Remove the useless FUN STUFF section

The fun stuff section in config.h contains nothing fun anymore,
so let's remove it. Move SCORE_ON_BOTL to the next section,
and add couple other defines there too.
This commit is contained in:
Pasi Kallinen
2015-11-14 10:29:44 +02:00
parent 739b6708ee
commit ffcc6f1bc2

View File

@@ -400,19 +400,7 @@ typedef unsigned char uchar;
#endif
#endif
/*
* Section 4: THE FUN STUFF!!!
*
* Conditional compilation of special options are controlled here.
* If you define the following flags, you will add not only to the
* complexity of the game but also to the size of the load module.
*/
/* display features */
/* dungeon features */
/* dungeon levels */
/* monsters & objects */
/* I/O */
#if !defined(MAC)
#if !defined(NOCLIPPING)
#define CLIPPING /* allow smaller screens -- ERS */
@@ -421,10 +409,9 @@ typedef unsigned char uchar;
#define DOAGAIN '\001' /* ^A, the "redo" key used in cmd.c and getline.c */
/* #define SCORE_ON_BOTL */ /* added by Gary Erickson (erickson@ucivax) */
/*
* Section 5: EXPERIMENTAL STUFF
* Section 4: EXPERIMENTAL STUFF
*
* Conditional compilation of new or experimental options are controlled here.
* Enable any of these at your own risk -- there are almost certainly
@@ -434,8 +421,12 @@ typedef unsigned char uchar;
/* #define STATUS_VIA_WINDOWPORT */ /* re-work of the status line updating process */
/* #define STATUS_HILITES */ /* support hilites of status fields */
/* #define WINCHAIN*/ /* stacked window systems */
/* #define SCORE_ON_BOTL */ /* show estimated score on status line */
#define FREE_ALL_MEMORY /* free all memory at exit */
/* #define DEBUG_MIGRATING_MONS */ /* add a wizard-mode command to help debug
migrating monsters */
/* End of Section 5 */
/* End of Section 4 */
#include "global.h" /* Define everything else according to choices above */