Two methods are now provided for slow ports/platforms that
need to do this for performance reasons.
Hopefully, this will avoid proliferation of more platform-specific
conditional code within initoptions_init().
Method (1): #define DISABLE_GLYPHID_CACHE_PREFILL in platform/OS's
include/*conf.h.
or
Method (2): set gd.disable_glyphid_cache_prefill = TRUE in startup code
after decl_global_init(), and prior to initoptions_init().
It has to be done after decl_global_init() because
decl_global_init() sets the value to its initialization
default.
- adjust the surface name in prompts (resolves a TODO in the code).
- be more player-friendly with the prompting, and don't prompt a
second time if the floor/surface is the only tip-destination, as
that can be annoyng and viewed as unnecessary. Instead, include
that information in the first decision prompt.
Resolves#1537
Add ANY_INT16 to any_types and use it for u.ux/uy/tx/ty and uz
dlevel/dnum. These are coordxy (int16_t) but the Lua bindings were
treating them as 1-byte fields, so on big-endian m68k Lua read the
high byte (0) instead of the actual value. Symptom: place_object
off map <0,0> in the tutorial.
Having a hard cap on the number of rerolls doesn't help save CPU
usage from excessive rerolling, because if the cap is set low
enough to keep the CPU usage reasonable it isn't high enough for
players to actually use the feature.
Instead, allow capping the number of rerolls per second. (Sensible
values seem to be in the 5-10 range.) If the player attempts more
rerolls than this, show a paranoid confirmation prompt: the need to
type the answer to the prompt will slow a human user down (and if
the prompt is filled in too quickly, it will simply just be shown
again, preventing attempts to use automation to skip the prompt).
menu_pick_pay_items() passed &nul_glyphinfo to add_menu so
port windowports never had a tile/glyph to render alongside
each entry on the bill. Compute the proper glyph_info from
the bill's obj, matching the pattern src/invent.c already
uses for inventory menus.
doloot_core(), choose_tip_container_menu(), and
tipcontainer_gettarget() each iterate carried or floor containers
and offer them as menu rows, but passed &nul_glyphinfo so port
windowports had nothing to render alongside. Compute proper
glyph_info from each container the same way src/invent.c
already does for inventory menus.
Tested:
Ubuntu: make WANT_WIN_TTY=1 WANT_WIN_CURSES=1 resp=1 update
Ubuntu: make WANT_SYSTEM_LUA=1 WANT_WIN_TTY=1 WANT_WIN_CURSES=1 resp=1 update
make CROSS_TO_MSDOS=1 package
make CROSS_TO_AMIGA=1 all
make CROSS_TO_AMIGA=1 package
Set things up so that the Makefile build will look for 'make.prefs'
at the top of the NetHack source tree.
If 'make.prefs' is present, the Makefile build will include it
just ahead of the PRE section of a hints file specified to
sys/unix/setup.sh, or practically the first thing during a
Makefile build if no hints file was specified.
The advantage of using a 'make.prefs' is that instead of putting a
series of Makefile variable value assignments on the command line
each time, like this:
make WANT_WIN_X11=1 WANT_WIN_TTY=1 WANT_WIN_CURSES=1 c2x=1 resp=1 update
you can, instead, put those preferences into make.prefs, like this:
# start of make.prefs
WANT_WIN_X11=1
WANT_WIN_TTY=1
WANT_WIN_CURSES=1
c2x=1
resp=1
# end of make.prefs
Now, my make command just needs to specify a target:
make update
The syntax for checking whether make.prefs exists, and for including
it, is GNU make, or bsd make, specific, so sys/unix/mkmkfile.sh will
insert the correct syntax for the make that is in-use when
sys/unix/setup.sh is executed.
The 'make.prefs' file isn't limited to Makefile variable assignments, and
can contain any valid make syntax for the version of make on your system,
but adding make syntax beyond Makefile variable assignment will cause
your make.prefs file to become specific to that version of make. There
are syntactical differences between GNU make and bsd make, particularly
for directives and conditional tests.
The 'make.prefs' file can potentially eliminate much/all of the manual
editing of distributed repository Makefiles or hints files that you, as
a NetHack developer or builder, might routinely carry out.
You have the option of placing your preference changes in 'make.prefs'
instead.
Related reference for .500 hints file variables:
In the NetHack source tree:
sys/unix/README.hints
On GitHub:
https://github.com/NetHack/NetHack/blob/NetHack-5.0/sys/unix/README-hints
For example, on macOS, where GNU make is being used, and I typically
set things up using the macOS.500 hints file:
sys/unix/setup.sh sys/unix/hints/macOS.500
I might have the following make.prefs in the root of my NetHack source tree:
#---- snip -------
$(info Attention - Using make.prefs)
WANT_MACSOUND=1
resp=1
#---- end-snip ---
For another example, on Linux, where GNU make is being used, and I
typically set things up using the linux.500 hints file:
sys/unix/setup.sh sys/unix/hints/linux.500
I might have the following make.prefs file in the root of my NetHack
source tree:
#---- snip -------
$(info Using make.prefs)
WANT_WIN_X11=1
WANT_WIN_TTY=1
WANT_WIN_CURSES=1
c2x=1
resp=1
#---- end-snip ---