Commit Graph

32 Commits

Author SHA1 Message Date
PatR
5ee6d8799b quest message summaries: Val and Wiz
These are the last.  All the %Cc messages should now have one-line
summaries that can be stuffed into the ^P message history buffer.
2015-11-26 04:24:56 -08:00
PatR
5af330ad90 quest message summaries: Rog, Sam, Tou
The samurai ones leave something to be desired since they make no
attempt to include Japanese terminology or to make sure the tone stays
appropriate to a samurai's honor.
2015-11-26 00:11:43 -08:00
PatR
c8e83332fe quest message summaries: Priest and Ranger 2015-11-24 06:46:54 -08:00
PatR
3caa4e2adb quest message summaries: knight and monk
Six roles down, seven to go....
2015-07-10 01:08:45 -07:00
PatR
e571b18985 healer quest messsage summaries
Add summary lines for the deliver-by-window messages of the Healer
quest.  Also, replace a bunch of hard-coded pronouns for leader,
nemesis, and in one case, patron deity in the Healer messages plus
the three roles which precede it (Arc, Bar, Cav).
2015-07-08 02:19:08 -07:00
Sean Hunt
49b9f6c926 Modify makedefs to use dynamic buffers for reading.
This will prevent crashing due to excessively long lines.
2015-05-24 10:17:28 -04:00
PatR
7bc1a6e7f3 quest summary messages for B and C
Add '%E [summary line]' to '%Cc' messages for Barbarian and Caveman.
Archeologist was done several years ago; the other roles still need
them.  Creating them is fairly tedious, but DEBUGFILES=questpgr.c
allows them all to be checked on turn 1 via ^P, a great improvement
since that first set.
2015-05-23 01:10:56 -07:00
karnov
2a907f894e Version number increment 2015-05-06 22:04:27 -04:00
keni
03140969ee Bulk recovery of file CVS headers and addition of NHDT- headers. 2015-02-26 09:19:03 -05:00
keni
df20791e59 Add RCS version lines 2009-05-06 10:45:32 +00:00
keni
ce89e6dc33 H1810 seems never to have been addressed: two spelling errors. 2009-04-29 21:29:32 +00:00
nethack.rankin
2e3a0f3b04 quest.txt Astral Plane
"Astral plane" is a place name so should be fully capitalized.  Some
of the variations used ("through the elemental planes to the astral",
"plane of the astral", "planes of the elements") aren't as clear cut, but
I capitalized all of those I found.
2009-04-07 19:42:26 +00:00
nethack.rankin
e205569714 extended quest text formatting (trunk only)
Add questpgr formatting codes to support pronouns for leader,
nemesis, deity, and artifact.
  %lh -> "he" or "she" for leader; %nh for nemesis; %dh for hero's god;
  %li -> "him" or "her"; likewise %ni, %di;
  %lj -> "his" or "her"; and %nj, %dj;
H, I, and J modifiers yield capitalized form of same.
  %oh -> "it" or "they" for artifact (Eyes of the Overworld is plural);
  %oi -> "it" or "them";
  %oj -> "its" or "their"; plus capitalization with uppercase modifiers.
Also, %O yields shortened artifact name ("the Foo" in place of "the Foo
of Bar").  These provide support for terser summary lines, but can also
be used in the regular quest text passages.

     A couple of nemeses don't specify gender.  The random choices need
to be made early so that the leaders' messages can get them right.  This
chooses during role initialization and then uses that result once the
corresponding monster is eventually created.  It does the same for leader
even though no current leader needs it, and for deity too.
2009-04-07 02:19:54 +00:00
nethack.rankin
a86187b398 summary text for block messages (trunk only)
[Make use of recent message history changes.]

     Add support to makedefs and the core for including a line of summary
text with quest messages that don't use pline() delivery.  The multi-line
record structure of quest.txt begins each entry with %C and ends with %E.
makedefs now examines the %E lines looking for "[anything]" and adds that
to quest.dat where deliver_by_window() can find it.  The square brackets
are required in the input and intentionally carried along to the output.
putmsghistory() is used to put the summary text into the message history
buffer for use by ^P, without being displayed first.  (So this is a no-op
for interfaces which haven't implemented putmsghistory yet.  Maybe
genl_putmsghistory() should pass such text to pline() as a quick hack?)

     This adds a few summary lines to quest.txt so that the feature can
be tested.  Most of them were written by <Someone> nearly three years
ago.  I'm planning to add a couple of new control codes that'll allow some
of them to expand into shorter text.  (The one where the Archeologist
leader tells you that the nemesis stole the artifact so your mission is
to find the goal level, defeat the nemesis, and return with the artifact
ends up being roughly 160 characters long.)
2009-04-06 02:50:41 +00:00
cohrs
fe43698867 Q387 - grammar fixes in Samurai quest
"Wakarimasu?" should be "Wakarimasu ka?"
2007-02-10 16:31:14 +00:00
cohrs
f11d009b4c gender and size of leaders and nemeses
Combo fix based on several reports and additional research.
In quest.txt and/or data.base, the Grand Master, Arch Priest, Ixoth, Master
Kaen, Nalzok, Scorpius, and the Master Assassin are all referred to as male
via reference: his or him.  Ideally, there would be a way to parameterize
this in the quest.txt, but I don't see a clear way to do that at this time.
For the time being at least, set the M2_MALE flag for these monsters.

The Dark One was referred to via "his" once in the quest.txt.  This case
I was able to modify the offending text rather than forcing a gender.

Orion and Norn are referred to as a giant in data.base but their size did
not correspond.  I left the symbol as S_HUMAN although perhaps it should
be S_GIANT.  Finally, Orion, the Norn, Cyclops and Lord Surtur, as
giant-types, should be able to tear webs.
2006-02-04 20:34:26 +00:00
cohrs
03185043d8 knight quest message bit
I noticed this a while back while inspecting an unrelated report.
It seems to me the breath of a dragon is more like broiling than baking
and thought the message wasn't consistent with this.
2006-01-24 07:17:41 +00:00
nethack.rankin
22269488fa quest message tweaks
From a list of bugs sent by <email deleted>, the initial message for
the knight quest included the phrase "looking closer" which isn't suitable
if the hero is blind at the time.  Also, one samurai guardian message used
"ninja" (assassin, more or less) where it ought to have been using "ronin"
(samurai without any master, a disgrace).

     The archeologist and tourist quests' initial messages had similar
blindness problems with "look".  (There are still at least 3 other places
which use "appear"; I've left those alone.)
2005-12-04 03:05:18 +00:00
nethack.rankin
dc1b1e1ce4 tourist leader's greeting
Fix typo From a bug report.
2005-08-27 04:49:16 +00:00
nethack.allison
e5a3d7ebf5 housekeeping: mark trunk sources 3.5 (dat) 2005-01-02 16:54:29 +00:00
cohrs
ad41e2dc32 U614 - Master Kaen death message
rewrote the message so it doesn't talk about his body dissolving into gas,
since there's a possibility that he'll leave a corpse.  It now doesn't
mention a body at all, so it's not so bad when he doesn't leave a corpse
either.  The contents are completely changed, and I think it's more in line
with the sort of thing you'd expect from Master Kaen.
2003-09-12 16:20:50 +00:00
cohrs
efb8739977 U624 (also in U614) - monk quest grammar
The first reported 3.4.2 grammar bug.  This one has been there a while.
2003-09-03 01:29:13 +00:00
cohrs
b4ed1755fe more knight capitalization
Capitalize a bunch of "Us"s.  <Someone> comments that some other "We" and "Our"
actually referred to a group.  I disagree and left them alone.
2003-05-20 03:24:30 +00:00
cohrs
15ad161345 more grammar bits
Reported to the list a while back by <Someone>.  The Knight's quest
messages are inconsistent in the use of royal pronouns.  Capitalize them all.
Another option would have been to remove all royal capitalization (since such
Capitalization didn't come into use until relatively recently).
2003-05-17 21:35:21 +00:00
cohrs
de45cdcc61 various message cleanups
As From a bug report.
- tengu is plural, some true rumors spelled it "tengus"
- Caveman quest messages shouldn't contain the word "human" since not all
cavemen are human, changed such messages in various ways
- fix a typo in a Wizard quest message
2002-12-12 02:35:44 +00:00
nethack.allison
47f4cf21aa doomed quest
Your quest leader would tell you to return later, even after you
were converted, which would be futile, and could mislead new
players.

This patch:
1. Causes the quest leader to banish you the first time you
encounter him/her following a conversion, since you cannot ever
complete the quest anyway in the current game.
2. Adds a new general QT_BANISHED message to be delivered, in
which you are told that you won't be able to get the Amulet without
the Bell now.

This helps resolve the complaint about not knowing that your game
cannot be won.
2002-08-31 20:14:17 +00:00
cohrs
081edea253 improperly terminated quest message
Add a missing check to makedefs so it prints a warning about misplaced %Es.
Fix a couple places in quest.txt pointed out by the new warning.
There's no visible effect on play, since the code that actually reads the
message keeps reading until the next %C.
2002-08-27 03:56:28 +00:00
cohrs
c335aa5b43 healer quest message typo
- remove unnecessary double-quote
2002-03-30 21:25:10 +00:00
nethack.allison
06528d1002 3.3.2 to 3.4.0 2002-02-04 16:06:00 +00:00
nethack.rankin
8f1ad60a0e samurai quest bit
From one of <Someone>'s ascension posts:  the introductory message
when you enter the Samurai's quest is slightly odd if you can't see at
the time.  This rewording acknowledges the difference between being
blind or sighted, but it is still a bit odd to able to know which flag
is flying when unable to actually see it.
2002-02-02 10:25:54 +00:00
cohrs
4a2bcf3b3a update initial wizard quest message
The initial wizard quest message still used the word "master", which
can be interpretted as implying "male"; changed to teacher.
2002-01-27 02:36:12 +00:00
jwalz
d51ea51932 *** empty log message *** 2002-01-05 21:05:46 +00:00