fix github issue #309 - random role segfault
Role selection is insanely complex. I had to use a debugger to force the relevant routine to be executed. The analysis was correct: it could use rn2(14) to pick a role (valid values 0 through 12) and randomly getting 13 would lead to a crash. The terminating element of roles[] passes all the ok_role(), ok_race(), etc tests. Explicitly exclude that element when collecting the roles to choose from.
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@@ -1,4 +1,4 @@
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$NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.114 $ $NHDT-Date: 1583073988 2020/03/01 14:46:28 $
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$NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.115 $ $NHDT-Date: 1583102142 2020/03/01 22:35:42 $
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General Fixes and Modified Features
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-----------------------------------
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@@ -60,6 +60,7 @@ prevent ravens from blinding other ravens: /corvus oculum corvi non eruit/
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have ^X provide more information when held or swallowed
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avoid divide by 0 crash if 'bogusmon' (file of bogus monster types) is empty
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display wasn't updating immediately after toggling hilite_pet option
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randomly choosing role could lead to crash via segfault
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Fixes to 3.7.0-x Problems that Were Exposed Via git Repository
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@@ -1,4 +1,4 @@
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/* NetHack 3.6 role.c $NHDT-Date: 1578947634 2020/01/13 20:33:54 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.68 $ */
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/* NetHack 3.6 role.c $NHDT-Date: 1583102142 2020/03/01 22:35:42 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.69 $ */
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/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985-1999. */
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/*-Copyright (c) Robert Patrick Rankin, 2012. */
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/* NetHack may be freely redistributed. See license for details. */
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@@ -749,7 +749,7 @@ randrole_filtered()
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/* this doesn't rule out impossible combinations but attempts to
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honor all the filter masks */
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for (i = 0; i < SIZE(roles); ++i)
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for (i = 0; i < SIZE(roles) - 1; ++i) /* -1: avoid terminating element */
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if (ok_role(i, ROLE_NONE, ROLE_NONE, ROLE_NONE)
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&& ok_race(i, ROLE_RANDOM, ROLE_NONE, ROLE_NONE)
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&& ok_gend(i, ROLE_NONE, ROLE_RANDOM, ROLE_NONE)
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@@ -1939,7 +1939,7 @@ boolean preselect;
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* 1 - The Rogue Leader is the Tourist Nemesis.
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* 2 - Priests start with a random alignment - convert the leader and
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* guardians here.
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* 3 - Priests also get their of deities from a randomly chosen role.
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* 3 - Priests also get their set of deities from a randomly chosen role.
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* 4 - [obsolete] Elves can have one of two different leaders,
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* but can't work it out here because it requires hacking the
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* level file data (see sp_lev.c).
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