Commit Graph

32 Commits

Author SHA1 Message Date
Pasi Kallinen
6554500593 Qt: Fix Qt5 deprecation warnings
Mostly the warnings were about QString::sprintf and QFontMetrics::width.
sprintf replacement is asprintf, which annoyingly behaves differently
from sprintf - it seems to append to the string.

Not thoroughly tested, but seems to work.
2021-08-14 21:08:12 +03:00
nhmall
227ef401df change NetHack's MACOSX references to MACOS 2021-07-24 17:52:47 -04:00
PatR
dd49431296 \#perminv, 1 of 2: groundwork
Give the window-port side of *_update_inventory() an argument.
Calls in the core still omit that; invent.c's update_inventory()
is the only place that cares.
2021-03-13 18:17:00 -08:00
nhmall
f963c5aca7 switch source tree from k&r to c99 2021-01-26 21:06:16 -05:00
PatR
31046826f5 couple of missing Qt prototypes
Shut up two missing prototype warnings.
2021-01-23 15:58:23 -08:00
PatR
ab74ed2c20 SELECTSAVED handling
By default, enable the SELECTSAVED option for everyone instead
of just for Windows or Qt.  And make Qt obey the 'selectsaved'
run-time option.

It can be disabled in config.h if necessary.
2021-01-23 15:02:11 -08:00
nhmall
c9673b3d9e more window port interface adjustments
further adjustments to the window port interface to pass a pointer
to a glyph_info struct which describes not just the glyph number
itself, but also the ttychar, the color, the glyphflags, and the
symset index.

This affects two existing window port calls that get passed glyphs
and does the parameter consistently for both of them using the
glyph_info struct pointer:
	print_glyph()
	add_menu().

The recently added glyphmod parameter is now unnecessary and has been
removed.
2021-01-05 10:09:37 -05:00
nhmall
0c3b9642e4 pmnames mons gender naming plus a window port interface change
add MALE, FEMALE, and gender-neutral names for individual monster species
to the mons array. The gender-neutral name (NEUTRAL) is mandatory, the
MALE and FEMALE versions are not.

replace code uses of the mname field of permonst with one of the three
potentially-available gender-specific names.

consolidate some separate mons entries that differed only by species into a
single mons entry (caveman, cavewoman and priest,priestess etc.)

consolidate several "* lord" and "* queen/* king" monst entries into
their single species, and allow both genders on some where it makes some
sense (there is probably more work and cleanup to come out of this at some
point, and the chosen gender-neutral name variations are not cast in stone
if someone has better suggestions).

related function or macro additions:
    pmname(pm, gender) to get the gender variation of the permonst name. It
    guards against monsters that haven't got anything except NEUTRAL naming
    and falls back to the NEUTRAL version if FEMALE and MALE versions are
    missing.

    Ugender to obtain the current hero gender.
    Mgender(mtmp) to obtain the gender of a monster

While the code can safely refer directly to pmnames[NEUTRAL] safely in the
code because it always exists, the other two (pmnames[MALE] and
pmnames[FEMALE] may not exist so use:
    pmname(ptr, gidx)
      where -ptr is a permonst *
            -gidx is an index into the pmnames array field of the
             permonst struct
pmname() checks for a valid index and checks for null-pointers for
pmnames[MALE] and pmnames[FEMALE], and will fall back to pmnames[NEUTRAL] if
the pointer requested if the requested variation is unavailable, or if the
gidx is out-of-range.

Allow code to specify makemon flags to request female or male (via MM_MALE
and MM_FEMALE flags respectively)to makedefs, since the species alone doesn't
distinguish male/female anymore. Specifying MM_MALE or MM_FEMALE won't
override the pm M2_MALE and M2_FEMALE flags on a mons[] entry.

male and female tiles have been added to win/share/monsters.txt.
The majority are duplicated placeholders except for those that were
separate mons entries before. Perhaps someone will contribute artwork in the
future to make the male and female variations visually distinguishable.

tilemapping via has the MALE tile indexes in the glyph2tile[]
array produced at build time. If a window port has information that the
FEMALE tile is required, it just has to increment the index returned
from the glyph2tile[] array by 1.

statues already preserved gender of the monster through STATUE_FEMALE
and STATUE_MALE, so ensure that pmnames takes that into consideration.

I expect some refinement will be required after broad play-testing puts it to
the test.

    consolidate caveman,cavewoman and priest,priestess monst.c entries etc

This commit will require a bump of editlevel in patchlevel.h because it alters
the index numbers of the monsters due to the consolidation of some. Those
index numbers are saved in some other structures, even though the mons[] array
itself is not part of the savefile.

Window Port Interface Change

Also add a parameter to print_glyph to convey additional information beyond
the glyph to the window ports. Every single window port was calling back to
mapglyph for the information anyway, so just included it in the interface and
produce the information right in the display core.

The mapglyph() function uses will be eliminated, although there are still some
in the code yet to be dealt with.

win32, tty, x11, Qt, msdos window ports have all had adjustments done to
utilize the new parameter instead of calling mapglyph, but some of those
window ports have not been thoroughly tested since the changes.

Interface change additional info:

    print_glyph(window, x, y, glyph, bkglyph, *glyphmod)
            -- Print the glyph at (x,y) on the given window.  Glyphs are
               integers at the interface, mapped to whatever the window-
               port wants (symbol, font, color, attributes, ...there's
               a 1-1 map between glyphs and distinct things on the map).
            -- bkglyph is a background glyph for potential use by some
               graphical or tiled environments to allow the depiction
               to fall against a background consistent with the grid
               around x,y. If bkglyph is NO_GLYPH, then the parameter
               should be ignored (do nothing with it).
                -- glyphmod provides extended information about the glyph
               that window ports can use to enhance the display in
               various ways.
                    unsigned int glyphmod[NUM_GLYPHMOD]
               where:
                    glyphmod[GM_TTYCHAR]  is the text characters associated
                                          with the original NetHack display.

                    glyphmod[GM_FLAGS]    are the special flags that denote
                                          additional information that window
                                          ports can use.

                    glyphmod[GM_COLOR] is the text character
                                       color associated with the original
                                       NetHack display.

Support for including the glyphmod info in the display glyph buffer
alongside the glyph itself was added and is the default operation.
That can be turned off by defining UNBUFFERED_GLYPHMOD at compile time.
With UNBUFFERED_GLYPHMOD operation, a call will be placed to map_glyphmod()
immediately prior to every print_glyph() call.
2020-12-26 11:23:23 -05:00
PatR
934808be0e Qt support for changing 'statuslines' dynamically
Turns out it was nearly as simple as I originally thought.
I just missed one significant detail the first time around.
This leaves DYNAMIC_STATUSLINES as conditionl but now enables
it by default.  Using 'O' to change 'statuslines' from 2 to 3
or vice versa now works for Qt as well as for curses and tty.
2020-12-22 11:10:32 -08:00
PatR
123b6c38a6 Qt extended commands: menu teardown and rebuild
Change qt_get_ext_cmd() to handle calling the extended command
selection menu again after player clicks on Filter/Layout/Reset
instead of relying on the core to do that.  (In order to change
the menu, instead of attempting to reconfigure that on the fly
it returns to caller and then puts up a new menu with different
settings when called back.  Initial checkin relied on the core
for the call back; this maintains full control for that within
the Qt interface code.)
2020-12-07 01:05:37 -08:00
PatR
cb8baa1d1c Qt status overhaul: add support for 'statuslines'
Condense the Qt status slightly, moving Alignment field from the
Conditons line to the Characteristics line and the Time and Score
fields from their own possibly blank line to the HP,&c,Gold line.

That's for statuslines:2, which is the default.  statuslines:3
restores the previous layout.  I tried to make that become the
default for Qt but it got messy fast and I gave up.

I also tried to make changing 'statuslines' back and forth on the
fly work but failed.  I left the code in as #if DYNAMIC_STATUSLINES
but that isn't defined anywhere.  For the time being at least,
'statuslines' is config file or NETHACKOPTIONS only for Qt, not
changeable via 'O' like for curses and tty.

Change the option description for 'statuslines'.  That depended
upon whether curses was compiled in when it should depend on which
interface is active.  This moves the alternate info to Guidebook.
2020-11-17 05:07:09 -08:00
PatR
24ec7f232c Qt string requestor
Some enhancements to the widget used to get player input for
getline() and also menu search and text window search.

give caller control of [cancel] and [okay] button names;
give caller a say in how wide the string input box should be
  instead of basing that on the length of the prompt string
  (needs more work...);
use fixed-width font for displaying the user's input;
clean up the widget layout a little bit.

src/Makefile needs a dependency update for Qt (not included).
2020-11-05 14:36:13 -08:00
PatR
70e4f5b197 Qt: new game vs saved game selection
If player got Qt's saved game selection widget at startup but
picked "new game" there, the save file for the last character
in the list of saved games would be clobbered with the new
character's game if a save was performed.  It wasn't necessarily
easy to spot because saved game selection shows the character
name from inside the file rather than from the file name, so the
next restore would look normal except for one older character
missing.

Noticed while testing:  when you used the character selection
widget (either by picking "new game" in saved game selection or
because there aren't any save files), if you blanked out the
name field or it was already blanked because a generic name like
"player" had been specified, then clicked on "play", the program
would get stuck in a loop somewhere.  I didn't try to figure out
where, just changed qt_askname() to revert to original name if
it ended up with a blank one.
2020-10-27 15:10:22 -07:00
PatR
ec5772d6d2 Qt hitpointbar
Add support for the 'hitpointbar' to the Qt interface.  Rather
than rendering the status title (name+rank or name+monster_species)
using inverse video for leading substring to produce distinct left
and right sides, draw a horizontal bar above that field.

The left portion (current health) is thicker and uses red for <10%
or <5hp, orange for <25% or <10hp, yellow for <50%, green for <75%,
blue for <100%, and black for 100%.

The right portion (missing maximum health) is thinner and runs
from white (paired with red), light gray (paired with orange),
dark gray (with yellow), plain gray (which turns out to be darker
than dark gray, with green), dark blue (with blue), and black (but
black is never shown for injury portion because that's suppressed
when at full health).

Qt already supports a square frame around the hero's map tile that
changes color according to health.  Turning the hitpointbar option
Off or On has no effect on that.
2020-10-25 15:47:49 -07:00
PatR
dde561810d Qt prompt highlighting
When qt_yn_function() or qt_more() is asking for a single character
response, typing anything will cause the prompt line in the message
window to stop being highlighted.  If they reject what's been typed,
they beep (--More-- doesn't start beeping until second rejection);
change both of them to also rehighlight the prompt line to give a
visual indication that the question/acknowledgement is still being
asked.
2020-10-08 11:24:11 -07:00
PatR
342323eb15 Qt menu hack
Prevent a small inventory menu as the first one shown from forcing
all subsequent ones from being the same short height by forcing it
to have room for at least 15 lines.  Temporary hack until someone
figures out why resizing the reused WIN_INVEN isn't working.

Does not affect non-inventory menus which get created on demand and
destroyed when done so don't need to change size to fit different
contents.
2020-10-08 10:18:44 -07:00
PatR
2e90c1ebd4 implement "--More--" for Qt
Support MSGTYPE=stop by having qt_display_nhwindow(WIN_MESSAGE,TRUE)
issue a tty-style --More-- prompt.  For popup_dialog Off, the prompt
gets appended to the most recent message; for popup_dialog On, it is
issued via a popup and not displayed in the message window.

It accepts <space>, ^J, ^M, and ^[ (ESC) to dismiss.  There's no way
to dismiss it with the mouse (for !popup_dialog) which might need
some fix....

Several adventures along the way.  The '^C-in-parent-terminal triggers
infinite loop repeatedly complaining about "event loop already running"'
is now a one-shot complaint.  It isn't fixed but the severity of
having it happen is greatly reduced.
2020-10-01 03:16:14 -07:00
PatR
152187870c Qt input overhaul
Enable existing wc_popup_dialog option.  Use it in yn_function()
instead using a mystery value which apparently used to live in Qt
Settings but isn't there anymore so couldn't be turned on or off.
Also replaces conditional USE_POPUPS which isn't defined anywhere
either so presumably came from CFLAGS and only supported "yn?",
"ynq?", and "rl?" with hardcoded Qt popups rather than using
NetHackQtYnDialog.

Doing that revealed that the popup dialog for ynaq was in pretty
bad shape.  It's functional but still needs a lot of work, beyond
the limited Qt/C++ capability I possess.  The KeyPress issue which
accepts <shift> as input, thereby preventing <shift>+<character>
from being typed during ynaq prompting, is particularly nasty.

Append the ynaq dialog's response to the message line containing
the corresponding prompt similar to what's now done for regular
yn_function().

Add getlin() prompt+response to the message window.
2020-09-03 19:01:36 -07:00
PatR
2a762ab641 Qt prompt responses in message window
When Qt issues a prompt string in the message window, update it
with the player's response once that has been obtained.
2020-08-31 00:30:36 -07:00
PatR
1f953fa959 Qt message [un]highlighting
The Qt interface highlights the last message issued (using a
mechanism for selection, as if for copy+paste or similar operation)
but it was staying highlighted until another message was eventually
given.  Having an old message seem to stick around is annoying and
is particularly bad when the message is a prompt.  If the player's
answer doesn't cause a message to be shown then it seems as if the
prompt is still pending.

This removes the highlighting (by bulk unselecting) once the player
gives another input keystroke or mouse click.

It would be much better if the selecting/highlighting was for all
messages issued since last time highlighting was cleared.  Figuring
out how to do that correctly is more effort than I want to expend.
2020-08-30 22:50:02 -07:00
PatR
3cd21e1d4f Qt keyboard fixups
Make ASCII control characters ^[, ^\, ^], ^^, and ^_ work on Qt,
at least partly.  Mainly for ^[ to be treated as ESC, which works
if you're aborting a count on the map but doesn't cancel out of
menus [yet?].  I didn't attempt to make ^@ send NUL.

Also, fix the hardcoded macros (activated by F1: rest 100 turns,
F2: search 20 times, and Tab: ^A to do-again).  The first two sent
'n' before the count so wouldn't work as intended with number_pad
off, and the third was executing twice as if Tab sent two ^A's
instead of just one.  Resting and searching might have been getting
duplicated too; I don't know how to simulate the relevant keys.
(I temporarily swapped definitions for F2 and Tab to test the
number_pad fix but hadn't done that earlier when I discovered the
Tab bug.)
2020-08-30 16:44:39 -07:00
PatR
9a866d3601 Qt "Paper Doll" inventory
Enhance the "Qt Settings" dialog box to provide control over the
paper doll subset of inventory displayed between the message and
status windows (above the map).  A ton of flailing about for a
fairly small but useful change in functionality.

Old dialog (no title):
| [ ] Zoomed            -- check box
| "Width:"  [      ]    -- number entry spinner
| "Height:" [      ]    -- ditto
| "Font:"   [      ]    -- Huge:18pt, Large:14, Medium:12, Small:10, Tiny:8
| [      Dismiss      ] -- button

New dialog:
|     "Qt NetHack Settings"
|
| "Map:"    [ ] "Zoomed"        -- check box
|           "Tile Width"   [  ] -- number entry spinner
|           "Tile Height"  [  ] -- ditto
| "Invent:" [ ] "Shown"         -- check box
|           "Doll Width"   [  ] -- number entry spinner
|           "Doll Height"  [  ] -- ditto
| "Font:"   [      ]    -- Huge:18pt, Large:14, Medium:12, Small:10, Tiny:8
| [          Dismiss          ] -- button

The inventory subset can now be suppressed.  When shown (the default),
its size can be set independently of the map tiles' size.  I've set
the default to be 32x32 tiles instead of 16x16 used for the map.

The settings are saved and restored automatically by Qt, and persist
not just across save/restore cycles but into new games.  (That's not
a change, just a reminder.)
2020-08-15 19:48:33 -07:00
PatR
58d208ee8f minor Qt reformatting 2020-08-13 01:45:06 -07:00
PatR
0645f5483d Qt header usage
Move the nine #undef's common to all qt_*.cpp sources into qt_pre.h.

Make "hack.h" usage consistent; always enclose withing 'extern "C {'
and '}' even though only some of the sources care.
2020-08-12 17:01:03 -07:00
nhmall
d39ae5ce79 Support a build with tty,Qt,x11,curses on macOS Catalina 10.15
Assuming you have the prerequisite packages, You can specify the
window ports to include on the make command line:

make WANT_WIN_QT=1 WANT_WIN_X11=1 WANT_WIN_CURSES=1 WANT_WIN_TTY=1 all

Prequisites for window ports beyond tty:
(some sample homebrew commands to obtain them shown but that is not the
 only way):

xquartz for x11 support
	brew install xquartz

Qt for Qt support
	brew install Qt
2020-08-02 23:03:13 -04:00
nhmall
9b58010880 turn off clang -Wshadow when processing some qt headers
removes recently added win/Qt/qt_undef.h and win/Qt/qt_redef.h
adds win/Qt/qt_pre.h win/Qt/qt_post.h
2020-07-18 08:31:51 -04:00
nhmall
f6b4306ce6 quiet down some build warnings with Qt under OSX clang++ 2020-07-17 18:37:07 -04:00
nhmall
84b598e489 get rid of some shadowed variable warnings with Qt under OSX
In file included from ../win/Qt/qt_bind.cpp:20:
In file included from /usr/local/Cellar/qt/5.15.0/lib/QtGui.framework/Headers/QtGui:3:
In file included from /usr/local/Cellar/qt/5.15.0/lib/QtGui.framework/Headers/QtGuiDepends:3:
In file included from /usr/local/Cellar/qt/5.15.0/lib/QtCore.framework/Headers/QtCore:4:
In file included from /usr/local/Cellar/qt/5.15.0/lib/QtCore.framework/Headers/qglobal.h:1302:
/usr/local/Cellar/qt/5.15.0/lib/QtCore.framework/Headers/qflags.h:121:41: warning: declaration shadows a
      variable in the global namespace [-Wshadow]
    Q_DECL_CONSTEXPR inline QFlags(Enum flags) noexcept : i(Int(flags)) {}
                                        ^
[…]

../include/flag.h:390:29: note: previous declaration is here
extern NEARDATA struct flag flags;
                            ^
In file included from ../win/Qt/qt_click.cpp:18:
In file included from /usr/local/Cellar/qt/5.15.0/lib/QtGui.framework/Headers/QtGui:3:
In file included from /usr/local/Cellar/qt/5.15.0/lib/QtGui.framework/Headers/QtGuiDepends:3:
In file included from /usr/local/Cellar/qt/5.15.0/lib/QtCore.framework/Headers/QtCore:36:
/usr/local/Cellar/qt/5.15.0/lib/QtCore.framework/Headers/qcache.h:191:15: warning: declaration shadows a
      variable in the global namespace [-Wshadow]
        Node *u = n;
              ^
../include/decl.h:219:23: note: previous declaration is here
E NEARDATA struct you u;
                      ^
[…]

In file included from ../win/Qt/qt_click.cpp:18:
In file included from /usr/local/Cellar/qt/5.15.0/lib/QtGui.framework/Headers/QtGui:5:
In file included from /usr/local/Cellar/qt/5.15.0/lib/QtGui.framework/Headers/qabstracttextdocumentlayout.h:45:
In file included from /usr/local/Cellar/qt/5.15.0/lib/QtGui.framework/Headers/qtextlayout.h:47:
In file included from /usr/local/Cellar/qt/5.15.0/lib/QtGui.framework/Headers/qcolor.h:44:
/usr/local/Cellar/qt/5.15.0/lib/QtGui.framework/Headers/qrgb.h:66:46: warning: declaration shadows a
      variable in the global namespace [-Wshadow]
inline Q_DECL_CONSTEXPR QRgb qRgb(int r, int g, int b)// set RGB value
                                             ^
../include/decl.h:1208:27: note: previous declaration is here
E struct instance_globals g;
                          ^
[…]

In file included from ../win/Qt/qt_glyph.cpp:21:
In file included from /usr/local/Cellar/qt/5.15.0/lib/QtGui.framework/Headers/QtGui:5:
In file included from /usr/local/Cellar/qt/5.15.0/lib/QtGui.framework/Headers/qabstracttextdocumentlayout.h:48:
/usr/local/Cellar/qt/5.15.0/lib/QtGui.framework/Headers/qpalette.h:107:49: warning: declaration shadows a
      variable in the global namespace [-Wshadow]
    inline void setCurrentColorGroup(ColorGroup cg) { data.current_group = cg; }
                                                ^
../include/decl.h:1216:30: note: previous declaration is here
E const struct const_globals cg;
                             ^
2020-07-16 22:20:23 -04:00
nhmall
d81c096ce6 window port interface change - add mbehavior flags to start_menu()
Provide a way to communicate additional behaviors and/or appearances
desired from NetHack window port menus.

This is foundation work for changes to follow at a future date.
2020-02-20 20:12:51 -05:00
nhmall
7012e7046f add support for MENU_ITEMFLAGS_SKIPINVERT
Able to test:
win/tty
win/win32
win/curses

Unable to test:
win/X11
win/Qt
win/Qt3
win/gem
win/gnome
2019-12-23 08:36:44 -05:00
nhmall
308943aea4 groundwork for window port interface change to add_menu
groundwork only - window port interface change

This changes the last parameter for add_menu() from a boolean
to an unsigned int, to allow additional itemflags in future
beyond just the "preselected" that the original boolean offered.

There shouldn't be any functionality changes with this groundwork-only
change, and if there are it is unintentional and should be reported.
2019-12-22 18:28:24 -05:00
nhmall
3073a588eb Rename Qt4 directory to Qt 2019-12-07 17:07:50 +01:00