUE;
} }
const char *destroy_strings[] = { const char * const destroy_strings[] = {
"freezes and shatters", "freeze and shatter", "shattered potion", "freezes and shatters", "freeze and shatter", "shattered potion",
"boils and explodes", "boil and explode", "boiling potion", "boils and explodes", "boil and explode", "boiling potion",
"catches fire and burns", "catch fire and burn", "burning scroll", "catches fire and burns", "catch fire and burn", "burning scroll",