Explore mode is now an extended command #exploremode.
There's no sense that a command used max. once per game, and
in normal games not at all, takes up a key. So, analogous to
the 'x' command (swap weapons), 'X' now toggles two-weapon
combat.
Use the grave accent (back tick) character as the keystroke for a
new command which prompts for an object class and then shows a subset of
the discovered objects list covering just the selected class. Similar
to the 'I' variant of 'i' for viewing inventory, and mainly useful once
the '\' discoveries list has grown long.
Implement <Someone>'s menu-mode for #name, primarily because it
is the natural place to add [re]naming entries in the discoveries list,
something that was requested in the newsgroup ten or so years ago. The
latter allows changing the type name of something which has previously
been named and is no longer being carried.
This also makes the C command become a synonym for #name or vice
versa; one or the other could now be reassigned to something else.
mention msg_window in the Guidebook and long online help. I didn't update
hh since that only has one-liners. Also made the msg_window default clear
in the Guidebook and opthelp. Plus, an update to Guidebook.txt in hopes
that it won't need another before release.
- various commands were missing from various help files
- fix a few inconsistencies between similar help files
- M-2 doesn't do #twoweapon when number_pad is enabled
- M-? usually displays #? help info
- weasel-word the reason the screen shown in the Guidebook looks little like
several windowports
- document the playersuffix syntax in the nethack.6 man page