fix recent Wounded_legs fix
Wounded_legs was changed from (HWounded_legs || EWounded_legs) to just (HWounded_legs), but when the timeout code decremented the timer to 0, HWounded_legs became 0 and heal_legs() operated as if there was nothing to repair and hero didn't recover from temporarily lost Dex. Change Wounded_legs back to (HWounded_legs || EWounded_legs).
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@@ -2266,7 +2266,8 @@ fpostfx(struct obj *otmp)
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heal_legs(0);
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break;
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case EGG:
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if (otmp->corpsenm >= LOW_PM && flesh_petrifies(&mons[otmp->corpsenm])) {
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if (otmp->corpsenm >= LOW_PM
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&& flesh_petrifies(&mons[otmp->corpsenm])) {
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if (!Stone_resistance
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&& !(poly_when_stoned(g.youmonst.data)
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&& polymon(PM_STONE_GOLEM))) {
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