build doc updates and windows Makefile updates
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@@ -3,9 +3,9 @@ INTRO
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The "curses" windowport is a new text-based interface for NetHack,
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using high-level curses routines to control the display. Currently, it
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has been compiled and tested on Linux and Windows, but it should also
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be portable to a number of other systems, such as other forms of UNIX,
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Mac OS X, MSDOS, and OS/2.
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has been compiled and tested on Linux, macOS, Windows, and msdos, but it
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should also be portable to a number of other systems, such as other
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forms of UNIX and OS/2.
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Some features of this interface compared to the traditional tty
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interface include:
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@@ -22,26 +22,26 @@ interface include:
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BUILDING
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========
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As of this writing code has been compiled on Linux and Windows.
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UNIX/Linux/macOS build instructions:
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UNIX/Linux build instructions: Follow the instructions in
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Follow the instructions in
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sys/unix/Install.unx. By default, the Makefile is setup to compile
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against ncurses. Edit Makefile.src if you wish to compile against a
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different curses library, such as PDCurses for SDL.
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See sys/unix/NewInstall.unx for more information about building
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NetHack 3.7 and above.
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Windows build instructions: If you are using Mingw32 as your compiler,
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then follow the instructions in sys/windows/Install.windows with the
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following changes:
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Windows build instructions:
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* After running nhsetup, manually copy the file cursmake.gcc to the
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src/ subdirectory
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* Instead of typing "mingw32-make -f Makefile.gcc install" you will
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type "mingw32-make -f cursmake.gcc install"
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By default, the Makefile.msc and Makefile.mingw32 are set up to build
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curses from the submodules/pdcurses submodules folder (assumes you
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obtained your NetHack sources via cloning a git repository),
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If you obtained your NetHack by another means, such as a zip download,
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follow the instructions in sys/windows/Install.windows.
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If you are using a different compiler, you will have to manually modify
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the appropriate Makefile to include the curses windowport files.
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GAMEPLAY
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========
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