fix recent Wounded_legs fix

Wounded_legs was changed from (HWounded_legs || EWounded_legs) to
just (HWounded_legs), but when the timeout code decremented the timer
to 0, HWounded_legs became 0 and heal_legs() operated as if there was
nothing to repair and hero didn't recover from temporarily lost Dex.
Change Wounded_legs back to (HWounded_legs || EWounded_legs).
This commit is contained in:
PatR
2022-01-11 10:25:50 -08:00
parent 1069777bc6
commit ffeb0e27a8
3 changed files with 8 additions and 3 deletions

View File

@@ -123,10 +123,11 @@
/* HWounded_legs indicates whether wounded leg(s) condition exists and
holds the timeout for recovery; EWounded_legs uses the worn-ring bits
to track left vs right vs both and is meaningless when HWounded_legs
is zero; both values apply to steed rather than to hero when riding */
is zero except when timeout has just decremented that to 0 and calls
heal_legs(); both values apply to steed rather than to hero when riding */
#define HWounded_legs u.uprops[WOUNDED_LEGS].intrinsic
#define EWounded_legs u.uprops[WOUNDED_LEGS].extrinsic
#define Wounded_legs (HWounded_legs) /* (don't include EWounded_legs here) */
#define Wounded_legs (HWounded_legs || EWounded_legs)
#define HSleepy u.uprops[SLEEPY].intrinsic
#define ESleepy u.uprops[SLEEPY].extrinsic