Commit Graph

5 Commits

Author SHA1 Message Date
cohrs
6d0723aae2 non-moving goal-oriented monsters
Monsters with goals like M3_WANTSBOOK often wouldn't move if another
monster was standing on the the goal object, add code for the missing case
2002-02-13 03:26:24 +00:00
cohrs
aac7f717c2 verb agreement
add and use new APIs, Tobjnam, otense and vtense, is_plural
to determine tense/form of verbs and a few pronouns as well
2002-02-09 00:30:33 +00:00
nethack.allison
742e1e8c90 3.3.2 to 3.4.0 2002-02-04 16:11:00 +00:00
arromdee
bfbf1d6c30 monster spells
This fixes the problem with my monster spell changes which let monsters
summon monsters around you when they don't even know you're around.

The summoned monsters should appear where the monster thinks you are, if
you're invisible or displaced.

I have not prevented them from summoning monsters when you are in a temple,
nor have I prevented them from aggravating monsters several times when you're
out of sight.

Messages should be a little smarter, taking into account number of monsters
and invisibility/displacement.

--Ken A
2002-01-20 06:17:20 +00:00
jwalz
8b8e634818 *** empty log message *** 2002-01-05 21:05:53 +00:00