vault guard message on the wrong level
if vault guard leaves his original level and is killed, clear_fcorr was still attempted on the wrong level.
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@@ -441,6 +441,7 @@ prevent corpses of undead creatures just killed by undead turning from being
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instantly revived by the same undead turning attack
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allow fake player monsters to handle artifacts that don't match alignment/role
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chaotic monsters can use Stormbringer; lawful monsters can use Excalibur
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No "corridor disappears" message if Vault guard dies off-level
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Platform- and/or Interface-Specific Fixes
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@@ -26,6 +26,8 @@ register boolean forceshow;
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register int fcx, fcy, fcbeg;
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register struct monst *mtmp;
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if (!on_level(&(EGD(grd)->gdlevel), &u.uz)) return TRUE;
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while((fcbeg = EGD(grd)->fcbeg) < EGD(grd)->fcend) {
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fcx = EGD(grd)->fakecorr[fcbeg].fx;
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fcy = EGD(grd)->fakecorr[fcbeg].fy;
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