Remove the useless FUN STUFF section
The fun stuff section in config.h contains nothing fun anymore, so let's remove it. Move SCORE_ON_BOTL to the next section, and add couple other defines there too.
This commit is contained in:
@@ -400,19 +400,7 @@ typedef unsigned char uchar;
|
|||||||
#endif
|
#endif
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
/*
|
|
||||||
* Section 4: THE FUN STUFF!!!
|
|
||||||
*
|
|
||||||
* Conditional compilation of special options are controlled here.
|
|
||||||
* If you define the following flags, you will add not only to the
|
|
||||||
* complexity of the game but also to the size of the load module.
|
|
||||||
*/
|
|
||||||
|
|
||||||
/* display features */
|
|
||||||
/* dungeon features */
|
|
||||||
/* dungeon levels */
|
|
||||||
/* monsters & objects */
|
|
||||||
/* I/O */
|
|
||||||
#if !defined(MAC)
|
#if !defined(MAC)
|
||||||
#if !defined(NOCLIPPING)
|
#if !defined(NOCLIPPING)
|
||||||
#define CLIPPING /* allow smaller screens -- ERS */
|
#define CLIPPING /* allow smaller screens -- ERS */
|
||||||
@@ -421,10 +409,9 @@ typedef unsigned char uchar;
|
|||||||
|
|
||||||
#define DOAGAIN '\001' /* ^A, the "redo" key used in cmd.c and getline.c */
|
#define DOAGAIN '\001' /* ^A, the "redo" key used in cmd.c and getline.c */
|
||||||
|
|
||||||
/* #define SCORE_ON_BOTL */ /* added by Gary Erickson (erickson@ucivax) */
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
* Section 5: EXPERIMENTAL STUFF
|
* Section 4: EXPERIMENTAL STUFF
|
||||||
*
|
*
|
||||||
* Conditional compilation of new or experimental options are controlled here.
|
* Conditional compilation of new or experimental options are controlled here.
|
||||||
* Enable any of these at your own risk -- there are almost certainly
|
* Enable any of these at your own risk -- there are almost certainly
|
||||||
@@ -434,8 +421,12 @@ typedef unsigned char uchar;
|
|||||||
/* #define STATUS_VIA_WINDOWPORT */ /* re-work of the status line updating process */
|
/* #define STATUS_VIA_WINDOWPORT */ /* re-work of the status line updating process */
|
||||||
/* #define STATUS_HILITES */ /* support hilites of status fields */
|
/* #define STATUS_HILITES */ /* support hilites of status fields */
|
||||||
/* #define WINCHAIN*/ /* stacked window systems */
|
/* #define WINCHAIN*/ /* stacked window systems */
|
||||||
|
/* #define SCORE_ON_BOTL */ /* show estimated score on status line */
|
||||||
|
#define FREE_ALL_MEMORY /* free all memory at exit */
|
||||||
|
/* #define DEBUG_MIGRATING_MONS */ /* add a wizard-mode command to help debug
|
||||||
|
migrating monsters */
|
||||||
|
|
||||||
/* End of Section 5 */
|
/* End of Section 4 */
|
||||||
|
|
||||||
#include "global.h" /* Define everything else according to choices above */
|
#include "global.h" /* Define everything else according to choices above */
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user