random numbers on linux
Switch the default Linux build behavior to use random instead of lrand48, since lrand48 exhibits some obviously non-random behavior. random() has been in glibc for a long time. Even if no other changes are made to nethack's random number generator, this will improve the Linux behavior.
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@@ -116,6 +116,7 @@ tiles: bad pixels in Croesus and Yeenoghu tiles
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FreeBSD: incorrect srandom declaration
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unix: don't autosave if hangup occurs after game is over
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linux: add example use of nroff on recent Linux distros
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linux: use random() by default instead of lrand48()
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General New Features
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@@ -297,7 +297,7 @@
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#endif
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/* Use the high quality random number routines. */
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#if defined(BSD) || defined(ULTRIX) || defined(CYGWIN32) || defined(RANDOM) || defined(__APPLE__)
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#if defined(BSD) || defined(LINUX) || defined(ULTRIX) || defined(CYGWIN32) || defined(RANDOM) || defined(__APPLE__)
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#define Rand() random()
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#else
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#define Rand() lrand48()
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@@ -466,7 +466,7 @@ setrandom()
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#ifdef RANDOM /* srandom() from sys/share/random.c */
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srandom((unsigned int) time((time_t *)0));
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#else
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# if defined(__APPLE__) || defined(BSD) || defined(ULTRIX) || defined(CYGWIN32) /* system srandom() */
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# if defined(__APPLE__) || defined(BSD) || defined(LINUX) || defined(ULTRIX) || defined(CYGWIN32) /* system srandom() */
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# ifdef BSD
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# if defined(SUNOS4)
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(void)
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