Commit Graph

241 Commits

Author SHA1 Message Date
nhmall
262f0d11b5 a couple of curses warnings on one compiler 2021-01-29 23:14:16 -05:00
nhmall
9d93e1e52a follow-up bits 2021-01-27 21:04:51 -05:00
nhmall
f963c5aca7 switch source tree from k&r to c99 2021-01-26 21:06:16 -05:00
Pasi Kallinen
2b525aab02 Fix missing proto 2021-01-23 10:56:56 +02:00
Pasi Kallinen
ad0c701127 Fix unused param 2021-01-22 18:16:08 +02:00
Pasi Kallinen
8681aec71b Fix uninitialized variable 2021-01-22 17:58:54 +02:00
Pasi Kallinen
44bb68fe82 Curses: Select menu items via mouse 2021-01-21 12:53:02 +02:00
nhmall
cea4c8c488 another Microsoft compiler warning
win/curses/cursmain.c(760): warning C4189: 'win': local variable is initialized but not referenced
2021-01-17 23:14:13 -05:00
Dean Luick
3ef0f889e6 Fix gcc sprintf warnings
Gcc 9 has become more vocal with sprintf buffer overflow
checking.  Remove these sprintf warnings by changing the
offending calls to a snprintf wrapper that will explicitly
check the result.
2021-01-16 19:44:56 -06:00
PatR
05c7a21756 curses: fix unused label 'bail'
when SELECTSAVED isn't defined by using a goto for it even when
an 'if' was easily avoiding the need for that.
2021-01-08 13:57:52 -08:00
PatR
7ba7873a41 curses line-of-input prompting
Redo the fake ESC handling for curses' wgetnstr() so that it
applies to all popup prompts rather than just to "Who are you?",
in case the player sets the 'popup_dialog' option.
2021-01-06 15:59:55 -08:00
nhmall
c6306e1117 adjust some disabled code in curses window port 2021-01-05 16:06:58 -05:00
nhmall
4cbf95b350 typo in comments 2021-01-05 10:44:19 -05:00
nhmall
c9673b3d9e more window port interface adjustments
further adjustments to the window port interface to pass a pointer
to a glyph_info struct which describes not just the glyph number
itself, but also the ttychar, the color, the glyphflags, and the
symset index.

This affects two existing window port calls that get passed glyphs
and does the parameter consistently for both of them using the
glyph_info struct pointer:
	print_glyph()
	add_menu().

The recently added glyphmod parameter is now unnecessary and has been
removed.
2021-01-05 10:09:37 -05:00
PatR
2a9a18fa2f curses askname()
Noticed when implementing restore-via-menu for curses a couple
of days ago:  The "Who are you?" prompt wouldn't let me cancel
out via <escape>.  I created a character named '\033' which was
displayed as "^[" during play and produced a save file shown by
'ls' as "501?.Z".

To fix this properly, we will need to replace use of wgetnstr()
with something of our own.  That's more work than I feel like
tackling.  This fakes ESC handling if the player is willing to
type <escape><return> rather than just <escape> when terminating
the prompt.
2021-01-04 18:01:49 -08:00
PatR
46460255ef curses: restoring via menu
Clone the tty SELECTSAVED code in curses.  If you would be getting
the "who are you?" prompt (perhaps via 'nethack -u player') and
you have at least one save file, you'll get a menu of save files
(plus entries for 'new game' and 'quit') to choose from.  Requires
'#define SELECTDSAVED' at build time (only ntconf.h does that by
default) and when present, can be disabled by setting 'selectsaved'
to False in NETHACKOPTIONS or .nethackrc.
2021-01-02 18:50:04 -08:00
PatR
b815c470ec remove mapglyph() remnants from win/curses/
Remove a couple of leftover references to mapglyph() from the
curses code (present inside '#if 0' blocks).  I've tried to
substitute code which should work but have no idea whether it
actually will.
2021-01-02 10:46:17 -08:00
nhmall
1d94e65e45 finish mapglyph() removal 2021-01-02 09:22:53 -05:00
PatR
8ccb5985d4 curses comment bit
Don't require c99, even in code that's suppressed via #if 0.
2020-12-27 05:09:44 -08:00
nhmall
a7c63f8abc switch curses port to use the new tty_print_glyph argument 2020-12-26 18:35:09 -05:00
nhmall
0c3b9642e4 pmnames mons gender naming plus a window port interface change
add MALE, FEMALE, and gender-neutral names for individual monster species
to the mons array. The gender-neutral name (NEUTRAL) is mandatory, the
MALE and FEMALE versions are not.

replace code uses of the mname field of permonst with one of the three
potentially-available gender-specific names.

consolidate some separate mons entries that differed only by species into a
single mons entry (caveman, cavewoman and priest,priestess etc.)

consolidate several "* lord" and "* queen/* king" monst entries into
their single species, and allow both genders on some where it makes some
sense (there is probably more work and cleanup to come out of this at some
point, and the chosen gender-neutral name variations are not cast in stone
if someone has better suggestions).

related function or macro additions:
    pmname(pm, gender) to get the gender variation of the permonst name. It
    guards against monsters that haven't got anything except NEUTRAL naming
    and falls back to the NEUTRAL version if FEMALE and MALE versions are
    missing.

    Ugender to obtain the current hero gender.
    Mgender(mtmp) to obtain the gender of a monster

While the code can safely refer directly to pmnames[NEUTRAL] safely in the
code because it always exists, the other two (pmnames[MALE] and
pmnames[FEMALE] may not exist so use:
    pmname(ptr, gidx)
      where -ptr is a permonst *
            -gidx is an index into the pmnames array field of the
             permonst struct
pmname() checks for a valid index and checks for null-pointers for
pmnames[MALE] and pmnames[FEMALE], and will fall back to pmnames[NEUTRAL] if
the pointer requested if the requested variation is unavailable, or if the
gidx is out-of-range.

Allow code to specify makemon flags to request female or male (via MM_MALE
and MM_FEMALE flags respectively)to makedefs, since the species alone doesn't
distinguish male/female anymore. Specifying MM_MALE or MM_FEMALE won't
override the pm M2_MALE and M2_FEMALE flags on a mons[] entry.

male and female tiles have been added to win/share/monsters.txt.
The majority are duplicated placeholders except for those that were
separate mons entries before. Perhaps someone will contribute artwork in the
future to make the male and female variations visually distinguishable.

tilemapping via has the MALE tile indexes in the glyph2tile[]
array produced at build time. If a window port has information that the
FEMALE tile is required, it just has to increment the index returned
from the glyph2tile[] array by 1.

statues already preserved gender of the monster through STATUE_FEMALE
and STATUE_MALE, so ensure that pmnames takes that into consideration.

I expect some refinement will be required after broad play-testing puts it to
the test.

    consolidate caveman,cavewoman and priest,priestess monst.c entries etc

This commit will require a bump of editlevel in patchlevel.h because it alters
the index numbers of the monsters due to the consolidation of some. Those
index numbers are saved in some other structures, even though the mons[] array
itself is not part of the savefile.

Window Port Interface Change

Also add a parameter to print_glyph to convey additional information beyond
the glyph to the window ports. Every single window port was calling back to
mapglyph for the information anyway, so just included it in the interface and
produce the information right in the display core.

The mapglyph() function uses will be eliminated, although there are still some
in the code yet to be dealt with.

win32, tty, x11, Qt, msdos window ports have all had adjustments done to
utilize the new parameter instead of calling mapglyph, but some of those
window ports have not been thoroughly tested since the changes.

Interface change additional info:

    print_glyph(window, x, y, glyph, bkglyph, *glyphmod)
            -- Print the glyph at (x,y) on the given window.  Glyphs are
               integers at the interface, mapped to whatever the window-
               port wants (symbol, font, color, attributes, ...there's
               a 1-1 map between glyphs and distinct things on the map).
            -- bkglyph is a background glyph for potential use by some
               graphical or tiled environments to allow the depiction
               to fall against a background consistent with the grid
               around x,y. If bkglyph is NO_GLYPH, then the parameter
               should be ignored (do nothing with it).
                -- glyphmod provides extended information about the glyph
               that window ports can use to enhance the display in
               various ways.
                    unsigned int glyphmod[NUM_GLYPHMOD]
               where:
                    glyphmod[GM_TTYCHAR]  is the text characters associated
                                          with the original NetHack display.

                    glyphmod[GM_FLAGS]    are the special flags that denote
                                          additional information that window
                                          ports can use.

                    glyphmod[GM_COLOR] is the text character
                                       color associated with the original
                                       NetHack display.

Support for including the glyphmod info in the display glyph buffer
alongside the glyph itself was added and is the default operation.
That can be turned off by defining UNBUFFERED_GLYPHMOD at compile time.
With UNBUFFERED_GLYPHMOD operation, a call will be placed to map_glyphmod()
immediately prior to every print_glyph() call.
2020-12-26 11:23:23 -05:00
Pasi Kallinen
7cfc5a7142 Fix buffer underrun in curses 2020-11-15 13:22:45 +02:00
PatR
c062822a7c Qt tombstone bugs
Infrastructure bits:  Qt tombstone uses a short buffer; make sure that
the plname value fits instead of relying on snprintf() to truncate it.
A warning about gold, if any, was iffy but this should guarantee no
reason for future complaint.  Year was safe but a compiler sensitive
to buffer overflows wouldn't know that.

Actual bugs:  Qt used money in inventory for gold amount on tombstone;
that overlooks gold in containers and will be 0 by tombstone stage if
bones get saved.  Year was recalculated from current date+time instead
of using the value that gets passed in--blindly flagging that variable
as UNUSED was a mistake.
2020-08-20 16:56:50 -07:00
nhmall
ac9ba38449 file header bump from "NetHack 3.6" to "NetHack 3.7" 2020-08-03 22:07:36 -04:00
nhmall
1443ceecc5 more patchlevel consolidation 2020-07-07 08:55:11 -04:00
PatR
ce4658abd6 curses vertical status
For status on the left or right of the map, show conditions in columns
rather than just space separated.  Shows two conditions per line, 12
characters wide, unless the overall status becomes too tall for its
window.  If that happens, they'll be condensed back to three per line,
8 characters wide.  Hunger and encumbrance are always 12 characters
wide when non-blank.
 old:
  |Hungry Burdened
  |Blind Conf Lev
 new:
  |Hungry       Burdened
  |Blind        Conf
  |Lev
(As before, if hunger is blank then encumbrance is left justified.
If they're both blank, their line is omitted and conditions move up.)
2020-05-17 00:01:14 -07:00
nhmall
68fdc3bbcb February 2020 options.c overhaul
combine boolean and compound options into a single allopt[] array for
processing in options.c.

move the definitions of the options into new include/optlist.h file which
uses a set of macros to define them appropriately.

during compile of options.c each option described in include/optlist.h:
   1. automatically results in a function prototype for an optfn called
      optfn_xxxx (xxxx is the option name).
   2. automatically results in an opt_xxxx enum value for referencing
      its index throughout options.c (xxxx is the option name).
   3. is used to initialize an element of the allopt[] array at index
      opt_xxxx (xxxx is the option name) based on the settings in the
      NHOPTB, NHOPTC, NHOPTP macros. Those macros only live during the
      compilation of include/optlist.h.

each optfn_xxxx() function can be called with a req id of: do_init, do_set,
get_val or do_handler.

req do_init is called from options_init, and if initialization or memory
allocation or other initialization for that particular option is needed,
it can be done in response to the init req.

req do_set is called from parseoptions() for each option it encounters
and the optfn_xxxx() function is expected to react and set the option
based on the string values that parseoptions() passes to it.

req get_val expects each optfn_xxxx() function to write the current
option value into the buffer it is passed.

req do_handler is called during doset() operations in response to player
selections most likely from the 'O' option-setting menu, but only if the
option is identified as having do_handler support in the allopts[]
'has_handler' boolean flag. Not every optfn_xxxx() does.

function special_handling() is eliminated. It's code has been redistributed
to individual handler functions for the option or purpose that they serve.

moved reglyph_darkroom() function from options.c to display.c
2020-02-26 00:24:37 -05:00
PatR
cff63b5b4c fix curses' create_nhmenu() warning
The extra flags argument to create_nhmenu() wasn't propagated to
anywhere useful.  It still doesn't do anything yet.
2020-02-25 16:18:58 -08:00
nhmall
d81c096ce6 window port interface change - add mbehavior flags to start_menu()
Provide a way to communicate additional behaviors and/or appearances
desired from NetHack window port menus.

This is foundation work for changes to follow at a future date.
2020-02-20 20:12:51 -05:00
nhmall
2da95e4dc0 eliminate the uses of the manually maintained BL_MASK_BITS
Use CONDITION_SIZE which does not require manual updating.

Also attempts to adjust win32 graphics window port for
the new fields.

That port has its own field names and should be adjusted
to using the following which are declared extern in
include/botl.h.

   struct conditions[CONDITION_COUNT];
   int cond_idx[CONDITION_COUNT];

The former contains the fields that were port-specifically
added to the win32 graphical port and more, plus it is
centrally maintained and currently utilized by tty and curses.

The cond_idx[] array contains the ranked ordering of the
condition fields from highest ranking to lowest. Instead
of indexing like this:
	int i;
	for (i = 0; i < CONDITION_COUNT; ++i) {
	    ...conditons[i].enabled;
 	    ...condtions[i].text[0];
	}

you can use the ranked ordering like this:
	int i, ci;
	for (i = 0; i < CONDITION_COUNT; ++i) {
	    ci = cond_idx[i];
	    ...conditons[ci].enabled;
 	    ...condtions[ci].text[0];
	}
2020-02-08 20:40:38 -05:00
nhmall
67cc0183b0 ranking of new status conditions 2020-02-08 19:51:04 -05:00
nhmall
07a9a67fb2 expand the pool of status condition fields
Most of the additional ones are "opt-in" meaning that unless you add them
to your config file to enable them, they won't show up.

Two that aren't "opt-in", but can be "opted-out" (as can they all) are
cond_grab (for an eel grabbing you and drowing being imminent) and
cond_lava which leads to a fatality.

All the ones that already existed are "opt-out" options, meaning that
they will still show if you do nothing.

Here's the complete list of status conditions following this patch:
 config option     internal     default mask id            mask        text1    tex2   text3
"cond_barehanded"  bl_bareh     opt_in  BL_MASK_BAREH      0x00000001L Bare     Bar    Bh
"cond_blind"       bl_blind     opt_out BL_MASK_BLIND      0x00000002L Blind    Blnd   Bl
"cond_busy"        bl_busy      opt_in  BL_MASK_BUSY       0x00000004L Busy     Bsy    By
"cond_conf"        bl_conf      opt_out BL_MASK_CONF       0x00000008L Conf     Cnf    Cf
"cond_deaf"        bl_deaf      opt_out BL_MASK_DEAF       0x00000010L Deaf     Def    Df
"cond_iron"        bl_elf_iron  opt_out BL_MASK_ELF_IRON   0x00000020L Iron     Irn    Fe
"cond_fly"         bl_fly       opt_out BL_MASK_FLY        0x00000040L Fly      Fly    Fl
"cond_foodPois"    bl_foodpois  opt_out BL_MASK_FOODPOIS   0x00000080L FoodPois Fpois  Poi
"cond_glowhands"   bl_glowhands opt_in  BL_MASK_GLOWHANDS  0x00000100L Glow     Glo    Gl
"cond_grab"        bl_grab      opt_out BL_MASK_GRAB       0x00000200L Grab     Grb    Gr
"cond_hallu"       bl_hallu     opt_out BL_MASK_HALLU      0x00000400L Hallu    Hal    Hl
"cond_held"        bl_held      opt_in  BL_MASK_HELD       0x00000800L Held     Hld    Hd
"cond_ice"         bl_icy       opt_in  BL_MASK_ICY        0x00001000L Icy      Icy    Ic
"cond_lava"        bl_inlava    opt_out BL_MASK_INLAVA     0x00002000L Lava     Lav    La
"cond_lev"         bl_lev       opt_out BL_MASK_LEV        0x00004000L Lev      Lev    Lv
"cond_paralyze"    bl_parlyz    opt_in  BL_MASK_PARLYZ     0x00008000L Parlyz   Para   Par
"cond_ride"        bl_ride      opt_out BL_MASK_RIDE       0x00010000L Ride     Rid    Rd
"cond_sleep"       bl_sleeping  opt_in  BL_MASK_SLEEPING   0x00020000L Zzz      Zzz    Zz
"cond_slime"       bl_slime     opt_out BL_MASK_SLIME      0x00040000L Slime    Slim   Slm
"cond_slip"        bl_slippery  opt_in  BL_MASK_SLIPPERY   0x00080000L Slip     Sli    Sl
"cond_stone"       bl_stone     opt_out BL_MASK_STONE      0x00100000L Stone    Ston   Sto
"cond_strngl"      bl_strngl    opt_out BL_MASK_STRNGL     0x00200000L Strngl   Stngl  Str
"cond_stun"        bl_stun      opt_out BL_MASK_STUN       0x00400000L Stun     Stun   St
"cond_submerged"   bl_submerged opt_in  BL_MASK_SUBMERGED  0x00800000L Sub      Sub    Sw
"cond_termIll"     bl_termill   opt_out BL_MASK_TERMILL    0x01000000L TermIll  Ill    Ill
"cond_tethered"    bl_tethered  opt_in  BL_MASK_TETHERED   0x02000000L Teth     Tth    Te
"cond_trap"        bl_trapped   opt_in  BL_MASK_TRAPPED    0x04000000L Trap     Trp    Tr
"cond_unconscious" bl_unconsc   opt_in  BL_MASK_UNCONSC    0x08000000L Out      Out    KO
"cond_woundedl"    bl_woundedl  opt_in  BL_MASK_WOUNDEDL   0x10000000L Legs     Leg    Lg
2020-02-08 01:03:25 -05:00
PatR
c9166bc00c black and white ice
Like lava when that looks the same as water with color Off, render ice
in inverse video if it looks the same as the floor of a room.  (I tried
bold first but the result didn't look very good.)

Done for tty and curses; others may want to follow suit.
2020-01-28 15:01:41 -08:00
nhmall
3ec080ab7d Merge branch 'NetHack-3.7' of https://rodney.nethack.org:20040/git/NHsource into NetHack-3.7 2019-12-23 21:45:26 -05:00
nhmall
a034e8200c centralize the invert decision logic to avoid updates to 7 ports
This will make it easier to tinker for best results.
2019-12-23 21:44:34 -05:00
PatR
7401931b02 curses_add_menu warning suppression 2019-12-23 17:24:17 -08:00
nhmall
83fdda56fe curses updates 2019-12-23 08:53:58 -05:00
nhmall
7012e7046f add support for MENU_ITEMFLAGS_SKIPINVERT
Able to test:
win/tty
win/win32
win/curses

Unable to test:
win/X11
win/Qt
win/Qt3
win/gem
win/gnome
2019-12-23 08:36:44 -05:00
nhmall
308943aea4 groundwork for window port interface change to add_menu
groundwork only - window port interface change

This changes the last parameter for add_menu() from a boolean
to an unsigned int, to allow additional itemflags in future
beyond just the "preselected" that the original boolean offered.

There shouldn't be any functionality changes with this groundwork-only
change, and if there are it is unintentional and should be reported.
2019-12-22 18:28:24 -05:00
nhmall
f48ac58561 Merge branch 'NetHack-3.6' 2019-12-13 17:37:46 -05:00
PatR
8a57029503 spelling and typo fixes
Submitted for 3.7.0; all but one also apply to 3.6.3.

I rewrote the curses terminal-too-small message instead of just
fixing the spelling of "minumum".
2019-12-11 12:35:45 -08:00
nhmall
3a84bff7f3 Merge branch 'NetHack-3.6' 2019-11-30 15:41:52 -05:00
nhmall
42a13a1198 has_color() performance fixes
Performance profiling showed that multiple strcmpi() calls were
occurring each and every time a character was going to the map.

This update:
- honors the WC_COLOR capability
- It allows a window-port to control individual color availability should the window-port wish to do so.
- Makes checking on the individual colors for the active window-port is a straightforward table lookup at the CLR_ offset.

iflags.use_color remains a master on/off switch for use of color, regardless of the capability
compiled into the game (default TRUE).

The has_color() routine, which is now a shared routine in src/windows.c, could likely be made
into a simple macro to eliminate the function call, but this update does not go that far.

This hits a lot of port files due to the window-port interface change, mostly cookie-cutter.
2019-11-30 11:44:07 -05:00
nhmall
5847806104 Merge branch 'NetHack-3.6' 2019-11-27 23:07:29 -05:00
PatR
919f0e82d8 untested curses number pad fix
This compiles ok but I don't have a number pad to test it with.
2019-11-27 15:19:52 -08:00
Fredrik Ljungdahl
9b42e32c3b Fix alternate number pad interpretation only working for diagonals
This fixes the issue brought up at https://www.reddit.com/r/nethack/comments/dv3pae/curses_and_the_numberpad/?st=k3hgply6&sh=dbc2bf7d .

I don't know why the "regular" (tty) method doesn't seem to work for him,
but I'm going to chalk it up to a PDCurses oddity. What I do know, however,
is that the alternate method I added a year ago or maybe longer, that allows
numpad usage even with number_pad:0 (to retain the default keybindings in case
an user is used to them, while keeping number pad behaviour making sense,
similar to NetHack4+friends) was only partially implemented, for some reason.
This adds the rest of the keys, meaning that this means of key interpretation
should be more realible. KEY_A2/B1/B3/C2 are not standard keys in the Curses
documentation, and is thus behind an ifdef -- but PDCurses, amongst other
implementations, makes use of them.

As a side effect, Home/End/PgUp/PgDn are now interpreted as diagonal movement,
since some terminals interpret number_pad keys that way. I do not consider this
a problem since they went unused in normal gameplay anyway (This does not
interfere with menus or similar).
2019-11-27 17:08:10 +01:00
nhmall
5f3398347c Merge branch 'NetHack-3.6' 2019-11-16 23:14:34 -05:00
nhmall
a364348098 add an mgflags parameter to mapglyph() to alter how it behaves internally
avoid a recent save-value,call,restore-value kludge by adding
an mgflags parameter to mapglyph() to control its behavior

 Changes to be committed:
	modified:   doc/window.doc
	modified:   include/extern.h
	modified:   include/hack.h
	modified:   src/detect.c
	modified:   src/mapglyph.c
	modified:   src/pager.c
	modified:   sys/amiga/winfuncs.c
	modified:   sys/wince/mhmap.c
	modified:   win/Qt/qt_win.cpp
	modified:   win/Qt4/qt4map.cpp
	modified:   win/X11/winmap.c
	modified:   win/curses/cursdial.c
	modified:   win/curses/cursinvt.c
	modified:   win/curses/cursmain.c
	modified:   win/gem/wingem.c
	modified:   win/tty/wintty.c
	modified:   win/win32/mhmap.c
	modified:   win/win32/mswproc.c
2019-11-16 22:49:36 -05:00
nhmall
db52f15101 Merge branch 'NetHack-3.6' 2019-11-16 17:01:49 -05:00
PatR
4d3828f6ec curses lint
'orient' is the name of an enum defined in wincurs.h so don't use it
as a variable name in cursstat.c.  My compiler didn't complain using
'-Wshadow' but apparently some other one does.

Make the same change in the dead code located in the second half of
that file, plus a couple of formatting tweaks.
2019-11-16 10:03:57 -08:00