is_lminion should only match lawful minions
When Angels were introduced, they were always lawful. Somewhere along the line, non-lawful angels were added, but is_lminion and uses of it was never updated to address this change. Among other things, this resulted in non-lawful angels delivering messages via #chat that are only appropriate for lawful angels. That is addressed simply by changing the definition of is_lminion, which must take a struct monst, not a permonst, to return valid results. Also, non-lawful angels should summon appropriate monsters, not lawful minions.
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@@ -288,6 +288,8 @@ breaking wand of digging on a drawbridge shouldn't dig/hole a pit in the bridge
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avoid mimicking gold when the character has the Unchanging attribute
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handle polearm wielded prior to mounting the same as one wielded while mounted,
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and one still used after dismounting like one wielded while not mounted
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non-lawful angels don't chat using lawful messages and shouldn't summon
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lawful help
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Platform- and/or Interface-Specific Fixes
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@@ -960,7 +960,7 @@ E int FDECL(doseduce, (struct monst *));
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/* ### minion.c ### */
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E void FDECL(msummon, (struct permonst *));
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E void FDECL(msummon, (struct monst *));
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E void FDECL(summon_minion, (ALIGNTYP_P,BOOLEAN_P));
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E int FDECL(demon_talk, (struct monst *));
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E long FDECL(bribe, (struct monst *));
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@@ -19,6 +19,11 @@
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#define resists_acid(mon) (((mon)->mintrinsics & MR_ACID) != 0)
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#define resists_ston(mon) (((mon)->mintrinsics & MR_STONE) != 0)
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#define is_lminion(mon) (is_minion((mon)->data) && \
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(mon)->data->maligntyp >= A_COALIGNED && \
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((mon)->data != &mons[PM_ANGEL] || \
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EPRI(mon)->shralign > 0))
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#define is_flyer(ptr) (((ptr)->mflags1 & M1_FLY) != 0L)
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#define is_floater(ptr) ((ptr)->mlet == S_EYE)
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#define is_clinger(ptr) (((ptr)->mflags1 & M1_CLING) != 0L)
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@@ -106,8 +111,6 @@
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#define is_dlord(ptr) (is_demon(ptr) && is_lord(ptr))
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#define is_dprince(ptr) (is_demon(ptr) && is_prince(ptr))
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#define is_minion(ptr) ((ptr)->mflags2 & M2_MINION)
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#define is_lminion(ptr) (is_minion(ptr) && \
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(ptr)->maligntyp >= A_COALIGNED)
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#define likes_gold(ptr) (((ptr)->mflags2 & M2_GREEDY) != 0L)
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#define likes_gems(ptr) (((ptr)->mflags2 & M2_JEWELS) != 0L)
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#define likes_objs(ptr) (((ptr)->mflags2 & M2_COLLECT) != 0L || \
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@@ -1439,7 +1439,7 @@ register int otyp;
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if (mtmp->data->mlet == S_DEMON) {
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/* demons never get blessed objects */
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if (otmp->blessed) curse(otmp);
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} else if(is_lminion(mtmp->data)) {
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} else if(is_lminion(mtmp)) {
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/* lawful minions don't get cursed, bad, or rusting objects */
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otmp->cursed = FALSE;
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if(otmp->spe < 0) otmp->spe = 0;
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@@ -477,7 +477,7 @@ mattacku(mtmp)
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&& mtmp->data != &mons[PM_BALROG]
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&& mtmp->data != &mons[PM_SUCCUBUS]
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&& mtmp->data != &mons[PM_INCUBUS])
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if(!mtmp->mcan && !rn2(13)) msummon(mdat);
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if(!mtmp->mcan && !rn2(13)) msummon(mtmp);
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/* Special lycanthrope handling code */
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if(!mtmp->cham && is_were(mdat) && !range2) {
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44
src/minion.c
44
src/minion.c
@@ -7,12 +7,25 @@
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#include "epri.h"
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void
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msummon(ptr) /* ptr summons a monster */
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register struct permonst *ptr;
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msummon(mon) /* mon summons a monster */
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struct monst *mon;
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{
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register struct permonst *ptr;
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register int dtype = NON_PM, cnt = 0;
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aligntyp atyp = (ptr->maligntyp==A_NONE) ? A_NONE : sgn(ptr->maligntyp);
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aligntyp atyp;
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struct monst *mtmp;
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if (mon) {
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ptr = mon->data;
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atyp = (ptr->maligntyp==A_NONE) ? A_NONE : sgn(ptr->maligntyp);
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if (mon->ispriest || mon->data == &mons[PM_ALIGNED_PRIEST]
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|| mon->data == &mons[PM_ANGEL])
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atyp = EPRI(mon)->shralign;
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} else {
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ptr = &mons[PM_WIZARD_OF_YENDOR];
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atyp = (ptr->maligntyp==A_NONE) ? A_NONE : sgn(ptr->maligntyp);
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}
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if (is_dprince(ptr) || (ptr == &mons[PM_WIZARD_OF_YENDOR])) {
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dtype = (!rn2(20)) ? dprince(atyp) :
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(!rn2(4)) ? dlord(atyp) : ndemon(atyp);
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@@ -25,10 +38,26 @@ register struct permonst *ptr;
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dtype = (!rn2(20)) ? dlord(atyp) :
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(!rn2(6)) ? ndemon(atyp) : monsndx(ptr);
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cnt = 1;
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} else if (is_lminion(ptr)) {
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} else if (is_lminion(mon)) {
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dtype = (is_lord(ptr) && !rn2(20)) ? llord() :
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(is_lord(ptr) || !rn2(6)) ? lminion() : monsndx(ptr);
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cnt = (!rn2(4) && !is_lord(&mons[dtype])) ? 2 : 1;
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} else if (ptr == &mons[PM_ANGEL]) {
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/* non-lawful angels can also summon */
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if (!rn2(6)) {
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switch (atyp) { /* see summon_minion */
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case A_NEUTRAL:
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dtype = PM_AIR_ELEMENTAL + rn2(4);
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break;
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case A_CHAOTIC:
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case A_NONE:
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dtype = ndemon(atyp);
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break;
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}
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} else {
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dtype = PM_ANGEL;
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}
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cnt = (!rn2(4) && !is_lord(&mons[dtype])) ? 2 : 1;
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}
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if (dtype == NON_PM) return;
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@@ -45,10 +74,13 @@ register struct permonst *ptr;
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}
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while (cnt > 0) {
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(void)makemon(&mons[dtype], u.ux, u.uy, NO_MM_FLAGS);
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mtmp = makemon(&mons[dtype], u.ux, u.uy, NO_MM_FLAGS);
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if (mtmp && (dtype == PM_ANGEL)) {
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/* alignment should match the summoner */
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EPRI(mtmp)->shralign = atyp;
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}
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cnt--;
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}
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return;
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}
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void
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@@ -5,6 +5,7 @@
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#include "hack.h"
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#include "mfndpos.h"
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#include "artifact.h"
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#include "epri.h"
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extern boolean notonhead;
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@@ -130,9 +131,9 @@ int x, y;
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struct monst *mtmp;
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{
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if (mtmp->isshk || mtmp->isgd || mtmp->iswiz || !mtmp->mcansee ||
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mtmp->mpeaceful || mtmp->data->mlet == S_HUMAN ||
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is_lminion(mtmp->data) || is_rider(mtmp->data) ||
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mtmp->data == &mons[PM_MINOTAUR])
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mtmp->mpeaceful || mtmp->data->mlet == S_HUMAN ||
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is_lminion(mtmp) || mtmp->data == &mons[PM_ANGEL] ||
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is_rider(mtmp->data) || mtmp->data == &mons[PM_MINOTAUR])
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return(FALSE);
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return (boolean)(sobj_at(SCR_SCARE_MONSTER, x, y)
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@@ -9,6 +9,7 @@
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#include "hack.h"
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#include "qtext.h"
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#include "epri.h"
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extern const int monstr[];
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@@ -428,7 +429,7 @@ nasty(mcast)
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int count=0;
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if(!rn2(10) && Inhell) {
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msummon(&mons[PM_WIZARD_OF_YENDOR]);
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msummon((struct monst *) 0); /* summons like WoY */
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count++;
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} else {
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tmp = (u.ulevel > 3) ? u.ulevel/3 : 1; /* just in case -- rph */
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@@ -621,7 +622,7 @@ register struct monst *mtmp;
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verbalize("%s %s!",
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random_malediction[rn2(SIZE(random_malediction))],
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random_insult[rn2(SIZE(random_insult))]);
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} else if(is_lminion(mtmp->data)) {
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} else if(is_lminion(mtmp)) {
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com_pager(rn2(QTN_ANGELIC - 1 + (Hallucination ? 1 : 0)) +
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QT_ANGELIC);
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} else {
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