X11: Fix renaming at player selection
Due to the new player selection dialog I did, it was possible to rename your character - but this didn't rename the lock files and tried to load a save from the wrong name. This is a bit of a hack, but seems to work and didn't seem to cause problems for the tty.
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@@ -191,6 +191,7 @@ struct instance_flags {
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* behaviour of various NetHack functions and probably warrant
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* a structure of their own elsewhere some day.
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*/
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boolean defer_plname; /* X11 hack: askname() might not set plname */
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boolean herecmd_menu; /* use menu when mouseclick on yourself */
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boolean invis_goldsym; /* gold symbol is ' '? */
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int parse_config_file_src; /* hack for parse_config_line() */
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@@ -1714,7 +1714,7 @@ plnamesuffix()
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do {
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if (!*plname)
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askname(); /* fill plname[] if necessary */
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askname(); /* fill plname[] if necessary, or set defer_plname */
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/* Look for tokens delimited by '-' */
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if ((eptr = index(plname, '-')) != (char *) 0)
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@@ -1735,7 +1735,7 @@ plnamesuffix()
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else if ((i = str2align(sptr)) != ROLE_NONE)
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flags.initalign = i;
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}
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} while (!*plname);
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} while (!*plname && !iflags.defer_plname);
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/* commas in the plname confuse the record file, convert to spaces */
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for (sptr = plname; *sptr; sptr++) {
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@@ -20,7 +20,7 @@ VARDIR = $(HACKDIR)
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POSTINSTALL= cp -n sys/unix/sysconf $(INSTDIR)/sysconf; $(CHOWN) $(GAMEUID) $(INSTDIR)/sysconf; $(CHGRP) $(GAMEGRP) $(INSTDIR)/sysconf; chmod $(VARFILEPERM) $(INSTDIR)/sysconf;
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POSTINSTALL+= bdftopcf win/X11/nh10.bdf > $(INSTDIR)/nh10.pcf; (cd $(INSTDIR); mkfontdir);
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CFLAGS=-O -I../include -DNOTPARMDECL
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CFLAGS=-g -O -I../include -DNOTPARMDECL
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CFLAGS+=-DSYSCF -DSYSCF_FILE=\"$(HACKDIR)/sysconf\"
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CFLAGS+=-DCOMPRESS=\"/bin/gzip\" -DCOMPRESS_EXTENSION=\".gz\"
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CFLAGS+=-DX11_GRAPHICS -DDEFAULT_WINDOW_SYS=\"X11\" -DNOTTYGRAPHICS
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@@ -55,6 +55,7 @@ char *argv[];
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#endif
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boolean exact_username;
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boolean resuming = FALSE; /* assume new game */
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boolean plsel_once = FALSE;
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sys_early_init();
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@@ -237,19 +238,6 @@ char *argv[];
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(void) signal(SIGQUIT, SIG_IGN);
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(void) signal(SIGINT, SIG_IGN);
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}
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/*
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* getlock() complains and quits if there is already a game
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* in progress for current character name (when locknum == 0)
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* or if there are too many active games (when locknum > 0).
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* When proceeding, it creates an empty <lockname>.0 file to
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* designate the current game.
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* getlock() constructs <lockname> based on the character
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* name (for !locknum) or on first available of alock, block,
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* clock, &c not currently in use in the playground directory
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* (for locknum > 0).
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*/
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getlock();
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program_state.preserve_locks = 0; /* after getlock() */
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dlb_init(); /* must be before newgame() */
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@@ -266,7 +254,24 @@ char *argv[];
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* We'll return here if new game player_selection() renames the hero.
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*/
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attempt_restore:
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if ((fd = restore_saved_game()) >= 0) {
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/*
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* getlock() complains and quits if there is already a game
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* in progress for current character name (when locknum == 0)
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* or if there are too many active games (when locknum > 0).
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* When proceeding, it creates an empty <lockname>.0 file to
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* designate the current game.
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* getlock() constructs <lockname> based on the character
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* name (for !locknum) or on first available of alock, block,
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* clock, &c not currently in use in the playground directory
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* (for locknum > 0).
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*/
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if (*plname) {
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getlock();
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program_state.preserve_locks = 0; /* after getlock() */
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}
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if (*plname && (fd = restore_saved_game()) >= 0) {
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const char *fq_save = fqname(SAVEF, SAVEPREFIX, 1);
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(void) chmod(fq_save, 0); /* disallow parallel restores */
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@@ -297,12 +302,17 @@ attempt_restore:
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}
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if (!resuming) {
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boolean neednewlock = (!*plname);
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/* new game: start by choosing role, race, etc;
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player might change the hero's name while doing that,
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in which case we try to restore under the new name
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and skip selection this time if that didn't succeed */
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if (!iflags.renameinprogress) {
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player_selection();
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if (!iflags.renameinprogress || iflags.defer_plname || neednewlock) {
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if (!plsel_once)
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player_selection();
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plsel_once = TRUE;
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if (neednewlock && *plname)
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goto attempt_restore;
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if (iflags.renameinprogress) {
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/* player has renamed the hero while selecting role;
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if locking alphabetically, the existing lock file
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@@ -1474,18 +1474,11 @@ X11_askname()
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{
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Widget popup, dialog;
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Arg args[1];
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char *defplname = (char *)0;
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#ifdef UNIX
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defplname = get_login_name();
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#endif
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(void) strncpy(plname, defplname ? defplname : "Mumbles",
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sizeof plname - 1);
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plname[sizeof plname - 1] = '\0';
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if (iflags.wc_player_selection == VIA_DIALOG) {
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/* X11_player_selection_dialog() handles name query */
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plsel_ask_name = TRUE;
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iflags.defer_plname = TRUE;
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return;
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} /* else iflags.wc_player_selection == VIA_PROMPTS */
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@@ -352,8 +352,13 @@ plsel_dialog_acceptvalues()
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XtSetArg(args[0], nhStr(XtNstring), &s);
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XtGetValues(plsel_name_input, args, ONE);
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(void) strncpy(plname, (char *) s, sizeof plname - 1);
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plname[sizeof plname - 1] = '\0';
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(void) mungspaces(plname);
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if (strlen(plname) < 1)
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(void) strcpy(plname, "Mumbles");
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iflags.renameinprogress = FALSE;
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}
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/* ARGSUSED */
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@@ -1553,6 +1558,17 @@ void
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X11_player_selection()
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{
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if (iflags.wc_player_selection == VIA_DIALOG) {
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if (!*plname) {
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#ifdef UNIX
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char *defplname = get_login_name();
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#else
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char *defplname = (char *)0;
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#endif
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(void) strncpy(plname, defplname ? defplname : "Mumbles",
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sizeof plname - 1);
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plname[sizeof plname - 1] = '\0';
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iflags.renameinprogress = TRUE;
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}
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X11_player_selection_dialog();
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} else { /* iflags.wc_player_selection == VIA_PROMPTS */
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X11_player_selection_prompts();
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