Allow quick pick doors and doorways in getloc

This commit is contained in:
Pasi Kallinen
2016-05-23 21:00:47 +03:00
parent 3b38c75517
commit fdc1889d0d
2 changed files with 51 additions and 14 deletions

View File

@@ -378,6 +378,7 @@ during end of game disclosure, the vanquished monsters list can be sorted in
when #terrain is displaying a censored version of the map (no monsters, &c),
moving the cursor will display farlook's brief autodescribe feedback
interrupt a multi turn action if hp or pw is restored to maximum
pressing d or D when cursor positioning targets doors and doorways
Platform- and/or Interface-Specific New Features

View File

@@ -8,7 +8,7 @@ STATIC_DCL char *NDECL(nextmbuf);
STATIC_DCL void FDECL(getpos_help, (BOOLEAN_P, const char *));
STATIC_DCL int FDECL(CFDECLSPEC cmp_coord_distu, (const void *,
const void *));
STATIC_DCL void FDECL(gather_locs, (coord **, int *, BOOLEAN_P));
STATIC_DCL void FDECL(gather_locs, (coord **, int *, int));
STATIC_DCL void FDECL(auto_describe, (int, int));
STATIC_DCL void NDECL(do_mname);
STATIC_DCL boolean FDECL(alreadynamed, (struct monst *, char *, char *));
@@ -64,6 +64,7 @@ const char *goal;
if (!iflags.terrainmode || (iflags.terrainmode & TER_OBJ) != 0)
putstr(tmpwin, 0, "Use o or O to move the cursor to next object.");
if (!iflags.terrainmode) {
putstr(tmpwin, 0, "Use d or D to move the cursor to next door or doorway.");
if (getpos_hilitefunc)
putstr(tmpwin, 0, "Use $ to display valid locations.");
putstr(tmpwin, 0, "Use # to toggle automatic description.");
@@ -120,17 +121,38 @@ const void *b;
return dist_1 - dist_2;
}
#define GLOC_MONS 0
#define GLOC_OBJS 1
#define GLOC_DOOR 2
boolean
gather_locs_glyphmatch(glyph, gloc)
int glyph, gloc;
{
switch (gloc) {
default:
case GLOC_MONS: return (glyph_is_monster(glyph)
&& glyph != monnum_to_glyph(PM_LONG_WORM_TAIL));
case GLOC_OBJS: return (glyph_is_object(glyph)
&& glyph != objnum_to_glyph(BOULDER)
&& glyph != objnum_to_glyph(ROCK));
case GLOC_DOOR: return (glyph_is_cmap(glyph)
&& ((glyph_to_cmap(glyph) == S_hcdoor)
|| (glyph_to_cmap(glyph) == S_vcdoor)
|| (glyph_to_cmap(glyph) == S_hodoor)
|| (glyph_to_cmap(glyph) == S_vodoor)
|| (glyph_to_cmap(glyph) == S_ndoor)));
}
}
/* gather locations for monsters or objects shown on the map */
STATIC_OVL void
gather_locs(arr_p, cnt_p, do_mons)
gather_locs(arr_p, cnt_p, gloc)
coord **arr_p;
int *cnt_p;
boolean do_mons;
int gloc;
{
int x, y, pass, glyph, idx,
tail = (do_mons ? monnum_to_glyph(PM_LONG_WORM_TAIL) : 0),
boulder = (!do_mons ? objnum_to_glyph(BOULDER) : 0),
rock = (!do_mons ? objnum_to_glyph(ROCK) : 0);
int x, y, pass, glyph, idx;
/*
* We always include the hero's location even if there is no monster
@@ -154,9 +176,7 @@ boolean do_mons;
/* unlike '/M', this skips monsters revealed by
warning glyphs and remembered invisible ones */
if ((x == u.ux && y == u.uy)
|| (do_mons ? (glyph_is_monster(glyph) && glyph != tail)
: (glyph_is_object(glyph)
&& glyph != boulder && glyph != rock))) {
|| gather_locs_glyphmatch(glyph, gloc)) {
if (!pass) {
++*cnt_p;
} else {
@@ -279,8 +299,10 @@ const char *goal;
static const char pick_chars[] = ".,;:";
const char *cp;
boolean hilite_state = FALSE;
coord *monarr = (coord *) 0, *objarr = (coord *) 0;
int moncount = 0, monidx = 0, objcount = 0, objidx = 0;
coord *monarr = (coord *) 0, *objarr = (coord *) 0,
*doorarr = (coord *) 0;
int moncount = 0, monidx = 0, objcount = 0, objidx = 0,
doorcount = 0, dooridx = 0;
if (!goal)
goal = "desired location";
@@ -407,7 +429,7 @@ const char *goal;
goto nxtc;
} else if (c == 'm' || c == 'M') { /* nearest or farthest monster */
if (!monarr) {
gather_locs(&monarr, &moncount, TRUE);
gather_locs(&monarr, &moncount, GLOC_MONS);
monidx = 0; /* monarr[0] is hero's spot */
}
if (c == 'm') {
@@ -421,7 +443,7 @@ const char *goal;
goto nxtc;
} else if (c == 'o' || c == 'O') { /* nearest or farthest object */
if (!objarr) {
gather_locs(&objarr, &objcount, FALSE);
gather_locs(&objarr, &objcount, GLOC_OBJS);
objidx = 0; /* objarr[0] is hero's spot */
}
if (c == 'o') {
@@ -433,6 +455,20 @@ const char *goal;
cx = objarr[objidx].x;
cy = objarr[objidx].y;
goto nxtc;
} else if (c == 'd' || c == 'D') { /* door/doorway */
if (!doorarr) {
gather_locs(&doorarr, &doorcount, GLOC_DOOR);
dooridx = 0; /* objarr[0] is hero's spot */
}
if (c == 'd') {
dooridx = (dooridx + 1) % doorcount;
} else {
if (--dooridx < 0)
dooridx = doorcount - 1;
}
cx = doorarr[dooridx].x;
cy = doorarr[dooridx].y;
goto nxtc;
} else {
if (!index(quitchars, c)) {
char matching[MAXPCHARS];