Commit Graph

14270 Commits

Author SHA1 Message Date
nhw_cron
2f00f8d55f This is cron-daily v1-May-8-2022. 000files updated: Files 2022-10-15 12:28:53 -04:00
nhmall
d4bb4758aa transcribe dependencies from sys/unix/Makefile.src
Transcribe the dependencies from sys/unix/Makefile.src
to sys/msdos/Makefile.GCC and sys/windows/Makefile.nmake
to bring them up to date.
2022-10-15 12:28:53 -04:00
Ray Chason
333fc71b86 Provide characters missing from Terminus fonts 2022-10-15 09:05:58 -04:00
nhmall
4ab2860718 warning fix in msdos build
../sys/msdos/font.c:24:12: warning: declaration of 'flags' shadows a global declaration [-Wshadow]
   24 |     uint32 flags;
      |            ^~~~~
In file included from ../include/hack.h:285,
                 from ../sys/msdos/font.c:3:
../include/flag.h:422:29: note: shadowed declaration is here
  422 | extern NEARDATA struct flag flags;
      |                             ^~~~~
make[2]: Entering directory '/home/nhmall/git/NHsource/util'
2022-10-09 09:35:24 -04:00
nhmall
9f4b239a6f Merge branch 'pr899' into NetHack-3.7 2022-10-09 09:31:21 -04:00
nhmall
78ac9c767f Merge branch 'dos-tty-unicode' of https://github.com/chasonr/NetHack into pr899 2022-10-09 09:26:08 -04:00
nhmall
e5c4b6f65a potentially uninitialized variable warnings
src/mkroom.c(1068) :
warning C4701: potentially uninitialized local variable 'insidex' used
src/mkroom.c(1070) :
warning C4701: potentially uninitialized local variable 'insidey' used

The warning is because the insidex and insidey variables only get
assigned a value conditionally within a for-loop, but contain random
values if that for-loop is not executed, and they are used unconditionaly
later on in the code.

Initializing them changes that from containing random values to containing
zeros, whether that is appropriate or not.

In this particular case, insidex and insidey look to be riding on the coat
tails of insidect and there is a check for invalid insidect in the code,
so that should catch the situation.
2022-10-09 09:11:56 -04:00
Ray Chason
ea3d322a11 Fix compile when no ENHANCED_SYMBOLS 2022-10-09 09:04:23 -04:00
Ray Chason
613828f5dd Support 24 bit color for Unicode symbols 2022-10-09 08:59:20 -04:00
nhmall
8bc41c10c7 Merge branch 'dos-vesa-crash' of https://github.com/chasonr/NetHack into pr898 2022-10-09 08:29:29 -04:00
Ray Chason
98a145db95 Always compile the Terminus fonts 2022-10-09 02:53:52 -04:00
Ray Chason
e4f921f508 Update the native compile 2022-10-09 02:53:13 -04:00
PatR
6be593526c pull request #888 - latent shop creation bug
Pull request from copperwater:  if a theme room produced a room with
one door that effectively opened on a 'hallway' leading to the core
of that room, it would be considered to be eligible to become a shop.
But if the only spot available for the shopkeeper to move away from
the spot in front of the door was another spot in the hallway, there
would be no possibility to get out of the way, either to let someone
in, or if the hero arrived by teleport or trap, to let hero out.
|     --
|  ---..[rest
|##+12..of the
|  ---..room]
|     --
Shopkeeper would move back and forth between 1 and 2, always blocking
access between the door and the rest of the room.

Currently no rooms get generated with that shape.  I haven't tried to
force one in order to verify the fix.

Fixes #888
2022-10-08 16:54:24 -07:00
copperwater
3eccfa3839 Fix: possible themed room shop where shopkeeper permanently blocks entry
Reported by every for xNetHack. This bug is latent in vanilla, but can
easily start to present itself if themed rooms of a certain shape are
added. Ultimately, it comes from an assumption that shops will always be
rectangles of at least size 2x2, and the shopkeeper will always be able
to step diagonally backwards from their normal position just inside the
door in order to get out of the player's way.

Themed rooms introduce the possibility of shops where the shopkeeper has
only 1 square adjacent to their normal position to move to -
effectively, the shop entrance is a narrow corridor. When this happens,
they have nowhere to go to allow the player to enter or leave the shop,
leaving it permanently blocked unless the hero teleports or falls in or
out.

This fixes that by adjusting the shop algorithm to detect when a shop
candidate room is set up like this, and excludes it from becoming a
shop.
2022-10-08 16:53:53 -07:00
PatR
54ac8cc717 pull request #893 - prevent non-adjacent grabber
Pul request from entrez:  in some circumstances a monster holding the
hero can move away and continue holding.  Check for that sooner and
release hero is warranted.

Fixes #893
2022-10-08 16:44:17 -07:00
Michael Meyer
3653649ed3 Fix: nonadjacent grabber after move
A monster which has grabbed you could move away without becoming unstuck
if it hit the "move and shoot" or "helpless" conditions in the dochug
MMOVE_MOVED case (since those lead to early return or break), leaving
the hero stuck to a monster which is no longer adjacent.  Put the
'grabber moved away -> become unstuck' stuff at the top of the block so
that it will always be evaluated if a grabber has moved.

I would have liked to move the whole "grabber checks" block up, but I
think it'd change behavior to have the u.uswallow attack come before the
early return for a helpless monster, so I split it up instead.
2022-10-08 16:43:45 -07:00
Ray Chason
6400ce073a Support Unicode symbols in 16 color mode 2022-10-08 19:41:22 -04:00
PatR
7baba64fb3 pull request #892 - strength loss effects
Pull request from entrez, with several commits:  monster spell 'weaken'
didn't handle poly'd hero correctly, possibly continuing in poly'd
form with negative hit points.  Make losing strength (which takes away
HP if Str would drop below 3) take care of applying damage too so that
several callers don't need to do that.

Fixes #892
2022-10-08 16:33:43 -07:00
Michael Meyer
b80cf6138c Don't hardcode min Str in losestr
Min Str is typically 3 no matter the hero's race, but could be higher
(at least in theory?).  Using ATTRMIN makes losestr respect the same
minimum as other kinds of attribute loss (I'm operating under the
assumption that this wasn't an intentional move to fix the minimum at 3
regardless of other factors).
2022-10-08 16:29:56 -07:00
Michael Meyer
02367077bd Use function for combined str/hp loss from poison
Since losestr and losehp calls go together most of the time, this feels
like it probably makes more sense than repeating the killer name/format
twice in a row all over the place.
2022-10-08 16:29:56 -07:00
Michael Meyer
70fe2ce5cd Don't make callers responsible for losestr death
Remove callers' responsibility to deal with possible hero death when
calling losestr.  This is less fragile and error-prone than leaving it
in the caller's hands, but it means that death from the monster spell
'weaken target' no longer goes through done_in_by, and the death reason
is no longer "killed by <monster name>".
2022-10-08 16:29:55 -07:00
Michael Meyer
c0dfa40cd3 Don't use boolean for losehp killer format type
Killer format isn't a boolean, since it has 3 possible values
(KILLED_BY_AN, KILLED_BY, NO_KILLER_PREFIX).  It shouldn't make any
difference behind the scenes, but it's confusing to use 'boolean' for
it.
2022-10-08 16:29:55 -07:00
Michael Meyer
4b32f8b3bd Fix: 'weaken target' spell against poly'd hero...
...could leave hero in creature form with negative u.mh

losestr can subtract HP, but doesn't directly kill its target.  The
caller is responsible for possibly killing the hero if losestr reduces
her HP to 0 or lower; most callers do this by combining losestr with a
losehp call, which can kill off the hero if necessary.

MGC_WEAKEN_YOU calls done_in_by if u.uhp < 1 after losestr, but didn't
handle the Upolyd u.mh case, so could leave a polymorphed hero with
negative health.  Add a rehumanize call in that case.

This could also be done by changing losestr to call losehp itself for
the HP loss it deals out, but this would interfere with
cast_wizard_spell's use of done_in_by to generate the death reason:
either all strength loss is described one way ("terminal frailty" or
something -- not great) or else losestr must be passed a death reason
and is described a different way than other attack spells (because it
wouldn't go through done_in_by).
2022-10-08 16:29:54 -07:00
PatR
3681855f34 fixes entry for PR #883 - digestion attack by hero
Pull request from entrez:  poly'd hero who digests a creature has a
change to gain an intrinsic from it.  I put the fixes entry in the
New Features section.

I was a bit concerned that g.afternmv might be cleared during the
turns the hero is busy digesting, leaving a stale value for
g.corpsenm_digested, but I don't think that that can happen.

Fixes #883
2022-10-08 16:09:19 -07:00
Michael Meyer
c78e7af013 Digestion attack can grant hero intrinsics
Monster purple worms can now gain intrinsics from swallowing foes whole,
so maybe the hero should be able to do so too.  Intrinsics aren't
granted immediately upon swallowing (that would probably have been
easier), but only once a corpse is created and then entirely digested.

I'm not sure if this is too powerful and was being avoided deliberately
for that reason, since it includes potential level gain from wraith
corpses in addition to other intrinsics.  That's consistent with monster
purple worms but may be a bit too much in the hands of the hero, though
it is limited by needing the corpse creation roll to succeed.
2022-10-08 16:06:50 -07:00
PatR
769e154546 couple of reformatting bits
Some formatting stuff left out of recent commits.  No change in
behavior.
2022-10-08 15:56:12 -07:00
Ray Chason
fb88488583 Support Unicode symbols in VESA modes 2022-10-08 18:50:38 -04:00
Ray Chason
5b5e217991 Avoid null dereference in VESA initialization
If the VESA mode chooses a mode with 8 bit pixels, but the tile set
has too many colors for that, a null dereference can result when
trying to set up the nonexistent palette. Catch this condition and
refuse to set VESA mode instead.
2022-10-08 15:42:07 -04:00
nhmall
334fd76ab4 mstrength prototype and preprocessor 2022-10-07 11:15:10 -04:00
nhmall
26d13f6656 just the one mstrength() for makedefs and game 2022-10-07 11:00:15 -04:00
nhmall
c4fc5cf9ce gcc warning 2022-10-07 10:36:16 -04:00
nhmall
691ffbe456 be consistent in preprocessor conditional 2022-10-07 10:30:36 -04:00
nhmall
b0029472de during devel make it easy to review mon difficulty 2022-10-07 10:26:40 -04:00
Pasi Kallinen
60252cd28b Remove leftover debug pline 2022-10-07 11:44:03 +03:00
PatR
01dea35a22 fix github issue #894 - guardian nagas can't grab
Issue reported by eakaye:  for a 'hugs' attack to succeed, the
monster must have at least three attacks and the two preceding the
hug attack need to both hit.  Guardian nagas had three attacks but
the first was melee 'bite' and the second was ranged 'spit'.  Those
are mutually exclusive, so they would never both hit and nagas never
grabbed their prey.

Make the spit attack be first, the bite attack be second, insert a
touch attack for 0 damage third, and make the hug be fourth.  Also,
change their hug damage type from 'phys' to 'wrap'.  The first and
2nd+3rd+4th are still mutually exclusive.

The resulting message feedback left something to be desired and has
been tweaked.

The difficulty-level formula used by deprecated 'makedefs -m' now
generates 17 rather than 16 for guardian naga so I changed revised
monster to match.  They are definitely more difficult now that their
constriction attack has a chance to hit.

Fixes #894
2022-10-07 01:07:43 -07:00
nhmall
14ef7b6005 paste error 2022-10-06 21:39:00 -04:00
nhmall
d1755013b4 less specific re version to reduce doc maintenance 2022-10-06 21:36:23 -04:00
nhmall
a1a00c8753 djgpp cross-compiler version update 2022-10-06 21:17:04 -04:00
nhmall
82c6db30a5 do CI DOS build in single make command 2022-10-06 21:05:39 -04:00
nhmall
682291ca4e warning fix
../win/curses/cursmain.c: In function 'curses_init_nhwindows':
../win/curses/cursmain.c:157:17: warning: unused variable 'pdc_font' [-Wunused-variable]
  157 |     static char pdc_font[BUFSZ] = "";
      |                 ^~~~~~~~
../win/curses/cursmain.c: At top level:
../win/curses/cursmain.c:157:17: warning: 'pdc_font' defined but not used [-Wunused-variable]
2022-10-06 20:57:54 -04:00
nhw_cron
4e9a0519a3 This is cron-daily v1-May-8-2022. 000files updated: Files 2022-10-06 13:42:38 -04:00
nhmall
cea9b75cb2 fetch-cross-compiler.sh directory check follow-up 2022-10-06 12:45:14 -04:00
nhmall
bbac072e62 fixes entry for pr889 2022-10-06 12:37:16 -04:00
nhmall
08163e94bb Merge branch 'unicode' of https://github.com/chasonr/NetHack into pr889 2022-10-06 12:31:21 -04:00
Ray Chason
5683f88d36 A note on makefonts.lua 2022-10-05 20:25:34 -04:00
Ray Chason
31859f562e Make the Terminus fonts an external package
Credit to Michael Allison for the patch and for the previous one
to build the fonts in the cross-compile.
2022-10-05 20:03:11 -04:00
PatR
c3633ca4e6 mhurtle_step() bit
A very splight simplification.
2022-10-05 07:16:00 -07:00
PatR
a1dae3caf8 "no monster to remove" for steed knockback
Reported directly to devteam, mounted hero whose steed got hit
for knockback effect triggered impossible "no monster to remove".

In addition to fixing that, this makes a knockback attempt at a
hero who is stuck to a cursed saddle knock the hero and steed back
instead of knocking the hero out of the saddle.

mhurtle_step() should be able to use u.ux0,u.uy0 to update the
hero's old location after moving the hero in order to move the
steed, but the value was different from what was expected and the
map showed stale steed symbol when I used that.  I'm not sure what
is going on there; saving u.ux,u.uy before moving the hero worked
as intended so I didn't pursue it.
2022-10-05 03:40:35 -07:00
nhmall
13028143af latest Xcode build issue
An Xcode update has started causing the same problem that was experienced on
Linux with newer compiler or glibc a while back.

˜
In file included from monst.c:6:
In file included from ../include/config.h:670:
In file included from ../include/integer.h:54:
In file included from /Applications/Xcode_14.0.1.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/lib/clang/14.0.0/include/stdint.h:52:
In file included from /Applications/Xcode_14.0.1.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/stdint.h:52:
In file included from /Applications/Xcode_14.0.1.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/sys/_types.h:32:
/Applications/Xcode_14.0.1.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX.sdk/usr/include/sys/cdefs.h:302:39: error: too few arguments provided to function-like macro invocation
^
1 error generated.
make[1]: *** [monst.o] Error 1

 Please enter the commit message for your changes. Lines starting
2022-10-04 19:09:54 -04:00
PatR
7a5372ae6d more PR #891 - build fix
More tty-specific hangup handling.  There's still doubt about the
origiinal testing, but not about testing after "post bitrot repair",
if there was any.  That wasn't useful because the new code was
accidentally suppressed by testing a misspelled macro. when deciding
whether to include it.
2022-10-04 15:21:04 -07:00