Remove the useless FUN STUFF section
The fun stuff section in config.h contains nothing fun anymore, so let's remove it. Move SCORE_ON_BOTL to the next section, and add couple other defines there too.
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@@ -400,19 +400,7 @@ typedef unsigned char uchar;
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#endif
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#endif
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/*
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* Section 4: THE FUN STUFF!!!
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*
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* Conditional compilation of special options are controlled here.
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* If you define the following flags, you will add not only to the
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* complexity of the game but also to the size of the load module.
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*/
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/* display features */
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/* dungeon features */
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/* dungeon levels */
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/* monsters & objects */
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/* I/O */
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#if !defined(MAC)
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#if !defined(NOCLIPPING)
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#define CLIPPING /* allow smaller screens -- ERS */
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@@ -421,10 +409,9 @@ typedef unsigned char uchar;
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#define DOAGAIN '\001' /* ^A, the "redo" key used in cmd.c and getline.c */
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/* #define SCORE_ON_BOTL */ /* added by Gary Erickson (erickson@ucivax) */
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/*
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* Section 5: EXPERIMENTAL STUFF
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* Section 4: EXPERIMENTAL STUFF
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*
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* Conditional compilation of new or experimental options are controlled here.
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* Enable any of these at your own risk -- there are almost certainly
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@@ -434,8 +421,12 @@ typedef unsigned char uchar;
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/* #define STATUS_VIA_WINDOWPORT */ /* re-work of the status line updating process */
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/* #define STATUS_HILITES */ /* support hilites of status fields */
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/* #define WINCHAIN*/ /* stacked window systems */
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/* #define SCORE_ON_BOTL */ /* show estimated score on status line */
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#define FREE_ALL_MEMORY /* free all memory at exit */
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/* #define DEBUG_MIGRATING_MONS */ /* add a wizard-mode command to help debug
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migrating monsters */
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/* End of Section 5 */
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/* End of Section 4 */
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#include "global.h" /* Define everything else according to choices above */
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