Sparkle shield effect and accessibility
When sparkle is turned off, there are some places where a monster resisting the effect did not give any message. This fixes some of those.
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@@ -2444,7 +2444,7 @@ trapeffect_poly_trap(
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boolean in_sight = canseemon(mtmp) || (mtmp == u.usteed);
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if (resists_magm(mtmp)) {
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shieldeff(mtmp->mx, mtmp->my);
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shieldeff_mon(mtmp);
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} else if (!resist(mtmp, WAND_CLASS, 0, NOTELL)) {
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(void) newcham(mtmp, (struct permonst *) 0, NC_SHOW_MSG);
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if (in_sight)
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