build doc updates and windows Makefile updates
This commit is contained in:
@@ -3,7 +3,7 @@
|
||||
==============================================================
|
||||
Instructions for compiling and installing
|
||||
NetHack 3.7 on a Windows system
|
||||
(Windows 7/8.x/10 or later only)
|
||||
(Windows 7/8.x/10/11 or later only)
|
||||
==============================================================
|
||||
Last revision: $NHDT-Date: 1594155895 2020/07/07 21:04:55 $
|
||||
|
||||
@@ -18,22 +18,35 @@ Alex Kompel, Dion Nicolaas, Yitzhak Sapir, Derek S. Ray, Michael Allison,
|
||||
Pasi Kallinen, Bart House, and Janet Walz contributed to the maintainance
|
||||
of the tty and graphical windows versions of NetHack 3.7.0.
|
||||
|
||||
You can build a TTY version of NetHack and a Windows Graphical
|
||||
version. You can use one of the following build environments:
|
||||
The build Makefiles and procedures produce two executables:
|
||||
a. A TTY and curses version of NetHack in nethack.exe
|
||||
b. A Windows Graphical version in nethackw.exe.
|
||||
|
||||
You can use one of the following build environments:
|
||||
o A copy of Microsoft Visual Studio 2017 Community Edition or
|
||||
a copy of Microsoft Visual Studio 2019 Community Edition or
|
||||
a copy of Microsoft Visual Studio 2022 Community Edition
|
||||
|
||||
OR
|
||||
|
||||
o (Untested for 3.7) A copy of MinGW. MinGW is a collection of header
|
||||
files and import libraries with which native Windows32 programs
|
||||
can be built; the MinGW distribution contains the GNU Compiler
|
||||
Collection. You can download MinGW at
|
||||
http://www.mingw.org/
|
||||
Earlier versions of MinGW will not allow you to build the Windows
|
||||
Graphical version.
|
||||
o An up-to-date copy of MinGW-w64. MinGW-w64 is a collection of
|
||||
GNU C Compiler (GCC) executables, headers, files and import
|
||||
libraries. The official site for MinGW-w64 is
|
||||
https://www.mingw-w64.org/
|
||||
There are a few packaged distributions of MinGW-w64. We've tried
|
||||
out these ones, but there are likely others that will work:
|
||||
|
||||
MSYS2
|
||||
- https://www.msys2.org/
|
||||
- Download the installer, and start the appropriate bash shell.
|
||||
|
||||
MinGW-w64 - winlibs standalone build
|
||||
- https://github.com/brechtsanders/winlibs_mingw
|
||||
- Download one of the releases from
|
||||
https://github.com/brechtsanders/winlibs_mingw/releases
|
||||
and extract the contents into a folder (ideally in a folder
|
||||
without spaces in the path), and add the location of the
|
||||
subfolder containing gcc.exe to your PATH.
|
||||
|
||||
/---------------------------------------------\
|
||||
| Directories for a Win32 NetHack build |
|
||||
@@ -42,26 +55,88 @@ version. You can use one of the following build environments:
|
||||
|
||||
(NetHack-top)
|
||||
|
|
||||
+-----+-----+------+------+-----+-------------+--------~------+
|
||||
| | | | | | | |
|
||||
util dat doc include src sys win lib (external)
|
||||
| | |
|
||||
+------+ +------+ +-----------+
|
||||
| | | | | |
|
||||
share windows tty win32 Lua-5.4.4 pdcurses
|
||||
+-----+-----+------+------+-----+-------------+------~------+
|
||||
| | | | | | | |
|
||||
util dat doc include src sys win submodules
|
||||
| | |
|
||||
+------+ +------+ +-----------+
|
||||
| | | | | |
|
||||
share windows tty win32 lua pdcurses
|
||||
|
|
||||
vs
|
||||
|
||||
/-----------------------------------------------------------------------\
|
||||
| Required components that are not bundled in the NetHack repository |
|
||||
\-----------------------------------------------------------------------/
|
||||
|
||||
NetHack 3.7 for Windows requires some 3rd party sources that are not
|
||||
directly distributed within the NetHack repository, but they are configured
|
||||
as submodules if you are online and have git, or you can obtain them
|
||||
yourself.
|
||||
|
||||
Via git (recommended)
|
||||
|
||||
If you obtained your NetHack sources by cloning from a git repository such
|
||||
as https://github.com/NetHack/NetHack and you have git installed and
|
||||
available and you are online, you simply need to execute the following
|
||||
command from the top level NetHack folder to populate source code into the
|
||||
submodules/lua and submodules/pdcurses folders:
|
||||
|
||||
git submodule init
|
||||
git submodule update --remote
|
||||
|
||||
|
||||
Via zip download
|
||||
|
||||
If you obtained your NetHack sources from a zip file or source other than
|
||||
via git, you'll have to obtain Lua and pdcurses from their respective
|
||||
locations (at the time of this writing).
|
||||
Windows 10 or newer is assumed below, because wget and tar started to be
|
||||
included in that version.
|
||||
|
||||
o obtain Lua
|
||||
cd lib
|
||||
wget http://www.lua.org/ftp/lua-5.4.4.tar.gz
|
||||
tar -xvf lua-5.4.4.tar.gz
|
||||
cd ..
|
||||
|
||||
o obtain pdcurses
|
||||
cd lib
|
||||
wget --no-check-certificate ^
|
||||
http://github.com/wmcbrine/PDCurses/archive/refs/tags/3.9.zip ^
|
||||
--output-document=pdcurses3.9.zip
|
||||
tar -xvf pdcurses3.9.zip
|
||||
ren PDCurses-3.9 pdcurses
|
||||
cd ..
|
||||
|
||||
o update your Makefiles to reflect:
|
||||
|
||||
In sys/windows/Makefile.mingw32
|
||||
change from
|
||||
PDCURSES_TOP = ../submodules/pdcurses
|
||||
to
|
||||
PDCURSES_TOP = ../lib/pdcurses
|
||||
|
||||
change from
|
||||
LUATOP = ../submodules/lua
|
||||
to
|
||||
LUATOP = ../lib/lua-5.4.4
|
||||
|
||||
In sys/windows/Makefile.msc
|
||||
change from
|
||||
PDCURSES_TOP = ..\submodules\pdcurses
|
||||
to
|
||||
PDCURSES_TOP = ..\lib\pdcurses
|
||||
|
||||
change from
|
||||
LUATOP = ..\submodules\lua
|
||||
to
|
||||
LUATOP = ..\lib\lua-5.4.4
|
||||
|
||||
/-----------------------------------------------------------\
|
||||
| Building And Running Using Visual Studio 2017, 2019, 2022 |
|
||||
\-----------------------------------------------------------/
|
||||
|
||||
Before proceeding, please obtain the lua-5.4.4 sources and copy them to
|
||||
the new directory lib\lua-5.4.4\src. This source can be obtained either from
|
||||
http://www.lua.org/ftp/lua-5.4.4.tar.gz or from the git hub mirror
|
||||
https://github.com/lua/lua.git using the tag 'v5.4.4'. The build expects
|
||||
to find lua files such as 'lua.h' at 'lib\lua-5.4.4\src\lua.h'.
|
||||
|
||||
If you are NOT using Visual Studio IDE, or you prefer to build
|
||||
using a Make utility and a Makefile proceed to "Building Using Make".
|
||||
|
||||
@@ -156,22 +231,16 @@ I. Dispelling the Myths:
|
||||
|
||||
We have provided a Makefile for each of the following compilers:
|
||||
|
||||
o Microsoft Visual Studio 2017 or 2019 C++ Compiler
|
||||
o Microsoft Visual Studio 2017 or 2019 or 2022 C++ Compiler
|
||||
The Community Editions are fine and available at no cost
|
||||
o MinGW 2.0 (with GCC 3.2)
|
||||
o MinGW-w64
|
||||
|
||||
The Microsoft Visual Studio makefile was created for use
|
||||
with MS NMAKE which is provided with the Microsoft compiler.
|
||||
The supplied Makefile may work with earlier versions of the Microsoft
|
||||
compiler, but that has not been tested.
|
||||
|
||||
The GCC Makefile was created for use with GNU Make version 3.79.1,
|
||||
which comes with the MinGW package.
|
||||
|
||||
You may find it useful to obtain copies of lex (flex) and yacc
|
||||
(bison, or byacc). While not strictly necessary to compile nethack,
|
||||
they are required should you desire to make any changes to the level
|
||||
and dungeon compilers.
|
||||
The GCC Makefile was created for use with GNU Make.
|
||||
|
||||
II. To compile your copy of NetHack on a Windows machine:
|
||||
|
||||
@@ -186,15 +255,6 @@ Setting Up
|
||||
source tree.
|
||||
cd src
|
||||
|
||||
GCC
|
||||
|
||||
For the GCC Makefile, add <mingw>\bin to your path, where <mingw>
|
||||
is your MinGW root directory.).
|
||||
|
||||
Change your current directory to src subfolder of the nethack
|
||||
source tree.
|
||||
cd src
|
||||
|
||||
2. Since 3.6.2, the community patch for an optional curses window-port
|
||||
has been incorporated into the NetHack source code tree. That
|
||||
window-port, which evolved from work originally done by Karl Garrison,
|
||||
@@ -202,30 +262,14 @@ Setting Up
|
||||
on www.hardfought.org/nethack/. The optional curses window-port is
|
||||
available for Windows, Mac OS X, and Unix (and also DOS).
|
||||
|
||||
If you want to include the optional curses window-port support in your
|
||||
command line Makefile build, you will have to first obtain the
|
||||
PDCurses sources from https://github.com/wmcbrine/PDCurses
|
||||
and have that source code tree available prior to building NetHack.
|
||||
Edit your Makefile and in Question 4 of the four decisions you can
|
||||
make in there, uncomment these two lines:
|
||||
ADD_CURSES=Y
|
||||
PDCURSES_TOP=..\..\pdcurses
|
||||
|
||||
Adjust the PDCURSES_TOP macro so that it points to the correct
|
||||
location for the top of the PDCurses source tree if it differs from
|
||||
the path shown.
|
||||
The Makefiles are configured by default to include the curses
|
||||
window-port support in your command line Makefile build.
|
||||
|
||||
3. Make sure all the necessary files are in the appropriate directory
|
||||
structure. You should have a main NetHack top directory with
|
||||
subdirectories dat, doc, include, src, sys\share, sys\windows,
|
||||
win\tty, util.
|
||||
|
||||
If you are including the optional Curses window port into your
|
||||
build,then you will need the top of the PDCurses sources in a
|
||||
folder parallel to the top of the NetHack folder (or you will need
|
||||
to change the value of the PDCURSES_TOP macro in the Makefile to
|
||||
specify the appropriate location.
|
||||
|
||||
(You can check the file "Files" in your top level directory for a
|
||||
more complete listing of what file is in which directory.)
|
||||
|
||||
@@ -238,27 +282,23 @@ Setting Up
|
||||
4. Edit your Makefile if you wish, but it is not required unless
|
||||
you are altering the build options.
|
||||
|
||||
If you are recompiling after patching your sources, or if you got
|
||||
your files from somewhere other than the official distribution,
|
||||
"touch makedefs.c" to ensure that certain files are remade,
|
||||
lest potentially troublesome timestamps fool your make (or nmake)
|
||||
utility.
|
||||
|
||||
Compiling
|
||||
|
||||
5. Now that everything is set up...
|
||||
|
||||
For the Visual Studio compiler, as mentioned above, you should now be
|
||||
at the command prompt to carry out the build and your current
|
||||
directory should be the src subdirectory in the NetHack source tree.
|
||||
Change your current directory to the NetHack src directory.
|
||||
|
||||
In the src subdirectory, issue this command:
|
||||
nmake install
|
||||
For the Visual Studio compiler:
|
||||
Issue these commands:
|
||||
copy ..\sys\windows\Makefile.msc Makefile
|
||||
nmake install
|
||||
|
||||
For GCC:
|
||||
Change your current directory to the NetHack src directory.
|
||||
Issue this command:
|
||||
mingw32-make -f Makefile.gcc install
|
||||
Issue these commands:
|
||||
cp ../sys/windows/Makefile.mingw32* .
|
||||
mingw32-make -f Makefile.mingw32 clean
|
||||
mingw32-make -f Makefile.mingw32 depend
|
||||
mingw32-make -f Makefile.mingw32
|
||||
|
||||
If you get any errors along the way then something has not been set
|
||||
up correctly. The time it takes to compile depends on your
|
||||
@@ -280,29 +320,27 @@ Notes:
|
||||
nmake
|
||||
|
||||
For GCC:
|
||||
mingw32-make -f Makefile.gcc
|
||||
mingw32-make -f Makefile.mingw32
|
||||
|
||||
If you add, delete, or reorder monsters or objects, or you change
|
||||
the format of saved level files, delete any save and bones files.
|
||||
(Trying to use such files sometimes produces amusing confusions on
|
||||
the game's part, but usually crashes.)
|
||||
|
||||
If you made changes to any of the level compiler software, you may
|
||||
have to delete dgn_flex.c, dgn_yacc.c, lev_flex.c, and lev_yacc.c
|
||||
from the util directory to ensure that they are remade.
|
||||
|
||||
2. Depending on the build and compiler and tools used above, the
|
||||
executable produced by the TTY build is either:
|
||||
- a 32-bit (x86), flat-address space, non-overlayed .exe file,
|
||||
- a 32-bit (x86) .exe file,
|
||||
which should run on any recent Win32 environment.
|
||||
or
|
||||
- a 64-bit (x64) .exe file,
|
||||
which should run on any 64-bit Windows O/S.
|
||||
|
||||
Note that saved games are NOT compatible between the 32-bit and the
|
||||
64-bit versions at this time.
|
||||
**Note**: saved games are NOT compatible between the 32-bit and the
|
||||
64-bit versions at this time.
|
||||
|
||||
NetHack.exe is the tty plus curses version. NetHackW.exe is the windows
|
||||
graphical version.
|
||||
|
||||
NetHack.exe is the tty version. NetHackW.exe is the graphical version.
|
||||
Play NetHack.
|
||||
|
||||
PROBLEMS
|
||||
|
||||
@@ -22,29 +22,6 @@
|
||||
# If you have any questions read the sys/windows/Install.windows file included
|
||||
# with the distribution.
|
||||
#
|
||||
#==============================================================================
|
||||
# DECISIONS SECTION
|
||||
#
|
||||
# Build Options Decisions
|
||||
#
|
||||
# There are currently 4 decisions that you can choose to make.
|
||||
# None of the 4 decisions are absolutely required because defaults are in place:
|
||||
# 1. Do you have git commands in your path and NetHack in a git repository?
|
||||
# 2. Where do you want your build results to end up?
|
||||
# 3. Do you want debug information in the executable?
|
||||
# 4. Do you want to explicitly override auto-detection of a 32-bit or 64-bit target?
|
||||
# 5. Do you want to include any optional interfaces in the port?
|
||||
# 5a) console without or with pdcurses
|
||||
# 5b) Windows
|
||||
#
|
||||
# Mandatory LUA source Location
|
||||
#
|
||||
# LUA source code or is required to build NetHack-3.7.
|
||||
# LUATOP must point to the location of the LUA sources.
|
||||
#
|
||||
#-----------------------------------------------------------------------------------------
|
||||
#=========================================================================================
|
||||
|
||||
#==============================================================================
|
||||
#
|
||||
# The default make target (so just typing 'mingw32-make').
|
||||
@@ -53,57 +30,33 @@
|
||||
default: install
|
||||
|
||||
#---------------------------------------------------------------
|
||||
# 1. Where do you want the game to be built (which folder)?
|
||||
# If not present prior to compilation it gets created.
|
||||
# Where do you want the game to be built (which folder)?
|
||||
# If not present prior to compilation it gets created.
|
||||
#
|
||||
|
||||
GAMEDIR = ../binary
|
||||
|
||||
#
|
||||
#---------------------------------------------------------------
|
||||
# 2. Do you want debug information in the executable?
|
||||
# Do you want debug information in the executable?
|
||||
#
|
||||
|
||||
DEBUGINFO = N
|
||||
|
||||
#
|
||||
#---------------------------------------------------------------
|
||||
# 3. Do you want to explicitly override auto-detection of a 32-bit
|
||||
# or 64-bit executable (save files do not interchange currently)?
|
||||
#
|
||||
# It depends on which MSYS2 MinGW shell you are using.
|
||||
#
|
||||
#---------------------------------------------------------------
|
||||
# 4. Do you want additional GUI interfaces in the executable?
|
||||
# Make these Y to enable the GUIs. Win32 is always enabled,
|
||||
# and is the default.
|
||||
# Location of pdcurses
|
||||
#
|
||||
# NetHack obtained via git clone (default)
|
||||
PDCURSES_TOP = ../submodules/pdcurses
|
||||
|
||||
#4a Curses window port support
|
||||
# NetHack sources obtained by zip file download
|
||||
#PDCURSES_TOP = ../lib/pdcurses
|
||||
#
|
||||
#
|
||||
# 4. Uncomment these and set them appropriately if you want to
|
||||
# include curses port support alongside TTY support in your
|
||||
# NetHack.exe binary.
|
||||
#
|
||||
# You'll have to set PDCURSES_H to the correct location of the
|
||||
# PDCurses header (.h) files and PDCURSES_C to the location
|
||||
# of your PDCurses C files which must already be resident on
|
||||
# your machine.
|
||||
#
|
||||
# ADD_CURSES=Y
|
||||
# PDCURSES_TOP=../submodules/pdcurses
|
||||
|
||||
#---------------------------------------------------------------
|
||||
ifndef LUA_VERSION
|
||||
LUAVER=5.4.4
|
||||
else
|
||||
LUAVER=$(LUA_VERSION)
|
||||
endif
|
||||
#---------------------------------------------------------------
|
||||
# Location of LUA
|
||||
# Location of LUA on this machine
|
||||
#
|
||||
# Original source needs to be obtained from:
|
||||
# Original Lua source can be obtained from:
|
||||
# http://www.lua.org/ftp/lua-5.4.4.tar.gz
|
||||
#
|
||||
# This build assumes that the LUA sources are located
|
||||
@@ -111,13 +64,11 @@ endif
|
||||
# you'll need to specify the correct spot below in order to
|
||||
# successfully build NetHack-3.7.
|
||||
#
|
||||
USE_LUADLL = Y
|
||||
WANT_LUAC = N
|
||||
# NetHack obtained via git clone (default)
|
||||
LUATOP = ../submodules/lua
|
||||
#
|
||||
#==============================================================================
|
||||
# This marks the end of the BUILD DECISIONS section.
|
||||
#==============================================================================
|
||||
|
||||
# NetHack sources obtained by zip file download (see Install.windows)
|
||||
#LUATOP = ../lib/lua-5.4.4
|
||||
#
|
||||
#===============================================
|
||||
#======= End of Modification Section ===========
|
||||
@@ -132,6 +83,15 @@ LUATOP = ../submodules/lua
|
||||
#==============================================================================
|
||||
|
||||
SKIP_NETHACKW = N
|
||||
USE_LUADLL = Y
|
||||
WANT_LUAC = N
|
||||
ADD_CURSES=Y
|
||||
|
||||
ifndef LUA_VERSION
|
||||
LUAVER=5.4.4
|
||||
else
|
||||
LUAVER=$(LUA_VERSION)
|
||||
endif
|
||||
|
||||
#==============================================================================
|
||||
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
# NetHack 3.7 Makefile.msc
|
||||
# Copyright (c) NetHack PC Development Team 1993-2022
|
||||
# Copyright (c) NetHack Development Team 1993-2022
|
||||
#
|
||||
#==============================================================================
|
||||
# Build Tools Environment
|
||||
@@ -21,71 +21,77 @@
|
||||
# A Win32 native port built on the Windows API, Graphical NetHack or
|
||||
# NetHackW.exe
|
||||
#
|
||||
# If you want to find out more information about Lua or PDCurses
|
||||
# here are the home page links for each at the time of this writing:
|
||||
#
|
||||
# Lua: https://www.lua.org/
|
||||
# PDCurses: https://pdcurses.org/
|
||||
#
|
||||
# If you have any questions about building NetHack for the Windows platform
|
||||
# please read sys/windows/Install.windows file included in the distribution.
|
||||
#
|
||||
#==============================================================================
|
||||
# DECISIONS SECTION
|
||||
#
|
||||
# Build Options Decisions
|
||||
# The default make target (so just typing 'nmake' is useful).
|
||||
#
|
||||
# There are currently 5 decisions that you can choose to make.
|
||||
# none of the 5 decisions are absolutely required because defaults
|
||||
# are in place:
|
||||
#
|
||||
# 1. Do you have git commands in your path and NetHack in a
|
||||
# git repository?
|
||||
# 2. Where do you want your build results to end up?
|
||||
# 3. Do you want debug information in the executable?
|
||||
# 4. Do you want to explicitly override auto-detection of
|
||||
# a 32-bit or 64-bit target?
|
||||
#
|
||||
#------------------------------------------------------------------------------
|
||||
#==============================================================================
|
||||
|
||||
default : install
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------------------
|
||||
# 1. Do you have git commands available and NetHack in a git repository.
|
||||
# If not, such as if you obtained the NetHack sources in a zip file download,
|
||||
# set GIT_AVAILABLE = 0
|
||||
#
|
||||
GIT_AVAILABLE = 1
|
||||
#
|
||||
#------------------------------------------------------------------------------
|
||||
# 2. Where do you want the game to be built (which folder)?
|
||||
# Where do you want the game to be built (which folder)?
|
||||
#
|
||||
|
||||
GAMEDIR = ..\binary # Default game build directory
|
||||
|
||||
#
|
||||
#------------------------------------------------------------------------------
|
||||
# 3. Do you want debug information available to the executable?
|
||||
# Do you want debug information available to the executable?
|
||||
#
|
||||
|
||||
DEBUGINFO = Y
|
||||
|
||||
#
|
||||
#---------------------------------------------------------------
|
||||
# Location of pdcurses
|
||||
#
|
||||
# NetHack obtained via git clone (default)
|
||||
PDCURSES_TOP = ../submodules/pdcurses
|
||||
|
||||
# NetHack sources obtained by zip file download
|
||||
#PDCURSES_TOP = ../lib/pdcurses
|
||||
#
|
||||
#---------------------------------------------------------------
|
||||
# Location of LUA on this machine
|
||||
#
|
||||
# Original Lua source can be obtained from:
|
||||
# http://www.lua.org/ftp/lua-5.4.4.tar.gz
|
||||
#
|
||||
# This build assumes that the LUA sources are located
|
||||
# at the specified location. If they are actually elsewhere
|
||||
# you'll need to specify the correct spot below in order to
|
||||
# successfully build NetHack-3.7.
|
||||
#
|
||||
# NetHack obtained via git clone (default)
|
||||
LUATOP = ..\submodules\lua
|
||||
|
||||
# NetHack sources obtained by zip file download
|
||||
#LUATOP = ..\lib\lua-5.4.4
|
||||
#
|
||||
#------------------------------------------------------------------------------
|
||||
# 4. This Makefile will attempt to auto-detect your selected target architecture
|
||||
# based on Visual Studio command prompt configuration settins etc.
|
||||
# However, if you want to manually override generation of a
|
||||
# 32-bit or 64-bit build target, you can uncomment the apppropriate
|
||||
# TARGET_CPU line below.
|
||||
# This Makefile will attempt to auto-detect your selected target architecture
|
||||
# based on Visual Studio command prompt configuration settins etc.
|
||||
# However, if you want to manually override generation of a
|
||||
# 32-bit or 64-bit build target, you can uncomment the apppropriate
|
||||
# TARGET_CPU line below.
|
||||
#
|
||||
|
||||
#TARGET_CPU=x64
|
||||
#TARGET_CPU=x86
|
||||
|
||||
#------------------------------------------------------------------------------
|
||||
#
|
||||
#
|
||||
#==============================================================================
|
||||
#==============================================================================
|
||||
# This marks the end of the BUILD DECISIONS section.
|
||||
#==============================================================================
|
||||
#==============================================================================
|
||||
#
|
||||
#TEST_CROSSCOMPILE=Y
|
||||
# Do you have git commands available and NetHack in a git repository.
|
||||
# If not, such as if you obtained the NetHack sources in a zip file download,
|
||||
# set GIT_AVAILABLE = 0
|
||||
#
|
||||
|
||||
GIT_AVAILABLE = 1
|
||||
#==============================================================================
|
||||
#======================== End of Modification Section =========================
|
||||
#==============================================================================
|
||||
@@ -96,6 +102,19 @@ DEBUGINFO = Y
|
||||
# # #
|
||||
# #################################################
|
||||
#
|
||||
#==============================================================================
|
||||
|
||||
SKIP_NETHACKW = N
|
||||
ADD_CURSES=Y
|
||||
|
||||
!IFNDEF LUA_VERSION
|
||||
LUAVER=5.4.4
|
||||
!ELSE
|
||||
LUAVER=$(LUA_VERSION)
|
||||
!ENDIF
|
||||
|
||||
#TEST_CROSSCOMPILE=Y
|
||||
|
||||
#==============================================================================
|
||||
#
|
||||
# The version of the game this Makefile was designed for
|
||||
@@ -197,12 +216,6 @@ CROSSCOMPILE=
|
||||
# Source for the NetHack repository submodule in ../submodules/lua
|
||||
# is https://github.com/lua/lua.git
|
||||
#=================================================================
|
||||
!IFNDEF LUA_VERSION
|
||||
LUAVER=5.4.4
|
||||
!ELSE
|
||||
LUAVER=$(LUA_VERSION)
|
||||
!ENDIF
|
||||
#==============================================================================
|
||||
#
|
||||
# Location of LUA
|
||||
#
|
||||
@@ -215,7 +228,6 @@ LUAVER=$(LUA_VERSION)
|
||||
# successfully build NetHack-3.7. You cannot build a functional
|
||||
# version of NetHack-3.7 Work-in-progress without including Lua.
|
||||
#
|
||||
LUATOP=..\submodules\lua
|
||||
|
||||
!IFNDEF LUAVER
|
||||
LUAVER=5.4.4
|
||||
@@ -256,7 +268,6 @@ LUAOBJFILES = $(LUAOBJFILES) $(O)lbitlib.o
|
||||
# Source for the NetHack repository submodule in ../submodules/PDCurses
|
||||
# is https://github.com/wmcbrine/PDCurses.git
|
||||
#=================================================================
|
||||
ADD_CURSES=Y
|
||||
!IF "$(ADD_CURSES)" == "Y"
|
||||
PDCURSES_TOP = ..\submodules\pdcurses
|
||||
PDCURSES_CURSES_H = $(PDCURSES_TOP)\curses.h
|
||||
@@ -823,11 +834,6 @@ DLB =
|
||||
#=============== TARGETS ==================
|
||||
#==========================================
|
||||
|
||||
#
|
||||
# The default make target (so just typing 'nmake' is useful).
|
||||
#
|
||||
default : install
|
||||
|
||||
#
|
||||
# The game target.
|
||||
#
|
||||
|
||||
@@ -3,9 +3,9 @@ INTRO
|
||||
|
||||
The "curses" windowport is a new text-based interface for NetHack,
|
||||
using high-level curses routines to control the display. Currently, it
|
||||
has been compiled and tested on Linux and Windows, but it should also
|
||||
be portable to a number of other systems, such as other forms of UNIX,
|
||||
Mac OS X, MSDOS, and OS/2.
|
||||
has been compiled and tested on Linux, macOS, Windows, and msdos, but it
|
||||
should also be portable to a number of other systems, such as other
|
||||
forms of UNIX and OS/2.
|
||||
|
||||
Some features of this interface compared to the traditional tty
|
||||
interface include:
|
||||
@@ -22,26 +22,26 @@ interface include:
|
||||
BUILDING
|
||||
========
|
||||
|
||||
As of this writing code has been compiled on Linux and Windows.
|
||||
UNIX/Linux/macOS build instructions:
|
||||
|
||||
UNIX/Linux build instructions: Follow the instructions in
|
||||
Follow the instructions in
|
||||
sys/unix/Install.unx. By default, the Makefile is setup to compile
|
||||
against ncurses. Edit Makefile.src if you wish to compile against a
|
||||
different curses library, such as PDCurses for SDL.
|
||||
See sys/unix/NewInstall.unx for more information about building
|
||||
NetHack 3.7 and above.
|
||||
|
||||
Windows build instructions: If you are using Mingw32 as your compiler,
|
||||
then follow the instructions in sys/windows/Install.windows with the
|
||||
following changes:
|
||||
Windows build instructions:
|
||||
|
||||
* After running nhsetup, manually copy the file cursmake.gcc to the
|
||||
src/ subdirectory
|
||||
* Instead of typing "mingw32-make -f Makefile.gcc install" you will
|
||||
type "mingw32-make -f cursmake.gcc install"
|
||||
By default, the Makefile.msc and Makefile.mingw32 are set up to build
|
||||
curses from the submodules/pdcurses submodules folder (assumes you
|
||||
obtained your NetHack sources via cloning a git repository),
|
||||
If you obtained your NetHack by another means, such as a zip download,
|
||||
follow the instructions in sys/windows/Install.windows.
|
||||
|
||||
If you are using a different compiler, you will have to manually modify
|
||||
the appropriate Makefile to include the curses windowport files.
|
||||
|
||||
|
||||
GAMEPLAY
|
||||
========
|
||||
|
||||
|
||||
Reference in New Issue
Block a user