Give spellcast attack to monster priest and wizard
Acolytes grow up to priests, apprentices to wizards, but they did not cast spells after they grew up. Give the monster priests and wizards the same spellcasting attack as all the other priest and wizard -type monsters. This lack of magical ability goes back at least to 3.3.1; I didn't bother checking back further.
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@@ -3395,8 +3395,8 @@
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/* monster priests are separate monsters (above; "aligned cleric") */
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MON(NAMS("priest", "priestess", "cleric"), S_HUMAN,
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LVL(10, 12, 10, 2, 0), G_NOGEN,
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A(ATTK(AT_WEAP, AD_PHYS, 1, 6),
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NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
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A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_MAGC, AD_CLRC, 0, 0),
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NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
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SIZ(WT_HUMAN, 400, MS_HUMANOID, MZ_HUMAN), 0, 0,
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M1_HUMANOID | M1_OMNIVORE,
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M2_NOPOLY | M2_HUMAN | M2_STRONG | M2_COLLECT,
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@@ -3451,8 +3451,8 @@
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12, HI_DOMESTIC, VALKYRIE),
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MON(NAM("wizard"), S_HUMAN,
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LVL(10, 12, 10, 3, 0), G_NOGEN,
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A(ATTK(AT_WEAP, AD_PHYS, 1, 6),
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NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
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A(ATTK(AT_WEAP, AD_PHYS, 1, 6), ATTK(AT_MAGC, AD_SPEL, 0, 0),
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NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK),
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SIZ(WT_HUMAN, 400, MS_HUMANOID, MZ_HUMAN), 0, 0,
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M1_HUMANOID | M1_OMNIVORE,
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M2_NOPOLY | M2_HUMAN | M2_STRONG | M2_COLLECT | M2_MAGIC,
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