some artifact.c formatting

I managed to separate these bits from the touch/retouch fix.
I almost threw then away, but one's a spelling fix in a comment.
This commit is contained in:
PatR
2017-07-12 18:02:52 -07:00
parent c0bb25b388
commit fe4583fc88

View File

@@ -653,16 +653,17 @@ struct monst *mon;
return 1;
yours = (mon == &youmonst);
/* all quest artifacts are self-willed; it this ever changes, `badclass'
/* all quest artifacts are self-willed; if this ever changes, `badclass'
will have to be extended to explicitly include quest artifacts */
self_willed = ((oart->spfx & SPFX_INTEL) != 0);
if (yours) {
badclass = self_willed
&& ((oart->role != NON_PM && !Role_if(oart->role))
|| (oart->race != NON_PM && !Race_if(oart->race)));
badalign =
(oart->spfx & SPFX_RESTR) && oart->alignment != A_NONE
&& (oart->alignment != u.ualign.type || u.ualign.record < 0);
badalign = ((oart->spfx & SPFX_RESTR) != 0
&& oart->alignment != A_NONE
&& (oart->alignment != u.ualign.type
|| u.ualign.record < 0));
} else if (!is_covetous(mon->data) && !is_mplayer(mon->data)) {
badclass = self_willed && oart->role != NON_PM
&& oart != &artilist[ART_EXCALIBUR];
@@ -1493,8 +1494,8 @@ struct obj *obj;
obj->age = 0;
return 0;
}
b_effect =
obj->blessed && (Role_switch == oart->role || !oart->role);
b_effect = (obj->blessed
&& (Role_switch == oart->role || !oart->role));
recharge(otmp, b_effect ? 1 : obj->cursed ? -1 : 0);
update_inventory();
break;
@@ -1583,9 +1584,8 @@ struct obj *obj;
} else
otmp->quan += rnd(5);
otmp->owt = weight(otmp);
otmp =
hold_another_object(otmp, "Suddenly %s out.",
aobjnam(otmp, "fall"), (const char *) 0);
otmp = hold_another_object(otmp, "Suddenly %s out.",
aobjnam(otmp, "fall"), (char *) 0);
break;
}
}
@@ -1883,8 +1883,7 @@ boolean loseit; /* whether to drop it if hero can longer touch it */
if (touch_artifact(obj, &youmonst)) {
char buf[BUFSZ];
int dmg = 0, tmp;
boolean ag =
(objects[obj->otyp].oc_material == SILVER && Hate_silver),
boolean ag = (objects[obj->otyp].oc_material == SILVER && Hate_silver),
bane = bane_applies(get_artifact(obj), &youmonst);
/* nothing else to do if hero can successfully handle this object */