fixes update for previous static prototype move in rip.c
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@@ -18,6 +18,7 @@ permanent inventory window was updated too soon when a scroll of charging
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was used to [re]charge an item, not reflecting the item's change(s)
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for starting inventory, don't give an orc hero lembas wafers or cram rations
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targetting with a polearm could give away location of hidden monster
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static prototype could be left orphaned depending on #defines in rip.c
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Fixes to Post-3.6.1 Problems that Were Exposed Via git Repository
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