verb agreement
add and use new APIs, Tobjnam, otense and vtense, is_plural to determine tense/form of verbs and a few pronouns as well
This commit is contained in:
53
src/read.c
53
src/read.c
@@ -173,7 +173,7 @@ register struct obj *obj;
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obj->spe = 0;
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if (obj->otyp == OIL_LAMP || obj->otyp == BRASS_LANTERN)
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obj->age = 0;
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Your("%s vibrates briefly.",xname(obj));
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Your("%s %s briefly.",xname(obj), otense(obj, "vibrate"));
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} else pline(nothing_happens);
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}
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}
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@@ -183,7 +183,7 @@ p_glow1(otmp)
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register struct obj *otmp;
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{
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Your("%s %s briefly.", xname(otmp),
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Blind ? "vibrates" : "glows");
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otense(otmp, Blind ? "vibrate" : "glow"));
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}
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static void
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@@ -191,10 +191,11 @@ p_glow2(otmp,color)
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register struct obj *otmp;
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register const char *color;
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{
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Your("%s %s%s for a moment.",
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Your("%s %s%s%s for a moment.",
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xname(otmp),
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Blind ? "vibrates" : "glows ",
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Blind ? (const char *)"" : hcolor(color));
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otense(otmp, Blind ? "vibrate" : "glow"),
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Blind ? "" : " ",
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Blind ? nul : hcolor(color));
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}
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/* Is the object chargeable? For purposes of inventory display; it is */
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@@ -285,8 +286,8 @@ int curse_bless;
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/* destruction depends on current state, not adjustment */
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if (obj->spe > rn2(7) || obj->spe <= -5) {
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Your("%s pulsates momentarily, then explodes!",
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xname(obj));
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Your("%s %s momentarily, then %s!",
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xname(obj), otense(obj,"pulsate"), otense(obj,"explode"));
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if (is_on) Ring_gone(obj);
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s = rnd(3 * abs(obj->spe)); /* amount of damage */
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useup(obj);
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@@ -365,7 +366,7 @@ int curse_bless;
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stripspe(obj);
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if (obj->lamplit) {
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if (!Blind)
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pline("%s goes out!", The(xname(obj)));
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pline("%s out!", Tobjnam(obj, "go"));
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end_burn(obj, TRUE);
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}
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} else if (is_blessed) {
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@@ -694,26 +695,28 @@ register struct obj *sobj;
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otmp->oerodeproof = !(sobj->cursed);
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if(Blind) {
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otmp->rknown = FALSE;
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Your("%s feels warm for a moment.",
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xname(otmp));
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Your("%s %s warm for a moment.",
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xname(otmp), otense(otmp, "feel"));
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} else {
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otmp->rknown = TRUE;
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Your("%s is covered by a %s %s %s!",
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xname(otmp),
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Your("%s %s covered by a %s %s %s!",
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xname(otmp), otense(otmp, "are"),
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sobj->cursed ? "mottled" : "shimmering",
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hcolor(sobj->cursed ? Black : golden),
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sobj->cursed ? "glow" :
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(is_shield(otmp) ? "layer" : "shield"));
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}
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if (otmp->oerodeproof && (otmp->oeroded || otmp->oeroded2)) {
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if (otmp->oerodeproof &&
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(otmp->oeroded || otmp->oeroded2)) {
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otmp->oeroded = otmp->oeroded2 = 0;
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Your("%s %s as good as new!",
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xname(otmp), Blind ? "feels" : "looks");
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xname(otmp),
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otense(otmp, Blind ? "feel" : "look"));
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}
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break;
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}
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special_armor = is_elven_armor(otmp) ||
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(Role_if(PM_WIZARD) && otmp->otyp == CORNUTHAUM);
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(Role_if(PM_WIZARD) && otmp->otyp == CORNUTHAUM);
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if (sobj->cursed)
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same_color =
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(otmp->otyp == BLACK_DRAGON_SCALE_MAIL ||
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@@ -728,11 +731,13 @@ register struct obj *sobj;
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/* KMH -- catch underflow */
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s = sobj->cursed ? -otmp->spe : otmp->spe;
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if (s > (special_armor ? 5 : 3) && rn2(s)) {
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Your("%s violently %s%s%s for a while, then evaporates.",
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xname(otmp),
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Blind ? "vibrates" : "glows",
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(!Blind && !same_color) ? " " : nul,
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(Blind || same_color) ? nul : hcolor(sobj->cursed ? Black : silver));
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Your("%s violently %s%s%s for a while, then %s.",
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xname(otmp),
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otense(otmp, Blind ? "vibrate" : "glow"),
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(!Blind && !same_color) ? " " : nul,
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(Blind || same_color) ? nul :
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hcolor(sobj->cursed ? Black : silver),
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otense(otmp, "evaporate"));
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if(is_cloak(otmp)) (void) Cloak_off();
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if(is_boots(otmp)) (void) Boots_off();
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if(is_helmet(otmp)) (void) Helmet_off();
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@@ -765,7 +770,7 @@ register struct obj *sobj;
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Your("%s %s%s%s%s for a %s.",
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xname(otmp),
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s == 0 ? "violently " : nul,
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Blind ? "vibrates" : "glows",
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otense(otmp, Blind ? "vibrate" : "glow"),
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(!Blind && !same_color) ? " " : nul,
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(Blind || same_color) ? nul : hcolor(sobj->cursed ? Black : silver),
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(s*s>1) ? "while" : "moment");
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@@ -780,8 +785,8 @@ register struct obj *sobj;
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if ((otmp->spe > (special_armor ? 5 : 3)) &&
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(special_armor || !rn2(7)))
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Your("%s suddenly vibrates %s.",
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xname(otmp),
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Your("%s suddenly %s %s.",
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xname(otmp), otense(otmp, "vibrate"),
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Blind ? "again" : "unexpectedly");
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break;
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}
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@@ -808,7 +813,7 @@ register struct obj *sobj;
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} else
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known = TRUE;
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} else { /* armor and scroll both cursed */
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Your("%s vibrates.", xname(otmp));
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Your("%s %s.", xname(otmp), otense(otmp, "vibrate"));
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if (otmp->spe >= -6) otmp->spe--;
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make_stunned(HStun + rn1(10, 10), TRUE);
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}
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@@ -335,7 +335,7 @@ rndcurse() /* curse a few inventory items at random! */
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if(otmp->oartifact && spec_ability(otmp, SPFX_INTEL) &&
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rn2(10) < 8) {
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pline("%s resists!", The(xname(otmp)));
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pline("%s!", Tobjnam(otmp, "resist"));
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continue;
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}
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@@ -322,7 +322,7 @@ register struct monst *mtmp;
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else
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growl_verb = growl_sound(mtmp);
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if (growl_verb) {
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pline("%s %s!", Monnam(mtmp), makeplural(growl_verb));
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pline("%s %s!", Monnam(mtmp), vtense((char *)0, growl_verb));
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if(flags.run) nomul(0);
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wake_nearto(mtmp->mx, mtmp->my, mtmp->data->mlevel * 18);
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}
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@@ -363,7 +363,7 @@ register struct monst *mtmp;
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break;
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}
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if (yelp_verb) {
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pline("%s %ss!", Monnam(mtmp), yelp_verb);
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pline("%s %s!", Monnam(mtmp), vtense((char *)0, yelp_verb));
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if(flags.run) nomul(0);
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wake_nearto(mtmp->mx, mtmp->my, mtmp->data->mlevel * 12);
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}
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@@ -395,7 +395,7 @@ register struct monst *mtmp;
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break;
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}
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if (whimper_verb) {
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pline("%s %ss.", Monnam(mtmp), whimper_verb);
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pline("%s %s.", Monnam(mtmp), vtense((char *)0, whimper_verb));
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if(flags.run) nomul(0);
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wake_nearto(mtmp->mx, mtmp->my, mtmp->data->mlevel * 6);
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}
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@@ -132,7 +132,7 @@ cursed_book(lev)
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Your("gloves seem unaffected.");
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} else if (uarmg->oeroded2 < MAX_ERODE) {
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if (uarmg->greased) {
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grease_protect(uarmg, "gloves", TRUE, &youmonst);
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grease_protect(uarmg, "gloves", &youmonst);
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} else {
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Your("gloves corrode%s!",
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uarmg->oeroded2+1 == MAX_ERODE ?
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@@ -433,8 +433,7 @@ register struct obj *otmp;
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attacktype(mtmp->data, AT_ENGL)) {
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/* this is probably a burning object that you dropped or threw */
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if (u.uswallow && mtmp == u.ustuck && !Blind)
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pline("%s go%s out.", The(xname(otmp)),
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otmp->quan == 1L ? "es" : "");
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pline("%s out.", Tobjnam(otmp, "go"));
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snuff_otmp = TRUE;
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}
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/* Must do carrying effects on object prior to add_to_minv() */
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51
src/trap.c
51
src/trap.c
@@ -120,7 +120,6 @@ struct monst *victim;
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static NEARDATA const char *action[] = { "smoulder", "rust", "rot", "corrode" };
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static NEARDATA const char *msg[] = { "burnt", "rusted", "rotten", "corroded" };
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boolean vulnerable = FALSE;
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boolean plural;
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boolean grprot = FALSE;
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boolean is_primary = TRUE;
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boolean vismon = (victim != &youmonst) && canseemon(victim);
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@@ -146,40 +145,37 @@ struct monst *victim;
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if (!print && (!vulnerable || otmp->oerodeproof || erosion == MAX_ERODE))
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return FALSE;
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plural = (is_gloves(otmp) || is_boots(otmp)) &&
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!strstri(ostr, "pair of "); /* "pair of *s" is singular */
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if (!vulnerable) {
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if (flags.verbose) {
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if (victim == &youmonst)
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Your("%s %s not affected.", ostr, plural ? "are" : "is");
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Your("%s %s not affected.", ostr, vtense(ostr, "are"));
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else if (vismon)
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pline("%s's %s %s not affected.", Monnam(victim), ostr,
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plural ? "are" : "is");
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vtense(ostr, "are"));
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}
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} else if (erosion < MAX_ERODE) {
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if (grprot && otmp->greased) {
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grease_protect(otmp,ostr,plural,victim);
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grease_protect(otmp,ostr,victim);
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} else if (otmp->oerodeproof || (otmp->blessed && !rnl(4))) {
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if (flags.verbose) {
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if (victim == &youmonst)
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pline("Somehow, your %s %s not affected.",
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ostr, plural ? "are" : "is");
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ostr, vtense(ostr, "are"));
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else if (vismon)
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pline("Somehow, %s's %s %s not affected.",
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mon_nam(victim), ostr, plural ? "are" : "is");
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mon_nam(victim), ostr, vtense(ostr, "are"));
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}
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} else {
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if (victim == &youmonst)
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Your("%s %s%s%s!", ostr, action[type],
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plural ? "" : "s",
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erosion+1 == MAX_ERODE ? " completely" :
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erosion ? " further" : "");
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Your("%s %s%s!", ostr,
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vtense(ostr, action[type]),
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erosion+1 == MAX_ERODE ? " completely" :
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erosion ? " further" : "");
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else if (vismon)
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pline("%s's %s %s%s%s!", Monnam(victim), ostr, action[type],
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plural ? "" : "s",
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pline("%s's %s %s%s!", Monnam(victim), ostr,
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vtense(ostr, action[type]),
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erosion+1 == MAX_ERODE ? " completely" :
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erosion ? " further" : "");
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erosion ? " further" : "");
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if (is_primary)
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otmp->oeroded++;
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else
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@@ -189,23 +185,22 @@ struct monst *victim;
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} else {
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if (flags.verbose) {
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if (victim == &youmonst)
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Your("%s %s%s completely %s.", ostr,
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Blind ? "feel" : "look",
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plural ? "" : "s", msg[type]);
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Your("%s %s completely %s.", ostr,
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vtense(ostr, Blind ? "feel" : "look"),
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msg[type]);
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else if (vismon)
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pline("%s's %s look%s completely %s.",
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Monnam(victim), ostr,
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plural ? "" : "s", msg[type]);
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pline("%s's %s %s completely %s.",
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Monnam(victim), ostr,
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vtense(ostr, "look"), msg[type]);
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}
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}
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return(TRUE);
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}
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void
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grease_protect(otmp,ostr,plu,victim)
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grease_protect(otmp,ostr,victim)
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register struct obj *otmp;
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register const char *ostr;
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register boolean plu;
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struct monst *victim;
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{
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static const char txt[] = "protected by the layer of grease!";
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@@ -213,10 +208,10 @@ struct monst *victim;
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if (ostr) {
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if (victim == &youmonst)
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Your("%s %s %s",ostr,plu ? "are" : "is", txt);
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Your("%s %s %s", ostr, vtense(ostr, "are"), txt);
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else if (vismon)
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pline("%s's %s %s %s", Monnam(victim),
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ostr, plu ? "are" : "is", txt);
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ostr, vtense(ostr, "are"), txt);
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} else {
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if (victim == &youmonst)
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Your("%s %s",aobjnam(otmp,"are"), txt);
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@@ -2375,7 +2370,7 @@ xchar x, y;
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} else if (is_flammable(obj) && obj->oeroded < MAX_ERODE &&
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!(obj->oerodeproof || (obj->blessed && !rnl(4)))) {
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if (in_sight) {
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pline("%s burn%s%s.", Yname2(obj), obj->quan > 1 ? "": "s",
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pline("%s %s%s.", Yname2(obj), otense(obj, "burn"),
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obj->oeroded+1 == MAX_ERODE ? " completely" :
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obj->oeroded ? " further" : "");
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}
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@@ -3292,7 +3287,7 @@ boolean disarm;
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insider = (*u.ushops && inside_shop(u.ux, u.uy) &&
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*in_rooms(ox, oy, SHOPBASE) == *u.ushops);
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pline("%s explodes!", The(xname(obj)));
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pline("%s!", Tobjnam(obj, "explode"));
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Sprintf(buf, "exploding %s", xname(obj));
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if(costly)
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@@ -588,9 +588,9 @@ int thrown;
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setmnotwielded(mon,monwep);
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MON_NOWEP(mon);
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mon->weapon_check = NEED_WEAPON;
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pline("%s %s shatter%s from the force of your blow!",
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pline("%s %s %s from the force of your blow!",
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s_suffix(Monnam(mon)), xname(monwep),
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(monwep->quan) == 1L ? "s" : "");
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otense(monwep, "shatter"));
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m_useup(mon, monwep);
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/* If someone just shattered MY weapon, I'd flee! */
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if (rn2(4)) {
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@@ -868,8 +868,8 @@ int thrown;
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}
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if (obj && !rn2(nopoison)) {
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obj->opoisoned = FALSE;
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Your("%s%s no longer poisoned.", xname(obj),
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(obj->quan == 1L) ? " is" : "s are"); /**FIXME**/
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Your("%s %s no longer poisoned.", xname(obj),
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otense(obj, "are"));
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}
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if (resists_poison(mon))
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needpoismsg = TRUE;
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14
src/weapon.c
14
src/weapon.c
@@ -622,7 +622,7 @@ register struct monst *mon;
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if (bimanual(mw_tmp)) mon_hand = makeplural(mon_hand);
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Sprintf(welded_buf, "%s welded to %s %s",
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(mw_tmp->quan == 1L) ? "is" : "are",
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otense(mw_tmp, "are"),
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mhis(mon), mon_hand);
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if (obj->otyp == PICK_AXE) {
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@@ -651,8 +651,7 @@ register struct monst *mon;
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if (obj->cursed && obj->otyp != CORPSE) {
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pline("%s %s to %s %s!",
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The(xname(obj)),
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(obj->quan == 1L) ? "welds itself"
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: "weld themselves",
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is_plural(obj) ? "welds itself" : "weld themselves",
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s_suffix(mon_nam(mon)), mbodypart(mon,HAND));
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obj->bknown = 1;
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}
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@@ -660,8 +659,8 @@ register struct monst *mon;
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if (artifact_light(obj) && !obj->lamplit) {
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begin_burn(obj, FALSE);
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if (canseemon(mon))
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pline("%s glows brilliantly in %s %s!",
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The(xname(obj)),
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pline("%s brilliantly in %s %s!",
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Tobjnam(obj, "glow"),
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s_suffix(mon_nam(mon)), mbodypart(mon,HAND));
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}
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obj->owornmask = W_WEP;
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@@ -1215,8 +1214,9 @@ register struct obj *obj;
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if (artifact_light(obj) && obj->lamplit) {
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end_burn(obj, FALSE);
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if (canseemon(mon))
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pline("%s in %s %s stops glowing.", The(xname(obj)),
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s_suffix(mon_nam(mon)), mbodypart(mon,HAND));
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pline("%s in %s %s %s glowing.", The(xname(obj)),
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s_suffix(mon_nam(mon)), mbodypart(mon,HAND),
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otense(obj, "stop"));
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}
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obj->owornmask &= ~W_WEP;
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}
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22
src/wield.c
22
src/wield.c
@@ -101,7 +101,7 @@ register struct obj *obj;
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setworn(obj, W_WEP);
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if (uwep == obj && artifact_light(olduwep) && olduwep->lamplit) {
|
||||
end_burn(olduwep, FALSE);
|
||||
if (!Blind) pline("%s stops glowing.", The(xname(olduwep)));
|
||||
if (!Blind) pline("%s glowing.", Tobjnam(olduwep, "stop"));
|
||||
}
|
||||
/* Note: Explicitly wielding a pick-axe will not give a "bashing"
|
||||
* message. Wielding one via 'a'pplying it will.
|
||||
@@ -184,7 +184,7 @@ struct obj *wep;
|
||||
if (artifact_light(wep) && !wep->lamplit) {
|
||||
begin_burn(wep, FALSE);
|
||||
if (!Blind)
|
||||
pline("%s begins to glow brilliantly!", The(xname(wep)));
|
||||
pline("%s to glow brilliantly!", Tobjnam(wep, "begin"));
|
||||
}
|
||||
|
||||
#if 0
|
||||
@@ -369,7 +369,7 @@ dowieldquiver()
|
||||
} else if (newquiver == uwep) {
|
||||
/* Prevent accidentally readying the main weapon */
|
||||
pline("%s already being used as a weapon!",
|
||||
(uwep->quan == 1L) ? "That is" : "They are");
|
||||
!is_plural(uwep) ? "That is" : "They are");
|
||||
return(0);
|
||||
} else if (newquiver->owornmask & (W_ARMOR | W_RING | W_AMUL | W_TOOL
|
||||
#ifdef STEED
|
||||
@@ -415,15 +415,15 @@ can_twoweapon()
|
||||
else if (NOT_WEAPON(uwep) || NOT_WEAPON(uswapwep)) {
|
||||
otmp = NOT_WEAPON(uwep) ? uwep : uswapwep;
|
||||
pline("%s %s.", Yname2(otmp),
|
||||
(otmp->quan) > 1L ? "aren't weapons" : "isn't a weapon");
|
||||
is_plural(otmp) ? "aren't weapons" : "isn't a weapon");
|
||||
} else if (bimanual(uwep) || bimanual(uswapwep)) {
|
||||
otmp = bimanual(uwep) ? uwep : uswapwep;
|
||||
pline("%s isn't one-handed.", Yname2(otmp));
|
||||
} else if (uarms)
|
||||
You_cant("use two weapons while wearing a shield.");
|
||||
else if (uswapwep->oartifact)
|
||||
pline("%s resists being held second to another weapon!",
|
||||
Yname2(uswapwep));
|
||||
pline("%s %s being held second to another weapon!",
|
||||
Yname2(uswapwep), otense(uswapwep, "resist"));
|
||||
else if (!uarmg && !Stone_resistance && (uswapwep->otyp == CORPSE &&
|
||||
touch_petrifies(&mons[uswapwep->corpsenm]))) {
|
||||
char kbuf[BUFSZ];
|
||||
@@ -481,7 +481,7 @@ uwepgone()
|
||||
if (uwep) {
|
||||
if (artifact_light(uwep) && uwep->lamplit) {
|
||||
end_burn(uwep, FALSE);
|
||||
if (!Blind) pline("%s stops glowing.", The(xname(uwep)));
|
||||
if (!Blind) pline("%s glowing.", Tobjnam(uwep, "stop"));
|
||||
}
|
||||
setworn((struct obj *)0, W_WEP);
|
||||
unweapon = TRUE;
|
||||
@@ -540,7 +540,7 @@ boolean fade_scrolls;
|
||||
erosion = acid_dmg ? target->oeroded2 : target->oeroded;
|
||||
|
||||
if (target->greased) {
|
||||
grease_protect(target,(char *)0,FALSE,victim);
|
||||
grease_protect(target,(char *)0,victim);
|
||||
} else if (target->oclass == SCROLL_CLASS) {
|
||||
if(fade_scrolls && target->otyp != SCR_BLANK_PAPER
|
||||
#ifdef MAIL
|
||||
@@ -650,9 +650,9 @@ register int amount;
|
||||
if(((uwep->spe > 5 && amount >= 0) || (uwep->spe < -5 && amount < 0))
|
||||
&& rn2(3)) {
|
||||
if (!Blind)
|
||||
Your("%s %s for a while and then evaporate%s.",
|
||||
Your("%s %s for a while and then %s.",
|
||||
aobjnam(uwep, "violently glow"), color,
|
||||
uwep->quan == 1L ? "s" : "");
|
||||
otense(uwep, "evaporate"));
|
||||
else
|
||||
Your("%s.", aobjnam(uwep, "evaporate"));
|
||||
|
||||
@@ -709,7 +709,7 @@ register struct obj *obj;
|
||||
|
||||
savewornmask = obj->owornmask;
|
||||
Your("%s %s welded to your %s!",
|
||||
xname(obj), (obj->quan == 1L) ? "is" : "are",
|
||||
xname(obj), otense(obj, "are"),
|
||||
bimanual(obj) ? (const char *)makeplural(body_part(HAND))
|
||||
: body_part(HAND));
|
||||
obj->owornmask = savewornmask;
|
||||
|
||||
@@ -64,11 +64,11 @@ amulet()
|
||||
if(ttmp->ttyp == MAGIC_PORTAL) {
|
||||
int du = distu(ttmp->tx, ttmp->ty);
|
||||
if (du <= 9)
|
||||
pline("%s feels hot!", The(xname(amu)));
|
||||
pline("%s hot!", Tobjnam(amu, "feel"));
|
||||
else if (du <= 64)
|
||||
pline("%s feels very warm.", The(xname(amu)));
|
||||
pline("%s very warm.", Tobjnam(amu, "feel"));
|
||||
else if (du <= 144)
|
||||
pline("%s feels warm.", The(xname(amu)));
|
||||
pline("%s warm.", Tobjnam(amu, "feel"));
|
||||
/* else, the amulet feels normal */
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -85,8 +85,8 @@ register struct obj *pen;
|
||||
return 0;
|
||||
} else if (Glib) {
|
||||
dropx(pen);
|
||||
pline("%s slips from your %s.", The(xname(pen)),
|
||||
makeplural(body_part(FINGER)));
|
||||
pline("%s from your %s.",
|
||||
Tobjnam(pen, "slip"), makeplural(body_part(FINGER)));
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
||||
16
src/zap.c
16
src/zap.c
@@ -1446,7 +1446,7 @@ struct obj *obj, *otmp;
|
||||
return 0;
|
||||
else {
|
||||
#ifdef DEBUG
|
||||
pline("%s pulsates for a moment.", The(xname(obj)));
|
||||
pline("%s for a moment.", Tobjnam(obj, "pulsate"));
|
||||
#endif
|
||||
obj->bypass = 0;
|
||||
}
|
||||
@@ -1499,7 +1499,7 @@ struct obj *obj, *otmp;
|
||||
obj->dknown = 1;
|
||||
if (Has_contents(obj)) {
|
||||
if (!obj->cobj)
|
||||
pline("%s is empty.", The(xname(obj)));
|
||||
pline("%s empty.", Tobjnam(obj, "are"));
|
||||
else {
|
||||
struct obj *o;
|
||||
/* view contents (not recursively) */
|
||||
@@ -1815,7 +1815,7 @@ dozap()
|
||||
current_wand = 0;
|
||||
}
|
||||
if (obj && obj->spe < 0) {
|
||||
pline("%s turns to dust.", The(xname(obj)));
|
||||
pline("%s to dust.", Tobjnam(obj, "turn"));
|
||||
useup(obj);
|
||||
}
|
||||
update_inventory(); /* maybe used a charge */
|
||||
@@ -2515,12 +2515,10 @@ register const char *str;
|
||||
register struct monst *mtmp;
|
||||
register const char *force; /* usually either "." or "!" */
|
||||
{
|
||||
int pl = strcmp(str, makesingular(str));
|
||||
|
||||
if((!cansee(bhitpos.x,bhitpos.y) && !canspotmon(mtmp))
|
||||
|| !flags.verbose)
|
||||
pline("%s %s it.", The(str), pl ? "hit" : "hits");
|
||||
else pline("%s %s %s%s", The(str), pl ? "hit" : "hits",
|
||||
pline("%s %s it.", The(str), vtense(str, "hit"));
|
||||
else pline("%s %s %s%s", The(str), vtense(str, "hit"),
|
||||
mon_nam(mtmp), force);
|
||||
}
|
||||
|
||||
@@ -2529,9 +2527,7 @@ miss(str,mtmp)
|
||||
register const char *str;
|
||||
register struct monst *mtmp;
|
||||
{
|
||||
int pl = strcmp(str, makesingular(str));
|
||||
|
||||
pline("%s %s %s.", The(str), pl ? "miss" : "misses",
|
||||
pline("%s %s %s.", The(str), vtense(str, "miss"),
|
||||
((cansee(bhitpos.x,bhitpos.y) || canspotmon(mtmp))
|
||||
&& flags.verbose) ?
|
||||
mon_nam(mtmp) : "it");
|
||||
|
||||
Reference in New Issue
Block a user