Commit Graph

806 Commits

Author SHA1 Message Date
Pasi Kallinen
e2b80cd886 Monsters trapped in pits cannot kick 2025-07-04 17:39:08 +03:00
Pasi Kallinen
a0d9c94ece Dwarves can sense buried items under their feet 2025-07-04 17:04:46 +03:00
Pasi Kallinen
b8664198da Alchemy smock reduces chances of dipped potions exploding 2025-07-03 21:07:05 +03:00
nhmall
1ece615eb2 fixes3-7-0.txt catch-up; also replace some magic hex numbers 2025-06-30 09:04:41 -04:00
PatR
d2810a4bcd fix github issue #1413 - mimic feedback for gold
Issue reported by ars3niy:  if a mimic was given the shape of a
gold piece it gets reported as 2 gold pieces but the message was
|A gold pieces appears next to you.

Avoid article "A" prefix, and use plural verb "appear" instead of
singular "appears", yielding
|Gold pieces appear next to you.

Fixes #1413
2025-05-30 22:20:21 -07:00
nhmall
b303f91f3a engraving pristine text field not properly filled
level creation was not populating the pristine text field
of engraving appropriately
2025-05-26 12:56:44 -04:00
Pasi Kallinen
035cd4377f Snickersnee can hit at a distance once per turn for free
Once per turn, Snickersnee can be used to hit at a distance,
similar to a polearm, without taking any time.

Breaks saves.
2025-05-12 20:26:53 +03:00
Pasi Kallinen
c90cc53ab3 Ogresmasher gives a higher chance of knockback 2025-05-12 10:24:36 +03:00
PatR
1c679779f4 final disclosure of inventory vs force_invmenu
It seems surpristing that no one has noticed this since the code that
is responsible has been present for six months.  Inventory list at
end of game included bogus "? - (list likely candidates)".
2025-04-20 19:36:56 -07:00
Pasi Kallinen
178bd3a988 Wielding Trollsbane grants hungerless regeneration 2025-04-17 17:28:07 +03:00
Pasi Kallinen
85de51a69a Add invocation effect to Fire and Frost Brand
Casts fireball or cone of cold at expert level
2025-04-13 13:13:54 +03:00
Pasi Kallinen
652f8576c0 Cursed magic whistle can teleport you to your pet 2025-04-13 12:48:21 +03:00
PatR
a05cca16ef fixes entry for PR #1408, typos in tribute names
Pull request from rbsec:  a couple of character names had misspellings.

Closes #1408
2025-04-12 10:43:32 -07:00
Pasi Kallinen
8f7258dc35 Buff Grimtooth with poison
Grimtooth is now permanently poisoned, protects the wielder from
poison, and can be invoked to throw poison.

Permapoison code comes from xNetHack by copperwater <aosdict@gmail.com>.
2025-04-12 19:24:36 +03:00
PatR
1fd27044b7 github PR #1384 - THEMERM and ThEMERMFILL
Pull request from copperwater:  reorganize the theme rooms data so
that a room or a fill can be chosen by name, and when in wizard mode,
consult environment variables THEMERM and THEMERMFILL during level
creation to provide control over which theme rooms/room fills to
generate.

I reverted a commit that did a bunch of reformatting to themerms.lua
because to caused substantial merge conflicts.  I will redo at least
part of it.

Closes #1384
2025-04-11 16:29:08 -07:00
Pasi Kallinen
7138af00ba Praying on an altar with pet statue on it can revive the pet 2025-04-10 23:38:44 +03:00
Pasi Kallinen
fa229439d4 Fixes entry for silver mace
Fixes #1405
2025-04-09 21:05:59 +03:00
Pasi Kallinen
2065d2d392 Avoid premapping outside Sokoban map to prevent showing stone glyphs
If user has changed the stone glyph to something other than a space
(or uses a tileset), Sokoban levels showed the unreachable stone outside
the map area.  Prevent marking those areas as seen, so the stone
glyphs aren't shown.
2025-04-09 18:41:00 +03:00
nhmall
9e2a0f977e fixes entry update 2025-03-20 14:39:04 -04:00
PatR
90717ca633 more chest->tknown handling
Disarming a chest trap was setting obj->tknown = 0 even though the
hero just discovered that it isn't trapped.

Triggering a chest trap behaved similarly.  Since there are no
repeating chest traps, hero should know that the chest whose trap
just went off is no longer trapped.

chest_trap() didn't document its return value but was clearly meant
to return True if the chest was destroyed.  It didn't handle that
correctly when the chest was being carried.  However, none of the
callers actually use the return value.  [This fix tracks whether the
chest gets deleted; a better fix would be to destroy an exploding
chest even when it is being carried.]
2025-03-13 13:54:56 -07:00
PatR
1d22a396d4 fixes3-7-0 typo 2025-03-10 21:54:22 -07:00
nhmall
d6829cdcd2 fixes entry for musl libc build, rather than glibc
We've had reports of a couple of issues building against musl libc.

Issues reported:
  - build procedures utilize col for Guidebook-creation, and col
    is deprecated in distros that use musl libc

  - some of the CRASHREPORT code is using library functions that
    are not available in the musl libc environment. The reported
    functions were backtrace() and backtrace_symbols(), which use
    header file /usr/include/execinfo.h.

So we'll try to accommodate this. Since we don't have a means of
autodetecting the musl libc situation during the build (as of yet), the
builder will have to specify 'make musl=1' on the make command line.

Specifying 'musl=1' on the make command line will:
1. ensure that NOCRASHREPORT gets defined in the C preprocessor.
2. set COLCMD to be '../util/stripbs' instead of 'col -bx'.

Related to GitHub #1393
2025-03-10 19:54:12 -04:00
PatR
719166f9ec fix issue #1377 - Forcefight vs displacer beasts
Issue reported by elunna:  Using the 'F' prefix against a displacer
beast prevented swapping places.

This doesn't use the suggested fix.  It is quite short but there is
a large diff due to change in indentation and reformatting several
comments because of that.

Attacking a displacer beast either with or without 'F' might miss,
hit, or swap places.  It won't "harmlessly attack thin air."

Fixes #1377
2025-03-10 09:17:41 -07:00
PatR
6c42180cfc fix issue #1383 - chopping boulder at tree spot
Reported by k21971:  applying an axe toward a location that contained
both a tree and a boulder (or statue) would use the axe to break the
boulder/statue rather than chop down the tree.

Different code is used to finish the dig/chop than is used to decide
whether the tool is appropriate for its target.

Fixes #1383
2025-02-26 12:15:13 -08:00
nhkeni
e358f37863 Merge remote-tracking branch 'origin/keni-fetchdocs' into NetHack-3.7 2025-02-07 15:36:19 -05:00
PatR
a311f4b467 fix issue #1362 - carrying Mitre of Holiness
Issue reported by elunna:  the definition of the Mitre of Holiness
specifies that carrying it should confer fire resistance but that
didn't work.

The Mitre's definition (added in 3.1.0) has always included that,
but such a capability had never been implemented.  Wearing it didn't
confer fire resistance either--its definition doesn't bother to
specify a 'defend' attribute since the 'carry' one should cover that.

This adds carrying capability for damage types fire, cold, sleep,
disintegration, electrity, poison, acid, and petrification.  Fire is
still specified by the Mitre; none of the others are currently used.

Fixes #1362
2025-02-03 11:42:36 -08:00
nhmall
785f78c39b avoid "You fall down a deep shaft!" if flying down
Fixes #1371
2025-02-03 00:53:06 -05:00
nhkeni
cfe39900ca Demo for downloading formatted docs
Written for MacOS, more useful for Windows (but I'm not writing that).
2025-01-31 21:48:15 -05:00
PatR
1acc272718 fix memory leak for knight's starting pony
makemon() has a 1% chance to bestow a worn saddle when creating any
rideable monster.  If that chance kicked in on a knight's starting
pony, an extra saddle would end up being created but not worn nor
in inventory nor on floor so not be freed when the game ended.

That 1% chance also overrode saddle suppression for pauper knights.
There wouldn't be any extra saddle but their pony could start with
one, against intent.

Have makedog() (which is only used for starting pet) tell makemon()
to suppress inventory when creating the initial pet.
2025-01-20 10:24:12 -08:00
nhmall
8ee014f5d1 update credits 2025-01-12 23:57:56 -05:00
Pasi Kallinen
256b820fe3 Fix impossible no_charge obj in untended shop
Sanity checking was complaining about a no_charge obj in untended shop.

Angry shopkeeper was accepting thrown items as no_charge objects:
To reproduce the impossible, kick down the shop door angering
the shopkeeper. While the shopkeeper is still in their shop,
throw an item they don't want into the shop. Wait for the shopkeeper
to get out of the shop.

Move the anger checking before the sell auto-accept code,
so the shopkeeper will charge for the object.
2025-01-08 12:59:08 +02:00
PatR
a118869262 rephrase a recent fixes entry 2025-01-06 11:01:18 -08:00
nhmall
428665c613 fixes entry update for another part of commit 37758c7e 2025-01-04 19:16:02 -05:00
PatR
7982c72e8b fix github issue #1360 - autounlock=Kick
Issue reported by ostrosablin:  having Kick enabled as one of the
values for the 'autounlock' option succeeded it prompting "kick it?"
when walking into a locked closed door, but answering "yes" behaved
the same as answering "no".

There's bound to be a better way of fixing this, but this works.

Fixes #1360
2025-01-04 13:59:06 -08:00
PatR
ce947600e5 discoverying water walking boots
If water walking boots haven't been discovered yet and underwater
hero rises to the surface when putting a pair on, discover them.

(Sinking while removing such on water already discovers them.)
2025-01-02 23:12:15 -08:00
Pasi Kallinen
0a58b7a540 Tweak tourist xp gain from new monsters
Remove the XP gain for tourist seeing a new type of monster
nearby, as it apparently made tourists a bit harder by forcing
early level gains.

Monsters next to hero are still marked as seen close-up, but
fix the code so it doesn't count undetected monsters.

Tourists still gain XP from "taking photos" of new types of monsters,
but only if they haven't seen the monster close up before.
(No actual photos are taken.)
2025-01-01 21:43:31 +02:00
PatR
ecbb7cff4d fix issue #1339 - shop purchase warnings
Issue reported by ars3niy:  with the relatively new container
handling, buying multiple items when some were inside a container
sometimes triggered impossible "unpaid_cost: object wasn't on any
bill" warnings and not buy all intended items.  Once that occurred,
subsequent inventory display would repeat the warning.

A couple weeks back, I managed to produce a save file which would
reproduce the problem when 'p' was issued, but failed to figure
out why that was happening.  I accidentally deleted that save file
and it took quite a lot of further attempts to get another one.

I still don't understand why this fix is needed, but with it in
place the save file no longer triggers any problems.  I'm marking
the issue fixed but that could be premature.

Fixes #1339
2024-12-30 03:12:06 -08:00
nhmall
e32ac5a7c7 fixes3-7-0.txt update for showpaths option tweaks 2024-12-23 00:50:38 -05:00
Pasi Kallinen
0079bf87bb fixes update 2024-12-21 18:19:42 +02:00
nhmall
f6a5236beb follow-up to #1343 fix for telepathic hero
telepathic hero can discern which particular monster just
read a scroll, even though he cannot see the monster
2024-12-20 15:30:37 -05:00
nhmall
a35e5779f6 heard incantation: don't trump telepathy with 'I'
GitHub 1343 report by @ars3niy:
"When you are blind and see with telepathy a monster whom you then hear read
a scroll, said monster turns into an "I". While it reveals which one exactly
read the scroll, it is strange that you can no longer see it with telepathy
until it moves to another square."

Fixes #1343
2024-12-20 13:04:08 -05:00
PatR
1e431139b4 fix issue #1342 - garbled iron bars message
Issue reported by elunna:  the message given when zap_over_floor()
hits iron bars with lightning or acid was substituting a couple of
words or phrases in the wrong order, resulting in
|The {melt|dissolve} iron bars somewhat but remain intact.
when the iron bar location is flagged as non-diggable.  It should be
|The iron bars {melt|dissolve} somewhat but remain intact.

Not mentioned:  the corresponding message for locations that aren't
flagged as non-diggable used "melt" unconditionally.  Change it to
keep "melt" for lightning but switch to "corrode away" for acid.

Fixes #1342
2024-12-19 13:11:01 -08:00
Pasi Kallinen
87694e1a95 Hero remembers trapped boxes
After finding a trap on a chest or a large box, remember it
as trapped: "You see here a trapped large box."
Randomly generated chests and boxes can be obviously trapped.
Allow defining obviously trapped containers via lua.

Invalidates saves and bones.
2024-12-19 13:11:25 +02:00
PatR
65070b7462 fix /e and /E
A fix in Janurary to avoid appending engraving text or headstone
text when examining a map location where a monster or object covers
the engraving or headstone inadvently broke the /e and /E variations
of the '/' command, which is intended to list such text even when
covered.
2024-12-18 02:15:09 -08:00
PatR
bbb4bfa938 fix issue #1337 - 'fireassist' vs 'f'iring aklys
Issue reported by elunna:  if the 'fireassist' option is on and the
quiver contains ammo, 'f' while wielding an aklys switches to the
ammo's launcher instead of throwing the aklys.

Fixes #1337
2024-12-13 12:30:48 -08:00
Alex Smith
c2c797fa35 Artifact and #offer rebalance, part 2: luck from sacrificing
Luck from sacrificing is now limited by the value of the sacrifice.

This fixes two exploits, both of which rely on getting luck up to
maximum as soon as you have an altar, a luckstone, and a few
rations, via altar-camping until you accumulate enough luck. One of
them is to use the resulting luck to throw off the balance of combat
via using it to make hit chance calculations irrelevant. The other
is to use it to get crowned early in the game; in particular,
getting crowned pre-Sokoban is often viable and, especially for
chaotic characters, solves most of the game's difficulty at that
point (because the intrinisics and weapon are enough to carry a
character to the Castle given even mediocre luck with finding armor).

After this commit, becoming crowned very early in the game is more
difficult (likely requiring unicorns and identified gems), and the
hit chance gain from luck becomes a more gradual gain over the
course of the game rather than all happening immediately upon
finding the altar and luckstone.

In addition to making the game more balanced, this also discourages
grinding by reducing the incentive for altar-camping, so it will
hopefully make it more fun as well.
2024-12-12 03:37:02 +00:00
Alex Smith
d87cadaf73 Artifact and #offer rebalance, part 1: sacrifice gifts
In 3.6, artifact gifts are often either a) entirely useless or
b) gamebreaking, neither of which is really ideal from a balance
perspective.

This commit aims to make artifact gifts more useful in the early
game by greatly increasing the chance for situational artifacts to
generate positively enchanted.  However, the most powerful
artifacts will now only be gifted if you offer a high-value corpse,
meaning that they are only likely to be accessible later in the
game.  The selection of which artifact to gift has become more
complicated in order to a) increase the chance that it fits the
character and b) reduce cheese strategies (e.g. it is no longer
possible for elves to force the gifting of Stormbringer as the
first sacrifice gift).
2024-12-12 03:14:47 +00:00
PatR
aedb24d343 partly fix issue #1336 - pets vs floating eyes
Issue reported by ars3niy:  pets with reflection or ranged attacks
would only attack floating eyes when rolling the 10% random chance
that other pets have even though they could have always safely
attacked.

This fixes the situation for melee attacks by pets who have
reflection.

dog_move() is too complicated for my feeble brain to cope with the
ranged attack aspect.  Pets still won't use ranged attacks against
floating eyes.

With the fix for reflection, I discovered that silver dragons
would be subjected to floating eyes' passive paralysis even when
their breath attack was suppressed.  (It wouldn't impact them, due
to reflection, but the message about the floating eye being hit by
its reflected gaze was being delivered without being preceded by
any message since no attack had taken place yet.)  This fixes that.

\#1336 is still open
2024-12-11 12:38:28 -08:00
Pasi Kallinen
dafd854993 Gelatinous cubes eat organic objects inside them 2024-12-08 17:57:59 +02:00
Pasi Kallinen
78289a7f83 Archeologists' fedora is lucky 2024-12-08 16:17:35 +02:00