random numbers on linux

Switch the default Linux build behavior to use random instead of lrand48,
since lrand48 exhibits some obviously non-random behavior.  random() has
been in glibc for a long time.  Even if no other changes are made to
nethack's random number generator, this will improve the Linux behavior.
This commit is contained in:
cohrs
2003-06-30 04:18:29 +00:00
parent b633b91875
commit fc40ccd7d2
3 changed files with 3 additions and 2 deletions

View File

@@ -116,6 +116,7 @@ tiles: bad pixels in Croesus and Yeenoghu tiles
FreeBSD: incorrect srandom declaration
unix: don't autosave if hangup occurs after game is over
linux: add example use of nroff on recent Linux distros
linux: use random() by default instead of lrand48()
General New Features

View File

@@ -297,7 +297,7 @@
#endif
/* Use the high quality random number routines. */
#if defined(BSD) || defined(ULTRIX) || defined(CYGWIN32) || defined(RANDOM) || defined(__APPLE__)
#if defined(BSD) || defined(LINUX) || defined(ULTRIX) || defined(CYGWIN32) || defined(RANDOM) || defined(__APPLE__)
#define Rand() random()
#else
#define Rand() lrand48()

View File

@@ -466,7 +466,7 @@ setrandom()
#ifdef RANDOM /* srandom() from sys/share/random.c */
srandom((unsigned int) time((time_t *)0));
#else
# if defined(__APPLE__) || defined(BSD) || defined(ULTRIX) || defined(CYGWIN32) /* system srandom() */
# if defined(__APPLE__) || defined(BSD) || defined(LINUX) || defined(ULTRIX) || defined(CYGWIN32) /* system srandom() */
# ifdef BSD
# if defined(SUNOS4)
(void)